About Xatulu (twitter: @Xatulu_)

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Ludum Dare 32
 
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Sunday night, 21:51 and I submitted.

Posted by (twitter: @Xatulu_)
Sunday, April 19th, 2015 2:57 pm

May game is not pretty. It’s feature list is hilariously overhyped.
And yet i submitted it right now.

I didn’t really feel it. I need a artist the next time.. i think. Maybe then i would be better, but doing all the art stuff totally sucked the life out of me.
Still, the game is done and i even forced myself to do more than one level so.. yay me!

Good luck and have fun to everyone else still going, looking forward to all of your games, sorry to make you suffer through mine!

Link to my game

So, 12 hours to go.

Posted by (twitter: @Xatulu_)
Sunday, April 19th, 2015 7:26 am

Well, i’m basically done. Game is working as intended, some loading could be optimized but i can’t really deal with that right now…

Well, what do i really need to do? Draw my characters… aside from that, I’m pretty much done.
Spent the last hour on revamping the soundfiles, adding additional decorations.. stuff like that.

So.. while i go to shower for now, have a Music Track!

Well, it’s not really pretty but.. eh.

Posted by (twitter: @Xatulu_)
Saturday, April 18th, 2015 2:26 pm

It’s not pretty… but eh.

Oh, and i tuned down the sound already ūüėÄ

Status Update

Posted by (twitter: @Xatulu_)
Saturday, April 18th, 2015 8:12 am

So, as i said, i was in on this LudumDare. And even if i had some trouble to figure out what game i wanted to do at first, I got a pretty good idea of where to go from here.

First couple of hours have been rough, had to get back into the engine and JavaScript since i haven’t done lots of it in the past.

So, right now, after ~6 hours, i have most of the proposed mechanics down. Still lacking 1-2 along the way but those won’t be an issue.

After that it’s mostly Art + Sound and a general polishing. And maybe adding some procedural generation.

 

For now, this is how it looks.

 

ss+(2015-04-18+at+03.01.42)

 

Not looking like much, cause it’s just my mechanics testing dummy level. But i’m content with the stuff i got so far.

I’m in – again

Posted by (twitter: @Xatulu_)
Sunday, April 12th, 2015 11:28 am

So, i think i will be in again. I was pondering on wether or not, and i thought, what the heck, i’ll do it. Sadly, my Rust skills are not good enough to actually be working with it, so I will again use HTML5/JS with the Impact Engine and the Impact++ library. Writing will be done with SublimeText, drawings with Gimp (i think. Maybe i will grab a month of Photoshop, be we will see).

 

Have fun and see you at the weekend!

LD32 and where to go

Posted by (twitter: @Xatulu_)
Wednesday, March 11th, 2015 7:08 am

So, i sorely miss taking part in the last LDs. My last one dating back to being LD27.

But, i told myself, not again. I’m not going to shy away anymore. But to make sure, I announce that I am in way before, like.. right now. Already took the 20th Off from work, and it’s time to get back into the game. It’s roughly a month left, enough time to prepare.

 

Maybe this time i will actually produce something i’m proud of. We shall see. See you all in 37 days, stay coding!

You only get one…

Posted by (twitter: @Xatulu_)
Friday, December 13th, 2013 7:21 pm

Well, interesting theme, thou i think i voted it out (just like the last two times…)

My first approach is probably not the one most people will go, but it isn’t totally unique either…

But screw it, going through with it. More information after i have slept thou!

Alright, time to get down to business

Posted by (twitter: @Xatulu_)
Friday, December 13th, 2013 5:33 pm

Was kinda twisted wether i actually should take part this time or not.

Considered using plain Java but not feeling up to the task, which made me feel bad beforehand. So i decided to stick with ImpactJS like last time and just add Impact++ to it.

So, still got 1.5 hours of preparation, to set up all my tools under Linux (since this is the first time i am taking part while developing completly in Linux).

 

See you guys soon!

 

I’m definitely in

Posted by (twitter: @Xatulu_)
Monday, December 9th, 2013 12:21 pm

Hey there,

my 3rd time, so going to be in. Looking forward to it, thou real life is a bitch this time. Still will try to do my best!

Will try to make it a simple Java2D game, after my HTML5 things last time were not really that fancy.

Greetings,

Xatulu

Changelog for my latest game, 27.08.2013

Posted by (twitter: @Xatulu_)
Tuesday, August 27th, 2013 9:16 am

UPDATE 27.08.2013:
Added additional Keybindings for Arrow Keys + CTRL for shooting + Movement
Limited Rate of Fire + adjusted enemy health scaling to that new RoF.
Enabled Lazymode (keep Space pressed to shoot – no more RSI)

 

Apart from that, everything stayed the same.

 

Feel free to decrease your rating if adding this things upset you.

A small retrospective of this weekend

Posted by (twitter: @Xatulu_)
Monday, August 26th, 2013 3:44 pm

So, LD27 is over, the second LD I took part in.  I already played roughly 100 of your games,and they all are great, some even astonishing. Kudos to everyone!

 

But, talking about myself, I had fun this weekend, working with impact.js and html5,and even though I didn’t find enough time to put in all the content I planned out for my game as well as a deeper theme-connection, I am always excited seeing my ratings ¬†outer go up and reading all of the comments.

 

I especially appreciate any bug reports you guys give me, though the current Web version won’t see any of the Bugfixes. I intend to fix the bugs – but not in ¬†impact. ¬†It was easy to use, for sure, but I just can’t wrap my head around JS.

 

So my next steps now, is taking the game I made this weekend, recreate it in Java using libgdx and polishing it. After this, the next part is adding the features I had to scrap as well as balancing. Adding more Replay value etc. And porting the game over to Android as well as releasing it for free on the Store once I feel confident with the amount of content in it.

 

Please, continue and keep the critique coming,  rate my game, tell me what you missed/what annoyed you in it, whether here or on twitter, and just enjoy the judging time with all the great games!

 

I’m out for now, catch you guys in 3 weeks with a final retrospect or in December.

Day 2, 8 hours remaining

Posted by (twitter: @Xatulu_)
Sunday, August 25th, 2013 9:58 am

So, basically.. i have all the standard stuff inside the game right now. Whats currently lacking is a more diverse TileSheet, more different enemies, the basic storyline and the levels.. But hey, i still have 8 hours!

 

So, for now i leave you with this Techdemo: http://youtu.be/KSYG2CtSNQI.

Lunch time for day 2

Posted by (twitter: @Xatulu_)
Sunday, August 25th, 2013 3:05 am

Yeah.. basically i now have added 3 more weapons, will soon put money to use, have added a leveling and enemy scaling system..

Getting there, doing good progress so far!

 

screenshot

What a day..

Posted by (twitter: @Xatulu_)
Saturday, August 24th, 2013 12:57 pm

So, almost 19h into Ludum Dare. And i have to say, it is quite fun. I actually enjoy working with impactJS, thou i probably should have used Impact++.
Thou i must say, i was really productive, yet most creative things are still lacking. Like Story. Or Art assets, where the enemie art and the tileset are currently borrowed.

The concept of my game is rather simple, it’s a 2D sidescrolling RPG shooter with time limit which will have you kill enemies to get more time so you are able to finish it.

 

Things i currently have finished:

– Core mechanics

 

Things i still need to take care off:

– Tweak gameplay around stats and levels

– Add skills and maybe classes

– draw enemies and add more different enemies along with basic Tileset.

– add more weapons with different bullet patterns

– add a fully fleshed out level

– porting to different devices

– sounds

 

So yeah, still lot to do, but imho i surpassed myself already.

If you want to check out my current build 19h in, head over to http://patrickschreck.de/ludumdare/27/.

Short update

Posted by (twitter: @Xatulu_)
Monday, August 5th, 2013 1:18 pm

So, after some thinking and recent job developments, i decided to scrap my plan of using Java with Slick2D and will rather use HTML5 + JavaScript with the Impact.Js Engine.

 

So i now have the next 19 Days to work on those rusty JS skills to deliver a better game then last time… wish me luck!

LD27: I’m in – for the second time

Posted by (twitter: @Xatulu_)
Tuesday, July 30th, 2013 1:45 pm

Well, i decided that i will again partake in Ludum Dare 27 after all the great feedback i got for my last game.

I hope i was able to improve my coding skills quite a bit and i will definitly try to make a better game then the last one (like using an actual physic enginge or proper collision detection).

But i won’t change my Tools, i will still be coding in Java with the Slick2D Engine, using Paint.net or Photoshop for Graphics and probably some creator again for the music..

 

Well, i am looking forward to the next challenge, check out my last game (http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=21938) if you want or leave a comment, i would love to get in touch with some people.

 

Greetings
Xatulu

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