About X-0ut

Entries

X-0ut's Trophies

Gyroids - Smudg3's 'thumbs up' Award.
Awarded by Smudge
on December 22, 2010
The 'Even bluescrn wouldn't attempt that!' award for pushing the limits of 48hr game tech!
Awarded by bluescrn
on April 19, 2009
The "Unexpectedly Deadly Bats" Award
Awarded by Morre
on August 23, 2008
Best Use of 2 Bit Color Award
Awarded by dstrysnd
on August 13, 2008
The Happy Retro Mirror Award of Deflection
Awarded by mjau
on December 31, 2007

X-0ut's Archive

Waaaay behind..

Posted by
Sunday, December 18th, 2011 5:43 am

First screeny. No game yet… way behind on time, had xmas party yesterday so I’m feeling hungover.

Tick tock…

Posted by
Sunday, December 19th, 2010 7:00 am

screeny3

Clock is ticking.. starting to cutback features. Hopefully I’ll have a game by the end.

2nd game, 2nd fail.

Posted by
Sunday, April 25th, 2010 3:47 pm


Things where going great on my second game. This was started after lunchtime in the final day and I made some pretty good technical progress.

Some real life issue’s stopped me in my tracks though. Guess ludumdare just wasnt meant to happen for me this weekend. For those of you still working away, goodluck.

See you all next time.

Dropping out

Posted by
Sunday, April 25th, 2010 4:00 am

Dropping out. Not particularly happy with the direction my game took. Technically I guess its kind of impressive for the amount of time spent on it. A full fledged first person platformer. But the sad truth is that its simply not fun to play.

Goodluck to everyone!

First screen

Posted by
Saturday, April 24th, 2010 3:45 pm

Lost a lot of time, but no excuses. Will probably have to cut back on what I intended to make, but I’ll be damned if I dont have something playable by the deadline.

Final

Posted by
Sunday, August 30th, 2009 1:54 pm
Screeny

Screeny

Barely excusable as a game, its not fun but I thought I’d rather submit something than nothing.

Didnt really get into the theme, started a day late blah blah.

Zip: XOUTLD15

Post version update.

Posted by
Tuesday, April 21st, 2009 6:16 am

I made some small post version fixes, namely correct viewing angles when entering/exiting portals.

And now portals no longer have a push effect, so velocity out is the same as transfered in.

Being post fixes this version cant be judged on, due to the fixes effecting gameplay slightly.

You can grab it here:

PORTWALL LD.zip

Small fixes for people that could not play.

Posted by
Monday, April 20th, 2009 10:27 am

screen6

Made a small fix for some people that couldnt run the game due to shader requirements.

I lifted said requirement, but its untested. Please let me know how it works out.

Also added a fullscreen version.

Same url here:

X0utFinal.zip

Finished.

Posted by
Sunday, April 19th, 2009 3:45 pm

screen5

All done. I didnt get as many maps as I had hoped. Not quite as much polish either.

But I think in the end I got something thats fun for a few minutes, then downright frustrating ™.

Hope you enjoy the game, and goodluck everyone – still a few hours left.

Get it here: Final.zip (2mb)

Clock is ticking..

Posted by
Sunday, April 19th, 2009 12:23 pm

screen4

So far I have a handful of levels. Needs way more. Still a little coding to do also. No sounds, no models.

The pressure is on!

Riding on a wall of doom…

Posted by
Sunday, April 19th, 2009 4:15 am

screen3

Walls of doom are now in..

Should finish in time. Probably wont have any player/weapon models or sound/music, but I will have a game done this time.. yay!

Still going strong.

Posted by
Saturday, April 18th, 2009 2:15 pm

screen2
Had some set backs… One of the kids stuck something in her ear, myself and wife spent hours trying to get the damn thing out.

Still not advancing walls, but I’m hoping they will be there tommorow sometime.

3 hours in..

Posted by
Friday, April 17th, 2009 11:01 pm

screen1

Lots to do, better get on with it!

XPAK

Posted by
Monday, September 8th, 2008 8:16 am

My tool is a little pack utility. Similar to the Q3 pak file.

No need for instructions or anything, simply right click insert/remove/extract tiles etc.

Src code provided.

Xpak(1mb)

Dark Tower Post LD fixes…

Posted by
Tuesday, August 12th, 2008 11:56 am

Had some great feedback on IRC so I decided to try and fix up lot of the faults people found with the game.

Now with lives, score and a difficulty curve.

Dark Tower Revisited

Dark Tower.

Posted by
Sunday, August 10th, 2008 2:00 pm

All done. I still havent managed to complete my game, but I suspect nobody else will :)

Didnt bother with sound in the end.

Hope its fun.

DarkTower

[cache: storing page]