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I think I’ve actually done it.

Posted by
Sunday, April 17th, 2016 1:14 pm

All the headaches and stresses are shapeshifting into satisfaction because I think I’ve actually finished. With time to spare! Time for an hour of so of not starting at a monitor before one last pass on testing and bugfixes. Here’s one last glimpse of it before I submit it tonight and I wish everybody still working all the best…

specimen96_04

specimen96_05

I’ve even managed particles, audio and multiple ending cutscenes (cackhanded cartoon images)

A quick art test

Posted by
Sunday, April 17th, 2016 5:31 am

If I’m fannying about with the art I must feel somewhat comfortable that I’ll make the deadline. I’m still sweating, tired and anxious though. Anyway, here’s a glimpse of the start with a quick art test (done last night when I should’ve been fixing physics bugs)…

specimen96_03

Level design begins

Posted by
Saturday, April 16th, 2016 12:31 pm

So I’ve still got some physics glitches and tricky edge cases to code around but my shapeshifting blob thing is now rather mobile. Here’s Specimen 96 attempting to escape the labs…

specimen96_02

First bit of gameplay

Posted by
Saturday, April 16th, 2016 7:58 am

I let out a huge groan when the theme came up as it’s definitely not one I wanted but Ludum Dare isn’t about getting what you want so let’s just plough on. I’m going for a simple platformer and the basic player abilities and movement are in…

specimen96_01

And it wouldn’t be 48hr programming without functions like this…

// nasty collision fixup
 this.CollisionFudgeHorizontal();

Sign me up!

Posted by
Friday, April 15th, 2016 6:02 pm

After a long period of poorly timed commitments I’m finally free for my second Ludum Dare. My tools are prepped and I’ve booked the Monday off work for recovery. Here’s the important details…

Language: Javascript

Library: mw.js (my own framework supporting layers, entities, collision, tilemaps, particles, input, sprites and audio)

Graphics: pixelWIP (my simple, unfinished-but-usable, pixel art tool)

Audio: sfxr (an old faithful from Dr Petter) and maybe some freesound.org

Snacks: Pending

Anxiety Level: 5/7

Darwin’s Little Pink Worm [complete]

Posted by
Sunday, August 26th, 2012 2:30 pm

I can’t believe I did it. A final build is submitted and I’ve thoroughly enjoyed the process, despite a horribly stiff neck. I hope someone takes enjoyment from evolving the ability to poop on your enemies in Darwin’s Little Pink Worm…

Childish? Why yes.

Polishing a proverbial…

Posted by
Sunday, August 26th, 2012 7:37 am

Well my neck is sore and I have a headache but I’ve got the final form complete so I can spend the rest of the day entertaining myself with silly evolutionary player traits like the following…

else if (effect == ‘poopright’)

Continue your slimy existence

Posted by
Saturday, August 25th, 2012 1:29 pm

Well, apart from a few stupidly simple bugs stumping me for embarrassingly long I’m please with my progress. The game is coming along well and the actual EVOLUTION content is now going in. Behind this ‘mutation update’ you can glimpse the war going on between 100 little annelids.

Progress so far

Posted by
Saturday, August 25th, 2012 7:46 am

Well I’ve absolutely no idea how I’m supposed to attach a picture to this oddball wordpress blog thingy, so you’ll just have to trust me that my current progress is best described as CryEngine 5.

Any tips on how to add an image to a post would be appreciated of course.

Wait, I think I’ve got it…Tada!

Another lamb to the slaughter

Posted by
Thursday, August 23rd, 2012 3:23 pm

Well I’ve got absolutely no valid reason why I can’t enter so I guess I’m declaring myself in. I’ve been playing with some pure javascript lately and managed to rather quickly cobble together a Tilemap with collision, some Entity inheritance, a Sprite class and a crude Particle system. That’ll form the technical foundations of my entry but it’s really not much. Jump a green square around with arrows keys and click for explosions like no other right here.

The Facts:

  • Code: Javascript (in Notepad++)
  • Art: Photoshop
  • Audio: SFXR probably
  • Seating Style: Slouched
  • Attire: Pants, and nothing else, to compliment the slouch.

This may come to nothing very quickly as I’ve not made a full game in Javascript before and I’ve not even tested my current code on other machines but let’s fly by the seat of our pants shall we. Especially if it’s all we’re wearing.

Good luck all.

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