Ludum Dare 26
Ludum Dare 21
Ludum Dare 16
Just not as myself
Managed to push more people to participate from my City this time and am participating as part of the team of 4
Soo more details here then http://www.ludumdare.com/compo/2013/12/07/we-are-in-51/
Participated since 2008
Will try to go for something simple thins time.
As for tools. Flash, paint.net, sfxr, and only last time learned of autotracker, great tool
What went right
- Finished something playable, check!
- Aim of making prototype I can later improve and release as a good game, check!
- Minimalistic, check!
- Idea came to me pretty quick, Google helped to find lot of inspiration that I remembered
- Made a game close analogues of which I don’t recall, check!
- Had loads of ideas and FUN, check!
What went wrong
- Photoshop after reinstall of drivers hangs because of color modes or something, did not check that before compo, obvious pitfall, ended up using Paint7 which sucked, then Pixlr, then Paint .Net
- Did not use Flash stuff for UI using bitmap icons instead, bad result and eats more time as its not WYSIWYG enough
- Did not slept enough, slept 18 hours in 3 days which is BAD, as now start of working week is ruined
- As usual ,went for quite experimental game which is impossible to polish in 48 hours to have good game play
- First day went so good that I was too calm on second day thinking all is good, while it was not -_-
Lessons for next time
- Learn to use AudioTool or something similar with license allowed for LD
- Check all the tools, even ones that worked yesterday
- Find ways to work in more stable and motivated way, aka more sleep, less slacking around even if I think that I am doing good
- Start making levels as early as possible, doing it too late, as usual
22 hours behind computer in two days zzz
And its 5am here and when uploaded only 3 minutes were left…
Well tomorrow small bug fixes, sources, and postmortem, but now sleeeep.
Well, this time around my participation is going so good that I am calming down and loosing pace ;(
Anyways went for a walk
Finnaly weather is good.
Also had great lunch:
- Brie cheese with fresh bread and radish
- Dark chocolate
So, with such nice kick back to work!
So, 2AM here and I am up since 8am… Weird I am not dropping dead yet.
Though I was making breaks and clocked something like 10 hours behind computer so far.
Anyways, satisfied with progress so far, almost all tech stuff done, adding sounds and stuff.
Basically for tomorrow tuning sounds and making tutorial levels is left, + there is bunch of bonus features to try to add.
Also as I use Adobe AIR both Android and Web version coming up fine and without slowdowns.
Good luck everyone and till tomorrow
Well if you google you will find it but still sharing
Pretty cool one, still will need some editing at least to make it loop.
Not sure I will be using this but can be a great thing to add some music at the last moment
Holy Moly! Its minimalism o_O
Who would have expected that 48 hours contest games will be minimalistic o_O
As usual LudumDare theme voting does not stop surprising as sidekicks almost always win It second choice all end up agree on right?
Anyways good morning everyone, I am eating my minimalistic breakfast and brainstorming ideas that start to excite me.
From where I come
Haven’t participated for a while as was mostly interested in non game dev for some time.
Participated before a dozen of times and here are various previous results
Some finished, some not.
Plans and motivations
Actually this time hoped to participate in Jam version with one designer but he ended up too busy these week…
Participating again with aim to try do something for mobile phones using Adobe AIR/Flash as main tech.
Have only some experiments with AIR, actually participated in Global Game Jam in January making Java/Android game prototype.
Yeah native is cool with all performance and access but it definitely not good enough for quick prototyping.
So, I want to stress and squeeze all out of AIR this time around!
- Target platform: Android(I own one duh) and may be Web, depends on kind of game I will be making
- Coding: FlashDevelop, AS3
- Art: Flash(animations, UI) and Photoshop(pixel art, textures)
- Sound effects: as3sfxr
- Music: probably none, depends on the time + if I find easy enough tool for quick generation of some music
Any advices on music generation apps?
As most people say they find my game too complex decided to make a little video of my passing it and give few advices.
Here is the video:
And some advices:
- Use space to pause the game and issue many commands at once
- Remember about center of mass when you try to push
- Relaxed parts absorb shocks, stiff ones bounce, so its a good idea to be relaxed when you don’t want to bounce, or stiff all parts when you want to push with maximal force
- And it is space, if you are flying in right direction just relax and wait, no need to go crazy and ruin your right direction
Hope this will help some.