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Ludum Dare 31 — Coming December 5th-8th 2014!

  • ??? Begins: in 9 days, 7 hours, 10 minutes, 44 seconds
  • October Ends: in 10 days, 7 hours, 22 minutes, 44 seconds
  • Ludum Dare 31 begins: in 45 days, 8 hours, 10 minutes, 44 seconds
  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)

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    I am in!

    Posted by
    Monday, December 9th, 2013 7:15 am

    Just not as myself :)
    Managed to push more people to participate from my City this time and am participating as part of the team of 4
    Soo more details here then http://www.ludumdare.com/compo/2013/12/07/we-are-in-51/

    I’m in

    Posted by
    Wednesday, August 21st, 2013 6:12 am

    Participated since 2008

    Will try to go for something simple thins time.

    As for tools. Flash, paint.net, sfxr, and only last time learned of autotracker, great tool :)

    Game play video and postmortem

    Posted by
    Tuesday, April 30th, 2013 5:19 am


    What went right

    • Finished something playable, check!
    • Aim of making prototype I can later improve and release as a good game, check!
    • Minimalistic, check!
    • Idea came to me pretty quick, Google helped to find lot of inspiration that I remembered
    • Made a game close analogues of which I don’t recall, check!
    • Had loads of ideas and FUN, check!

    What went wrong

    • Photoshop after reinstall of drivers hangs because of color modes or something, did not check that before compo, obvious pitfall, ended up using Paint7 which sucked, then Pixlr, then Paint .Net
    • Did not use Flash stuff for UI using bitmap icons instead, bad result and eats more time as its not WYSIWYG enough
    • Did not slept enough, slept 18 hours in 3 days which is BAD, as now start of working week is ruined
    • As usual ,went for quite experimental game which is impossible to polish in 48 hours to have good game play
    • First day went so good that I was too calm on second day thinking all is good, while it was not -_-

    Lessons for next time

    • Learn to use AudioTool or something similar with license allowed for LD
    • Check all the tools, even ones that worked yesterday
    • Find ways to work in more stable and motivated way, aka more sleep, less slacking around even if I think that I am doing good
    • Start making levels as early as possible, doing it too late, as usual

    Thnaks god I am done.

    Posted by
    Sunday, April 28th, 2013 7:01 pm

    22 hours behind computer in two days zzz
    And its 5am here and when uploaded only 3 minutes were left…

    Well tomorrow small bug fixes, sources, and postmortem, but now sleeeep.

    A walk and lunch break

    Posted by
    Sunday, April 28th, 2013 5:37 am

    Well, this time around my participation is going so good that I am calming down and  loosing pace ;(

    Anyways went for a walk

    2013-04-28 13.48.35

    Finnaly weather is good.

    Also had great lunch:

    • Brie cheese with fresh bread and radish 
    • Kvass
    • Melon
    • Dark chocolate ;)

    2013-04-28 14.48.14

    So, with such nice kick back to work!

    Day one ends zzz -_-, but progress!

    Posted by
    Saturday, April 27th, 2013 4:20 pm



    So, 2AM here and I am up since 8am… Weird I am not dropping dead yet.
    Though I was making breaks and clocked something like 10 hours behind computer so far.

    Anyways, satisfied with progress so far, almost all tech stuff done, adding sounds and stuff.
    Basically for tomorrow tuning sounds and making tutorial levels is left, + there is bunch of bonus features to try to add.

    Also as I use Adobe AIR both Android and Web version coming up fine and without slowdowns.

    Good luck everyone and till tomorrow ;)


    Progressing and getting inspired

    Posted by
    Saturday, April 27th, 2013 7:09 am

    Nothing better then getting inspired from incredible D&D monster book drawings to draw my own minimalistic…. eeee… pixels! -_-

    2013-04-27 17


    Actually just drawing to help me understand conversions from one space to another when zooming in weird engine I am building :)

    WolframTones random music generator

    Posted by
    Saturday, April 27th, 2013 2:51 am

    Well if you google you will find it but still sharing

    Pretty cool one, still will need some editing at least to make it loop.

    Not sure I will be using this but can be a great thing to add some music at the last moment

    First screenshot!

    Posted by
    Saturday, April 27th, 2013 1:06 am

    I am off to a quick start, not really playable yet but somewhat working already!
    Off to a little break.


    LudumDare 26 Minimalistic Morning

    Posted by
    Friday, April 26th, 2013 10:55 pm

    Holy Moly! Its minimalism o_O
    Who would have expected that  48 hours contest games will be minimalistic o_O
    As usual LudumDare theme voting does not stop surprising as sidekicks almost always win :D It second choice all end up agree on right? :D

    Anyways good morning everyone, I am eating my minimalistic breakfast and brainstorming ideas that start to excite me.

    2013-04-27 07.46.55
    Brace yourself ;)

    I am in!

    Posted by
    Thursday, April 25th, 2013 4:11 am

    From where I come

    Haven’t participated for a while as was mostly interested in non game dev for some time.
    Participated before a dozen of times and here are various previous results
    Some finished, some not.

    Plans and motivations

    Actually this time hoped to participate in Jam version with one designer but he ended up too busy these week…

    Participating again with aim to try do something for mobile phones using Adobe AIR/Flash as main tech.
    Have only some experiments with AIR, actually participated in Global Game Jam in January making Java/Android game prototype.
    Yeah native is cool with all performance and access but it definitely not good enough for quick prototyping.
    So, I want to stress and squeeze all out of AIR this time around!


    • Target platform: Android(I own one duh) and may be Web, depends on kind of game I will be making
    • Coding: FlashDevelop, AS3
    • Art: Flash(animations, UI) and Photoshop(pixel art, textures)
    • Sound effects: as3sfxr
    • Music: probably none, depends on the time + if I find easy enough tool for quick generation of some music

    Any advices on music generation apps?

    Zero Gravity Escape playtrough and hints

    Posted by
    Tuesday, August 23rd, 2011 12:40 pm

    As most people say they find my game too complex decided to make a little video of my passing it and give few advices.

    Here is the video:

    And some advices:

    • Use space to pause the game and issue many commands at once
    • Remember about center of mass when you try to push
    • Relaxed parts absorb shocks, stiff ones bounce, so its a good idea to be relaxed when you don’t want to bounce, or stiff all parts when you want to push with maximal force
    • And it is space, if you are flying in right direction just relax and wait, no need to go crazy and ruin your right direction :)

    Hope this will help some.

    Go to the entree page and try yourself ;)

    I’m in

    Posted by
    Friday, August 19th, 2011 5:49 am

    Have some things to do tomorrow, so will not have full 48 hours to work on this but am planing to make something simple. I hope :D

    As usual my tools will be Flash, depending on theme may use Box2d. That’s it I guess :)

    Well I am off to “polishing” my tools using old LD entries and other experiments :D

    Found a flaw in my code

    Posted by
    Sunday, August 22nd, 2010 5:04 am

    Well adding features for my game idea and codding found a flaw with algorithm for collision detection I was using. Sadly some features were dependent on some features of that algorithm so quickly switching to other algorithm is not an option aether. So spending time for now reading about similar algorithms and thinking on how to fix it or write a different one with similar structure. Considering that 14 hours are left that probably means I am out of LD18 :( Epic fail on my part :D

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