It was my second Ludum Dare in a row, so I already knew that its going to be though. The theme got announced at 3am and I had instantly an idea, so that went well. I used Unity 5.3 which I used in 33 too, I knew my weapons and started forming my idea. The first pictures were made and the core gameplay was ready.
But then I decided to move from a sheep to a lawn mower and I think that it was the right decision.

What went well:
- The Idea
- I choose the idea pretty fast, which gave me enough time to work on other things
- The art-style
- I think this game looks miles better then the other I made
- The core gameplay
- The game has 3 levels, an end and a victory, more than I have ever done in my last LD. And this was my first time without Random Levels which was a good move, because making the levels myself means I can balance them without rewriting a lot of Level Generator code.
What went wrong:
- The time management
- I wanted to do a compo game, but the game wasn’t ready and without any sounds, which makes it boring. I planned to do Power Ups which weren’t ready too
- The passiveness
- The games plays too passive, there aren’t any ways to kill the other lawn mower without killing yourself, I thought of adding weapons but the time ran away…
Go play it here!
Hints for other LD participants:
- Prepare your worksation!
- Dont just check if you have unity installed, check if you can build your game!
- Test yourself
- Give yourself the objective to make something, like an working UI, or a Character Controler
- Build up a base code
- I had some scripts for Camera Movement, Camera Ratio and a working Mesh Generator!
Feel free to use my scripts or even include them in the next LD, if you use them feel free to credit me, but that’s not necessary!
Camera Size | Camera Border
Those Objects need to be in two separate Cameras, Camera Size in the parent Camera and Camera Border in the child Camera

