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I’m in!

Posted by
Wednesday, December 7th, 2016 1:17 am

Its my 4th ludum dare and I hope I have enough time to finish the game.

These are my weapons of choice:

Engine: Unity3D
3D Modeling: Blender or maybe Maya
2D Art: Adobe Photoshop or paint.net
Social Media: Twitter
Entertainment: Spotify
Coding Language: C# (of course)
IDE: Visual Studio 2017 (maybe just 15)

I just got my HTC Vive so maybe I do a VR game or just a normal game withe VR support, I have to think about that.

So…. let’s hope we get a good theme!
Have fun everybody and don’t forget to sleep!

I (still) wan’t to play your game!

Posted by
Thursday, April 21st, 2016 8:29 am

Send me your Game(or just a game which you thin deserves more votes) and I try to play it.

I am not a YouTuber or something like that, I just want to play LD games.

Here is the submission form: http://goo.gl/forms/zh4qqqqhxF

And If you haven’t already, here is my Compo Game to play: Click

Unity(or in general) publishing tips

Posted by
Monday, April 18th, 2016 10:53 am

Hi, I just wanted to remind you all, to not provide the *.pdb files, as they are just for debugging and just take up space in your packaged files. And those who still use Unity Webplayer, please stop, its no longer supported in Chrome Firefox and Opera, you can use the WebGL/HTML5 exporter of Unity (I don’t know when it got implemented, but is definitely in Unity 5.4beta) and the publish it that way.

Thank you for reading, and have fun rating games!

I wan’t to play your Game!

Posted by
Monday, April 18th, 2016 10:32 am

Send me your Game(or just a game which you thin deserves more votes) and I try to play it.

I am not a YouTuber or something like that, I just want to play LD games.

Here is the submission form: http://goo.gl/forms/zh4qqqqhxF

And If you haven’t already, here is my Compo Game to play: Click

I’m done!

Posted by
Sunday, April 17th, 2016 6:06 pm

My game is finally “finished”, there where some features I would love to be implemented, but I don’t have time anymore, and I want it to be a compo entry.
You can download/rate my game HERE. I hope you had as much fun doing Ludum Dare has I had, and to all jam programmer, good luck to ya all, and don’t forget to sleep!




I’m in!

Posted by
Thursday, April 14th, 2016 3:45 pm

Its my third Ludum Dare, and I hope its going to be fun again!

These are my tools:

Engine: Unity 5.4beta
Language: c# (of course, who needs JS)
Art: Blender (3D) | Photoshop (2D)
Timelapse: ProLapse (Don’t question the name)
Notes: Pen and Paper, and Evernote
Audio: Bfxr (Effects) | autotracker.py (music)

Hope you have fun too, and don’t forget, make it simple *starts making a million user MMO*

Made a little Wallpaper

Posted by
Friday, January 29th, 2016 6:54 pm

Well I made my first wallpaper, which I want to share with you!




For those not seeing it, the third one has little crackles on the floppy disk

LD Post Mortem

Posted by
Friday, December 18th, 2015 7:01 am

It was my second Ludum Dare in a row, so I already knew that its going to be though. The theme got announced at 3am and I had instantly an idea, so that went well. I used Unity 5.3 which I used in 33 too, I knew my weapons and started forming my idea. The first pictures were made and the core gameplay was ready.player and grass

But then I decided to move from a sheep to a lawn mower and I think that it was the right decision.

What went well:

  • The Idea
    • I choose the idea pretty fast, which gave me enough time to work on other things
  • The art-style
    • I think this game looks miles better then the other I made
  • The core gameplay
    • The game has 3 levels, an end and a victory, more than I have ever done in my last LD. And this was my first time without Random Levels which was a good move, because making the levels myself means I can balance them without rewriting a lot of Level Generator code.

What went wrong:

  • The time management
    • I wanted to do a compo game, but the game wasn’t ready and without any sounds, which makes it boring. I planned to do Power Ups which weren’t ready too
  • The passiveness
    • The games plays too passive, there aren’t any ways to kill the other lawn mower without killing yourself, I thought of adding weapons but the time ran away…

Go play it here!

Hints for other LD participants:

  • Prepare your worksation!
    • Dont just check if you have unity installed, check if you can build your game!
  • Test yourself
    • Give yourself the objective to make something, like an working UI, or a Character Controler
  • Build up a base code
    • I had some scripts for Camera Movement, Camera Ratio and a working Mesh Generator!


Feel free to use my scripts or even include them in the next LD, if you use them feel free to credit me, but that’s not necessary!

Camera Size | Camera Border

Those Objects need to be in two separate Cameras, Camera Size in the parent Camera and Camera Border in the child Camera

CameraBorder CameraSize


Lets play some games!

Posted by
Tuesday, December 15th, 2015 7:08 am

I want to play your game!
I will play many LD games and to be sure yours is in there too I made a small Form just fill in all the infos and I try to play your game!

And BTW if you didnt already play my game, check it out:



Posted by
Monday, December 14th, 2015 5:40 pm

Level 1/5 done!

Posted by
Sunday, December 13th, 2015 2:32 pm

The first level is done!
Take a look at it:


Posted by
Saturday, December 12th, 2015 7:26 am

I changed a bit on my idea, now there are lawnmowers!

See them in action:
killing them



Posted by
Friday, December 11th, 2015 11:13 pm

I have done some coding, and the idea starts to shine!

player and grass

And here in action: (click for gif to play)

I’m in!

Posted by
Wednesday, December 9th, 2015 4:35 pm

For the second time!

I will use:

  • Unity – the new 5.3 Version as a trusty engine
  • C# in MS VS Community 2015 – for coding stuff
  • Blender – for 3D stuff
  • Audacity, Bfxr, cgMusic and FL Studio – for audio stuff
  • Chronolapse – for a timelapse
  • OBS Multiplatform – for (maybe) a livestream
  • GitHub – for backup and maybe team-members

I’m in!

Posted by
Friday, November 20th, 2015 1:03 pm

In both the Mini and the normal Ludum Dare! Its my second LD and I hope I will manage it a bit better than the last one :D. And the new thing for me is that I am doing the MiniLD with my friends, yay!

Here are my tools:
Unity, Visual Studio and C# for Game Making
Blender for 3D
Paint.Net for 2D
GitHub for the World
Fallout 4 for procrastinating ^^
And last but not least Chronolapse for Timelapsing

Good Luck and have fun everyone!

Shop finished

Posted by
Monday, August 24th, 2015 7:13 am

The Shop is finished:


The game is nearly finished, the only thing missing is a bit polish and a good old shotgun.

Cheers folk!

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