About Wish I Was an Astronaut


Wish I Was an Astronaut's Trophies

Trophy of the Bros
Awarded by snowyowl
on April 30, 2011

Wish I Was an Astronaut's Archive

Finally got the Timelapse for my game up on Youtube, after several long hours of trying to persuade Windows Movie Maker it dislikes crashing on startup. Remind me to get a better program for future LDs…

I also got my soundtrack up on Soundcloud. The soundtrack is available for download, and for those of you who don’t understand what “Royalty free” means, you can use any of it freely in videos, games, whatever you want, without paying anything. All you need to do is give me credit for it.
Although since I haven’t put more than 45 minutes into any of the tracks on this playlist, you could probably find better royalty free stuff.

It’s the though that counts, right?

On the off chance that you do actually ant the Soundtrack, drop me a reply if you want the looping version (doesn’t include the fading out at the end).

Now back to rating!

I know for fact that I’m not the only one in this contest that uses FL Studio for music, and sometimes even sound. I’m sure a fair few of you have it on your hard drive.

If so, I’d like to invite you to, have you not already done so, investigate the “Fruity Dance” plugin. Trust me on this.

I know everyone has their own thing to keep them going into the late hours, and mine seems to be to open the “Fuego96-FL Chan” project that comes bundled with FL Studio, leave the music on loop and the dancers in the foreground.

This seriously keeps me going for hours

Well, that and copious amounts of carbonated soft drinks.

Will post a timelapse, post mortem, links to music, and all that jazz when Windows Movie Maker decides to stop being dead.

In the meantime, here’s a bit of shameless advertising for my entry.

So apparently I should post updates.

Saturday, April 27th, 2013 7:15 pm

This is an update.

It has a screenshot.

Nothing else.



Eye on the real prize…

Sunday, December 16th, 2012 3:11 pm

I could probably finish my game today. I could. All I need to add are a couple of graphical features.

But you know what? Your prize is your game. And I know that I can win a much nicer prize if I swap over to the jam and leave myself some time to do this properly.

Plus, that way I can use some lovely sound effects that somebody else made for my game 😀

My only regret is I won’t get to compare my game to my friend’s entries based off LD scores… Ah well!

Just a little snippet from my code…

Sunday, December 16th, 2012 6:10 am

I am having too much fun making this game:

This is obviously false. Everyone knows Death is already a nun.

This is obviously false. Everyone knows Death is already a nun.

…But this time, the advantage is mine!

Saturday, December 15th, 2012 3:18 pm

My game is coming along fine…

Things I still have to do include:

  • Finish my dialogue tree
  • Make it so that you can choose your options in said tree
  • Add some animations to match the text in the tree
  • Maybe some sound more effects?
  • Clouds, particles, other graphical niceties
  • A main menu, mute button, all the stuff that you add when you have nothing better to do.

All in all, I think I may actually finish 😀


Doin’ it wrong

Saturday, December 15th, 2012 6:44 am

So, I wrote the music for my game.

Shortly after finishing the music, I finally figured out what I would actually make my game about. This is because I had no idea what to make when I first saw the theme. I just like composing :3

Anyway, the music is based on an idea that was based on one particular aspect of the “Suicide Mission” music from ME2. I’m quite happy with it, and I think it gives me sufficient justification to show a beautiful picture of the charming Commander Shepard.

Shepard looks into your soul

Now, time to actually make a game!

I’m hopefully in

Friday, December 14th, 2012 3:41 pm

This is a traditional post to make, is it not?

I shall be using

  • FlashDevelop, with the lovely Flashpunk library for assistance (First LD using a real (see: Not Gamemaker) programing language :P)
  • Probably the Gamemaker sprite editor for art, although I may use Inkscape or Photoshop Elements, or GIMP if I feel the game would need it
  • FL Studio for music, maybe SFXR for sound, but only if I get desperate

It being my first LD not using Gamemaker, I’m not setting myself any high expectations. I’ll probably just end up following a tutorial, and making some tweaks.

Sound is where I’m hoping to do well. We’ll have to see though. Music quality is rather erratic in these short contests 😛

Free composing for LD entries

Monday, September 10th, 2012 11:58 am

No strings attached.

I want more practice writing music for video games. And having just enjoyed entering LD#24  myself, I could think of no community I would rather help in my great and mighty quest to get some more practice!


So if any of you want me to compose a piece of music for your LD entry, or ask a question or something, just email me at:


(Just make sure you let me know a bit about what you want for your game. What style of music and whatnot)

If you want an idea of my level at composing, and what you can expect from me, check out the music I wrote for my LD entry HERE.

A good day for an adventure!

Hair whippin’ and a postmortem too

Wednesday, August 29th, 2012 2:36 pm

First off, I think that you should all be congratulated for generally being awesome. Reasons for you being awesome include the fact that you just made a better game in 48 hours on your own, or in a team, than the entire Duke Nukem Forever team did in slightly over 14 years.

You’ve also once again managed to be really positive in most of the comments I’ve read on games, even when pointing out flaws. I’m still rather impressed that a community of people who suffer from severe sleep deprivation could do such a thing, but you all seem to pull it off again and again.

High fives for all! Let us share an e-beer! Or something like that!

Party on!



Anyway, all this aside, I would like to throw in a quick postmortem of what I think. This is mostly for m own good, so that when I write a proper one (after player feedback), I can see what difference feedback makes. Gain a little insight into… something or other.




The good:

  • I finished the game. Given that before this LD, I was at 1/3 completions, I think I have a reason to be proud
  • The art. I’m not expecting the #1 art prize. I’m not expecting top 500#. Heck, I don’t expect anything. I’m not an artist by any stretch of the imagination. But just like last the LD I completed, I seem to have somehow managed to pile effects and programming stuff onto each other and make something that by my own personal standards, is as good as it gets.
  • The sound: I made some music within the short amount of time we had, and I thought it was good. Big deal, I did last time too. However, this time I nailed sound effects too. I created sounds that actually fit into the music! My mother would be proud…
  • Kittehs: I included them in the story this time. This is a massive improvement over last year’s disappointing cat-free showing.
  • Length: I managed to avoid just having 3 levels of the same thing this time round. 40 levels! Who’d have thought… Well, if anyone, me. I doubt anyone else really cares about the length of an unannounced, unknown game 😛
  • Player empowerment: I successfully followed a design philosophy of “Power to the player” I took up for this contest. I did this by making them able to skip levels if they so wished (after trying and failing a little). This was done in order to make the game feel less like a challenge you HAVE to overcome, and more like… well… a game. I also think my tutorial system was better than a help file, and not as patronising as many of the triple-A games around. Nice that I can beat those heavyweights in some way 😛
  • Game saving: It happens. It works. ‘Nuff said.

The bad:

  • The theme… uuuuuuuuuggghhhhhhhh… Who’d have thought that little ol’ evolution would have escaped the theme pot victorious? So yeah, I was inadequately prepared for it, and therefore gave up on the theme. I decided “I’m here to make a game, so I shall make a game!” So I don’t mind if I get my ratings blasted for poor theme use. There are some clever games out there that deserve the victory.
  • Some of the platforming (I’m looking at you, doublejump speed boost) was a little off, and by the time I decided to change this, I had done wwaaaaaaayyyy too much level design to be able to change the physics. So nevermind…
  • The story: I checked on the timelapse. I somehow managed to spend four and a half hours at the end working on some light polish, but mostly the story. Which, if I may say so, is absolutely appalling… The oppening is fine, but the end…. Uugggggggggggggggghhhhhhhhhhhhhhhhh…

The ugly:

  • The cloth physics based graphics in this game allowed for some… interesting moments…

And there was me thinking we all remembered the lessons taught by Marilyn Monroe…


I’m not a pervert, I swear… That sign is, though. Watch out for him…

Anyway, it’s been a great experience, looking forwards to playing your games!

Shameless advertising! Play my game! Now! Or else!


This does seem like a bit of a waste of what little time you get in LD48…

On that note, the Timelapse for my game, A Long Road to Happiness, is now up and running at http://www.youtube.com/watch?v=soDeaPW_fGw&feature=plcp

Graphical update

Saturday, August 25th, 2012 7:58 am

I am an incompetent artist. This has been obvious to me for many years. My aquisition of a graphics tablet has in no way helped.

However, using a whole bunch of sneaky tricks, I seem to have been able to bypass needing to be good at art.

Anyway, as the placeholders start to disappear, the game is starting to look pretty nice, methinks.

Well, by my standards, that is. Stll got a long way to go before I can compete with proper artists…

So far so good…

Saturday, August 25th, 2012 3:07 am

Got some platform physics working.

And a dynamic dress and hairstyle.


A quick status update:

Friday, August 24th, 2012 11:00 pm

5 hours in. What to I have to show for it?

Well, I ate breakfast…

I have a plan for how to implement the theme though. I shall do a game about the evolution of a broken mind, or something of that ilk.

I really dislike this theme…

I’m in for this

Friday, August 24th, 2012 8:20 am

Remember kids, always write one of these posts.

Anyway, so the tools I shall be using for this LD shall be:

  • Gamemaker for the game, ’cause I’m just that pro *cough cough*
  • Also I shall perhaps using the two script libraries I made, the platforming and cloth physics libraries.
  • MSPaint, GM sprite editor, GIMP, or Photoshop for graphics
  • FL Studio for sound effects and music

As you may able to tell from the above list, I like to list anything I might use for any of my ideas.

Here is the part where I give you a hint. Hopefully this is one you haven’t been given yet.

Remember, since you have to declare your base code or code library, make sure you declare several ones. Don’t immediately close doors by choosing only an RPG library, when you may want to make a nice platformer. Save yourself from having to make the base code. Declare them both.

All the best to all! May the games begin!

The cosine rule:

Saturday, December 17th, 2011 4:33 pm

Here is my current to do list:

  1. Add polish to game
  3. …profit!
Anyway, if any of you want to hold grudges against mathematical formulae, might I recommend the cosine rule?

a^2 = b^2 + c^2 - 2 x b x c x cosA

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