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Finished, after all.

Posted by
Sunday, December 7th, 2014 3:04 pm

So. I’m finished, after all. There’s no point waiting 4 more hours (especially that I need some sleep before uni).
I made few more tweaks (it should work well with IE now – who uses that browser anyway?) but otherwise there are no visible changes from last version I uploaded. So, I guess it’s done.

What I feel was a bad decision? Probably coding almost everything from scratch – doing even a simple API beforehand would make the development A LOT faster. Instead, I had to improvise a lot, and as a result, I didn’t have time to add much to my game.

What was a good decision? Definitely trying something new! Thanks to this game, I learned A LOT about HTML5 game development from coder’s perspective, and it was definitely fun! 😀

Overall? I fell happy about what I have done. It’s not a masterpiece, but hey, I learned something! That counts! 😀

(Almost?) Done

Posted by
Sunday, December 7th, 2014 2:14 pm


Play
I’m not sure if it’s a finished product… I might as well submit it if I won’t see anything to polish or something. I’ll see what can I do…

New version of my game

Posted by
Sunday, December 7th, 2014 11:06 am


Play
Looks better with new particle effects! 😀 Also, a new enemy type has appeared… I’ve also doubled the firerate of snowballs.

Reminder on controls:
W, S, A, D – movement
Arrow keys – shooting
P, ESC – pause
M – mute
Refresh to restart.

New version

Posted by
Sunday, December 7th, 2014 8:19 am


Play
Everything from before should be fixed now 😀 Now the only things that have to be added are FEATURES!

Controls, again, are as follows:
W,S,A,D – movement
Arrow keys – shoot in given direction
ESC, P – pause
Refresh to restart.

[put more original post title there]

Posted by
Saturday, December 6th, 2014 3:15 pm


Things that you would do with MMF2 in 20 minutes take there few hours… But hey, it works!

If you want to check out what I did so far, click here. It’s still far from perfect (most noticably, fonts… But I’d say array management as well), but it’s at least playable.

The controls are as follows:
W,S,A,D – movement
Arrow keys – shooting
ESC, P – pause
For restart, you’ll have to refresh the browser, unfortunately…

Second day will be mostly the polish day. I don’t think I’ll have to do a lot regarding to code – I’ll have to change all the placeholder graphics and add some sounds, then maybe work on some features (especially seeing how boring it may be with only one enemy type etc.)… We’ll see!

Just woke up

Posted by
Saturday, December 6th, 2014 4:35 am

Slept with theme ideas. I think I have something in mind… I guess we could try this out.

(I’m not good with short blog posts :( )

I’m in, after all!

Posted by
Friday, December 5th, 2014 5:55 pm

Nevermind previous post, I’m in! I will have time to do some development after all!

Engine: HTML5 with JavaScript and Notepad++ as text editor. I’m not going to use any third-party libs.
Graphics: paint.NET. No changes there
Sounds: bfxr. No changes there either
Music: Probably none. I still can’t do anything related to music, you know…
Streaming: Nope. My PC/Internet can’t handle this well, after all. ;_;

Idea? I’ve got one, but I want to see how it goes with the theme first… So I’m going to wait with sharing it for now.
Also, I’m probably going to sleep immediately after finding it out, since it’s going to be like 3 AM here… And I not only need sleep, but love it! <3 That should do well for ideas too.

(also, I’m going to take coolness score more seriously this time, just saying)

…not in, after all.

Posted by
Thursday, December 4th, 2014 1:32 pm

This weekend overall is going to be a bit busy for me, so I’m out. :/ While I will still have some time, I simply don’t want to waste any of it during the compo – after all, I always try to make and polish my games to at least SOME level… And with the whole new rule thing I gave to myself and all, I think that’s not really possible.

So, I guess it’s time to wait for next one, after all?

PREP TIEM

Posted by
Thursday, November 20th, 2014 2:40 pm

So. I haven’t done LD for quite some time. It IS bad. And that’s why I’m gonna prepare for Ludum Dare #31.

My current plans (to which I’m not going to strictly stick yet – I’m still considering them) are:
– Try to not limit myself to using TGF2 or MMF2 for development for few reasons. I haven’t touched those programs for a long while and their exporters aren’t perfect (I don’t really look forward to watching over the compatibility…).
– Try doing a browser game. Be it an applet, HTML5 game or anything else that runs in a browser. This should get lazy people’s attention. If I’m doing this, then I’m going probably to use HTML5 with JavaScript, without any third-party libraries.
– Try doing a game with randomly generated content. And while I love level development, I feel like randomly generated maps would give a game a better lifetime. And be more fun as well, probably.
– Try doing some actual streaming. While this didn’t work in the past, I was able to stream something few days ago without any problems. That means no excuses this time!
– I have no idea what to do with timelapsing. While the idea sounds fun, and shows the development process in a short video, it’s still something I wasn’t able to figure out (and I’m not exactly looking forward to it). I’m probably going to give up on this. The streams will be archived, so there’s still that alternative to watch.
– I’m probably still going to use the other stuff I always used for game development, such as paint.NET and sfxr/bfxr. If I’m doing a HTML5 game, I’m going to use Notepad++ as editor.

Those two weeks are going to pass quickly, so these won’t change too much probably… There’s nothing else to do than to wait for the actual compo then, I guess? 😀

I’m finished. I’m brain dead.

Posted by
Sunday, December 15th, 2013 1:10 pm

Check my entry here


I’m brain dead, so I’ll give up with giving out any description, everything you need is inside entry. I might also port this to java applet later on, if I’m even successful at this (because so far I wasn’t). Just give me a break. D:

Not as big as I’d have expected

Posted by
Sunday, December 15th, 2013 7:41 am

But still, mapping is fun <3

Still gotta add more objects inside.

Another build. Finished for today.

Posted by
Saturday, December 14th, 2013 12:09 pm

Decided to give myself a break since I can’t think today.
Here, have some progress
I made some enemies and you can die if you stay too long in water. You can also shoot lasers, which I mentioned in earlier post.

Guess I’ll do extreme mapping tomorrow, along with rest of finishing touches.

Lasers!

Posted by
Saturday, December 14th, 2013 9:39 am

Lasers!
You can now shoot lasers! Well, they aren’t very useful right now, but they should be eventually.
There are also battery packs now. They’re used as an ammunition for laser rifle. You can carry only one at a time, too, which makes things a bit harder… So I might make those lasers very powerful. We’ll see about that yet, I still have to make few enemies to shoot at yet so yeah.

Posted by
Saturday, December 14th, 2013 8:04 am

Okay, so I made an acid pool that kills you.

I made quite some progress, so I decided to upload current engine progress so you can check out all of it.
Download here
I know that’s not much, but it’ll change pretty soon, I promise! 😀

Tilesets and water

Posted by
Saturday, December 14th, 2013 7:21 am

I’ve been working on some tilesets and water.
A base!
Water works very well, tweaking player’s physics for it was pretty easy this time. As for tileset, it may seem like it doesn’t give a lot of variations, but I’ve been focusing on underground tiles more so far.
Underground Tileset
I know, I’m not a great artist, but it’s better than nothing, I guess? ;P

Making a platformer engine couldn’t be easier this time!

Posted by
Saturday, December 14th, 2013 5:12 am

Yep. That did took me like 15 minutes to set up everything.
Also, I woke up just an hour ago. Saw the theme, got the idea immediately… Well, kind of. What if you start with something very useful, but you get only one of it…?
Also, here’s a screenshot to prove I actually DO something. That’s the test level I’ve been testing the engine on. Will get into mapping mood soon probably, but in meantime, I’ll still have to think about theme idea.
Screenie!

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