Ludum Dare 32
Theme:
An Unconventional Weapon

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About Wiering

Entries

Wiering's Trophies

Most Elaborate Character Art
Awarded by GBGames
on August 11, 2008
Worlds Finest Juice Award
Awarded by PoV
on August 10, 2008

Wiering's Archive

Some graphics

Posted by
Saturday, April 18th, 2015 2:37 pm

I’ve been playing around with Inkscape and Unity and made part of a level. Now I still need a main character and an unconventional weapon…

ss1

I’m in!

Posted by
Friday, April 17th, 2015 10:17 am

This time I really want to use the LD to experiment with Unity (probably 2D), I’ve looked at it several times, but never really made anything. I’ll probably use Inkscape for graphics.

In case it all turns out very badly, I might go back to Haxe/OpenFl with my old code base and Tile Studio.

Level map

Posted by
Monday, December 8th, 2014 3:16 pm

I finally made a little level map with different areas. I still need to make this become an actual game. I need a proper main character, some enemies and some kind of goal in the game.

ss4b

JAM!

Posted by
Sunday, December 7th, 2014 11:55 pm

I was away for most of Sunday and wasn’t able to do much, so I’m going for the JAM. I made a background and started working on some tiles. It still is going to be a lot of work to make a game out of this!

ss3

My magnifiying glass works!

Posted by
Saturday, December 6th, 2014 8:27 pm

ss2

I finally got the movement system to work with a little magnifying glass around the main character. Now I still need to make a game out of it with one HUGE level!

 

Updated Basecode

Posted by
Saturday, December 6th, 2014 6:22 am

I spent most of the time so far on getting my old base code to work again. It was based on Haxe/NME with swfmill and it now works with openfl (I really should have done this before the compo). So now I have a tile system that works with Tile Studio.

ss1

My idea is to make a really tiny platform game that has the entire game on one screen, but with a kind of magnifying glass around the player, so you can see what’s happening.

 

I’m in!

Posted by
Friday, December 5th, 2014 9:43 am

It looks like I’ll have some time this weekend, at least on Saturday and part of Sunday. So I’m going to try to get something finished (and if I run out of time, I might enter the JAM).

I’m planning to use Haxe / openfl (with my own base code) or perhaps Unity, depending on the theme. For graphics I’ll probably use Tile Studio and / or Inkscape.

 

Distraction…

Posted by
Friday, August 23rd, 2013 4:38 pm

My new Canon 70-200 2.8 IS lens just arrived today, this could become a major distraction for me during the weekend.

IMG_0346

I’m in

Posted by
Monday, August 19th, 2013 1:42 pm

I’ll join this LD if I like the theme. I hope to make something for the OUYA this time, using Haxe/OpenFL.

MiniQix

Posted by
Monday, April 29th, 2013 7:48 pm

I finished a little game named MiniQix. In this game, you draw lines by walking around and when you enclose an area it gets filled up. You end up with minimalist drawings. Don’t let the enemies touch the lines you are drawing.

miniqix1
Play the game here: http://www.wieringsoftware.nl/ld/miniqix/ (Flash)

 

Starting now

Posted by
Sunday, April 28th, 2013 1:17 pm

I spent most of the weekend playing in an orchestra, now I finally have time to start working on a game!

IMG_0299

I like the theme, I’ll probably try to make a minimalist style platform game, though my plan B is to take my idea from LD 11 (minimalist) and do a better implementation.

Maybe…

Posted by
Monday, April 22nd, 2013 3:19 pm

I’ll be away for most of the weekend, rehearsing with an orchestra. I might still try to make something small in the evenings if there is a nice theme.

  • Programming: Haxe with NME (or with my own base code for Flash)
  • Graphics: Tile Studio, Inkscape, PhotoImpact, GIMP (and perhaps my Random Art Evolver?)
  • Sound recording: ZOOM H2 audio recorder
  • Sound editing: Nero Wave Studio
  • Instruments: An entire symphony orchestra to record sound samples from
  • Music: Milky Tracker, NoteWorthy Composer
  • Time Lapse Video: ETL and Virtualdub

potatoNow to prepare I’ll just practice drawing potatoes

 

Dropping out

Posted by
Monday, December 17th, 2012 7:46 am

I didn’t have much time in the weekend after all and was planning to do something small today for the jam, but I really don’t like the theme and most ideas I’ve had so far have already been done in some way. Now I should really be spending my time on more important things.

I’m in!

Posted by
Friday, December 14th, 2012 6:53 pm

This weekend I only have one concert on saturday evening, so I should have enough time to make a game!

I’ll be using:

  • Programming: Haxe (with my own base code), NME (with HaxeFlixel) or perhaps Blitz Monkey
  • Graphics: Tile Studio, Inkscape, PhotoImpact, GIMP, (and perhaps my Random Art Evolver?)
  • Sound editing: Nero Wave Studio
  • Sound recording: ZOOM H2 audio recorder
  • Instruments: piano, cello, double bass, guitar
  • Music: Milky Tracker, NoteWorthy Composer
  • Time Lapse Video: ETL and Virtualdub
  • IRC: Chatzilla

And this is what my desk looks like:

IMG_9443-001

I really hope to finish something this time.

Sint Nicolaas for Android

Posted by
Wednesday, November 14th, 2012 10:40 am

I was working on this for the October Challenge, but decided to make the game completely free (no ads), so I won’t make 1$ from it.

Anyway, it’s on Google Play now, I’d be glad to hear what you think about it!

Link: https://play.google.com/store/apps/details?id=nl.wieringsoftware.sintnicolaas

Tile Studio update

Posted by
Sunday, September 30th, 2012 2:36 pm

For people who use Tile Studio, there is a new version with some new features!

You can download it here: http://tilestudio.sourceforge.net/

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