October Challenge 2014
Ends in:

Coming Soon:
Ludum Dare 31
December 5th-8th, 2014

*EST: 9 PM
UTC: 02:00

ConstructionPlease excuse the site weirdness. Mike is making and fixing things. Clocks are probably wrong. Colors are place-holder.

Ludum Dare 31:
Ludum Deals
MiniLD #XX
ANNOUNCEMENT BAR! I give you important event updates here, but this is usually invisible.

About Wiering


Ludum Dare 26
Ludum Dare 22
October Challenge 2010
Ludum Dare 18
Ludum Dare 17
Ludum Dare 16
Ludum Dare 15

Wiering's Trophies

Most Elaborate Character Art
Awarded by GBGames
on August 11, 2008
Worlds Finest Juice Award
Awarded by PoV
on August 10, 2008

Wiering's Archive


Posted by
Friday, August 23rd, 2013 4:38 pm

My new Canon 70-200 2.8 IS lens just arrived today, this could become a major distraction for me during the weekend.


I’m in

Posted by
Monday, August 19th, 2013 1:42 pm

I’ll join this LD if I like the theme. I hope to make something for the OUYA this time, using Haxe/OpenFL.


Posted by
Monday, April 29th, 2013 7:48 pm

I finished a little game named MiniQix. In this game, you draw lines by walking around and when you enclose an area it gets filled up. You end up with minimalist drawings. Don’t let the enemies touch the lines you are drawing.

Play the game here: (Flash)


Starting now

Posted by
Sunday, April 28th, 2013 1:17 pm

I spent most of the weekend playing in an orchestra, now I finally have time to start working on a game!


I like the theme, I’ll probably try to make a minimalist style platform game, though my plan B is to take my idea from LD 11 (minimalist) and do a better implementation.


Posted by
Monday, April 22nd, 2013 3:19 pm

I’ll be away for most of the weekend, rehearsing with an orchestra. I might still try to make something small in the evenings if there is a nice theme.

  • Programming: Haxe with NME (or with my own base code for Flash)
  • Graphics: Tile Studio, Inkscape, PhotoImpact, GIMP (and perhaps my Random Art Evolver?)
  • Sound recording: ZOOM H2 audio recorder
  • Sound editing: Nero Wave Studio
  • Instruments: An entire symphony orchestra to record sound samples from
  • Music: Milky Tracker, NoteWorthy Composer
  • Time Lapse Video: ETL and Virtualdub

potatoNow to prepare I’ll just practice drawing potatoes


Dropping out

Posted by
Monday, December 17th, 2012 7:46 am

I didn’t have much time in the weekend after all and was planning to do something small today for the jam, but I really don’t like the theme and most ideas I’ve had so far have already been done in some way. Now I should really be spending my time on more important things.

I’m in!

Posted by
Friday, December 14th, 2012 6:53 pm

This weekend I only have one concert on saturday evening, so I should have enough time to make a game!

I’ll be using:

  • Programming: Haxe (with my own base code), NME (with HaxeFlixel) or perhaps Blitz Monkey
  • Graphics: Tile Studio, Inkscape, PhotoImpact, GIMP, (and perhaps my Random Art Evolver?)
  • Sound editing: Nero Wave Studio
  • Sound recording: ZOOM H2 audio recorder
  • Instruments: piano, cello, double bass, guitar
  • Music: Milky Tracker, NoteWorthy Composer
  • Time Lapse Video: ETL and Virtualdub
  • IRC: Chatzilla

And this is what my desk looks like:


I really hope to finish something this time.

Sint Nicolaas for Android

Posted by
Wednesday, November 14th, 2012 10:40 am

I was working on this for the October Challenge, but decided to make the game completely free (no ads), so I won’t make 1$ from it.

Anyway, it’s on Google Play now, I’d be glad to hear what you think about it!


Tile Studio update

Posted by
Sunday, September 30th, 2012 2:36 pm

For people who use Tile Studio, there is a new version with some new features!

You can download it here:

I’m in!

Posted by
Thursday, April 19th, 2012 5:53 pm

It looks like I’ll be gone for about half of the time, but I’ll still try to make a game this weekend!

Here is what I’m using:

  • Programming, I’m using Haxe and I might use the Axel game library (I was looking at it yesterday and made a port of the AxeliteBasic demo and a Tile Studio definition file: Axel.tsd), or I’ll use NME with my own base code.
  • Graphics: Tile Studio, Inkscape, PhotoImpact
  • Sound: Nero Wave Studio
  • Music: NoteWorthy Composer, MilkyTracker
  • time lapse: ETL, Virtualdub

Good luck everyone!



Posted by
Sunday, December 18th, 2011 7:48 pm

Last night I decided to use my own codebase instead of FlixelNME, after trying to fix a little problem for several hours (startIndex of a tilemap not working properly).

Today I was away most of the day, but managed to get something ready just in time. There is just one level and I didn’t have time for character animation.

The nice thing about NME is that you can compile it for different targets, so you can play this game in Flash, html5, Windows and even Android (not really playable, since you need to press keys to move, still it works!).

I really didn’t like the theme. Anyway, this game is about a lonely kitten, who needs to find it’s way back to home.

And here is the timelapse video: LD22 Time Lapse

Time for some sleep

Posted by
Friday, December 16th, 2011 9:39 pm

I don’t know what to make yet, but setup some basic things and now have some scrolling tiles in Flixel with Haxe.

It’s very late now, so I’m off to bed.

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