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Ludum Dare 31 — Coming December 5th-8th 2014!

  • ??? Begins: in 9 days, 23 hours, 14 minutes, 24 seconds
  • October Ends: in 10 days, 23 hours, 26 minutes, 24 seconds
  • Ludum Dare 31 begins: in 46 days, 0 hours, 14 minutes, 24 seconds
  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)

    [ October Challenge 2014 | Resources | Submit/Edit | View All ]

    About Wiering


    Ludum Dare 26
    Ludum Dare 22
    October Challenge 2010
    Ludum Dare 18
    Ludum Dare 17
    Ludum Dare 16
    Ludum Dare 15

    Wiering's Trophies

    Most Elaborate Character Art
    Awarded by GBGames
    on August 11, 2008
    Worlds Finest Juice Award
    Awarded by PoV
    on August 10, 2008

    Wiering's Archive


    Posted by
    Friday, August 23rd, 2013 4:38 pm

    My new Canon 70-200 2.8 IS lens just arrived today, this could become a major distraction for me during the weekend.


    I’m in

    Posted by
    Monday, August 19th, 2013 1:42 pm

    I’ll join this LD if I like the theme. I hope to make something for the OUYA this time, using Haxe/OpenFL.


    Posted by
    Monday, April 29th, 2013 7:48 pm

    I finished a little game named MiniQix. In this game, you draw lines by walking around and when you enclose an area it gets filled up. You end up with minimalist drawings. Don’t let the enemies touch the lines you are drawing.

    Play the game here: http://www.wieringsoftware.nl/ld/miniqix/ (Flash)


    Starting now

    Posted by
    Sunday, April 28th, 2013 1:17 pm

    I spent most of the weekend playing in an orchestra, now I finally have time to start working on a game!


    I like the theme, I’ll probably try to make a minimalist style platform game, though my plan B is to take my idea from LD 11 (minimalist) and do a better implementation.


    Posted by
    Monday, April 22nd, 2013 3:19 pm

    I’ll be away for most of the weekend, rehearsing with an orchestra. I might still try to make something small in the evenings if there is a nice theme.

    • Programming: Haxe with NME (or with my own base code for Flash)
    • Graphics: Tile Studio, Inkscape, PhotoImpact, GIMP (and perhaps my Random Art Evolver?)
    • Sound recording: ZOOM H2 audio recorder
    • Sound editing: Nero Wave Studio
    • Instruments: An entire symphony orchestra to record sound samples from
    • Music: Milky Tracker, NoteWorthy Composer
    • Time Lapse Video: ETL and Virtualdub

    potatoNow to prepare I’ll just practice drawing potatoes


    Dropping out

    Posted by
    Monday, December 17th, 2012 7:46 am

    I didn’t have much time in the weekend after all and was planning to do something small today for the jam, but I really don’t like the theme and most ideas I’ve had so far have already been done in some way. Now I should really be spending my time on more important things.

    I’m in!

    Posted by
    Friday, December 14th, 2012 6:53 pm

    This weekend I only have one concert on saturday evening, so I should have enough time to make a game!

    I’ll be using:

    • Programming: Haxe (with my own base code), NME (with HaxeFlixel) or perhaps Blitz Monkey
    • Graphics: Tile Studio, Inkscape, PhotoImpact, GIMP, (and perhaps my Random Art Evolver?)
    • Sound editing: Nero Wave Studio
    • Sound recording: ZOOM H2 audio recorder
    • Instruments: piano, cello, double bass, guitar
    • Music: Milky Tracker, NoteWorthy Composer
    • Time Lapse Video: ETL and Virtualdub
    • IRC: Chatzilla

    And this is what my desk looks like:


    I really hope to finish something this time.

    Sint Nicolaas for Android

    Posted by
    Wednesday, November 14th, 2012 10:40 am

    I was working on this for the October Challenge, but decided to make the game completely free (no ads), so I won’t make 1$ from it.

    Anyway, it’s on Google Play now, I’d be glad to hear what you think about it!

    Link: https://play.google.com/store/apps/details?id=nl.wieringsoftware.sintnicolaas

    Tile Studio update

    Posted by
    Sunday, September 30th, 2012 2:36 pm

    For people who use Tile Studio, there is a new version with some new features!

    You can download it here: http://tilestudio.sourceforge.net/

    I’m in!

    Posted by
    Thursday, April 19th, 2012 5:53 pm

    It looks like I’ll be gone for about half of the time, but I’ll still try to make a game this weekend!

    Here is what I’m using:

    • Programming, I’m using Haxe and I might use the Axel game library (I was looking at it yesterday and made a port of the AxeliteBasic demo and a Tile Studio definition file: Axel.tsd), or I’ll use NME with my own base code.
    • Graphics: Tile Studio, Inkscape, PhotoImpact
    • Sound: Nero Wave Studio
    • Music: NoteWorthy Composer, MilkyTracker
    • time lapse: ETL, Virtualdub

    Good luck everyone!



    Posted by
    Sunday, December 18th, 2011 7:48 pm

    Last night I decided to use my own codebase instead of FlixelNME, after trying to fix a little problem for several hours (startIndex of a tilemap not working properly).

    Today I was away most of the day, but managed to get something ready just in time. There is just one level and I didn’t have time for character animation.

    The nice thing about NME is that you can compile it for different targets, so you can play this game in Flash, html5, Windows and even Android (not really playable, since you need to press keys to move, still it works!).

    I really didn’t like the theme. Anyway, this game is about a lonely kitten, who needs to find it’s way back to home.

    And here is the timelapse video: LD22 Time Lapse

    Time for some sleep

    Posted by
    Friday, December 16th, 2011 9:39 pm

    I don’t know what to make yet, but setup some basic things and now have some scrolling tiles in Flixel with Haxe.

    It’s very late now, so I’m off to bed.

    I’m in!

    Posted by
    Friday, December 16th, 2011 5:29 pm

    I’m in for the LD, but (again) have a concert on Sunday. I still hope to get something finished, but I might end up going for the jam.

    My tools:

    • programming: haXe with NME (either with my own code base or with HaxeFlixel)
    • graphics: Tile Studio, PhotoImpact, Inkscape, Photoshop Elements, GIMP (and perhaps my Random Art Evolver?)
    • sound editing: Nero Wave Studio, bladeenc, Audacity
    • music: MilkyTracker, NoteWorthy Composer
    • instruments: electric piano (Yamaha Clavinova), cello, double bass, guitar (and perhaps samples from all kinds of instruments available at the concert?)
    • recording sound samples:  ZOOM H2 audio recorder
    • time lapse video: ETL and Virtualdub
    • time logging: ManicTime
    • chat: FireFox with ChatZilla


    Finished my game after all

    Posted by
    Thursday, September 15th, 2011 5:28 am

    I wasn’t able to finish anything for LD21, in the end I started all over for the jam, but didn’t get that finished either. Last week I spent some more time on it and now it is finally ready: Asteroid Escape.

    In this game, you are exploring caves in an asteroid when suddenly lava starts to rise, which you have to escape.

    In total I spent about 34 hours on this, but spread out over several days. I used haXe and my own base code and Random Art Evolver. There are 7 levels.



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