Ludum Dare 31
December 5th-8th, 2014

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6 hours left, AND OH MY GOD THERE IS SO MUCH TO DO

Posted by
Sunday, August 24th, 2014 12:12 pm

The clock is ticking and there is still a lot of stuff I want to add to make the game as good as possible. I don’t want to go to the jam, this shit is getting finished tonight even if it sucks.

Here’s a GIF of how the game looks like right now: (but this gfycat is smoother and loads faster)

I wish I had more time to do better graphics, but even if I had more time I’m not a good artist. OH WELL. The mechanics are pretty good at least.

Day One is complete, amazingly enough

Posted by
Saturday, August 23rd, 2014 4:49 pm

My goal is always to have the core mechanics finished on day one, which I almost didn’t manage this time. I had to work today, which meant I couldn’t start making the game until late in the afternoon. However, during work I was able to come up with a good idea and even a story to go with it. And now at the end of day one, my goal has been reached and the core mechanics are finished. Tomorrow is all about making fancier graphics, audio, levels, menus, and general polish.

Here’s a little GIF showing where the game is so far. However GIFs suck, so check out this gfycat instead.

#LDHYPE

Posted by
Thursday, April 24th, 2014 8:49 am

Since the last time I participated I’ve fallen in love with Python, so I thought that I would try to use Python+Pyglet this time!

For graphics, I’ll probably just use Paint.net or maybe GIMP. I’m not that good at drawing, but luckily you don’t need to be to make a good looking game! Just look at Thomas Was Alone, simplistic graphics, but it still looks great!

Audio and music is always something that seems to get the short end of the stick when you’re pressed with time. If I get a lot of time over I will probably try to do something cool with the audio, but otherwise, it’s probably going to be at the bottom of the list. The sound effects will probably be generated with sfxr or bfxr.

That’s all, hope to see you on the “battlefield”!

It’s not a game – But it is something…

Posted by
Sunday, December 16th, 2012 12:44 pm

Since real life collided with LD, I didn’t get the chance to work at all on Saturday, but that didn’t stop me! The idea was to make a space shooter where you were supposed to shoot at high populated areas of the earth and try to defend yourself from attacks from the human military. I spent way too much time on graphics and polish when I actually should have been making the actual gameplay. So, the end result is a good looking Celestia clone where you can shoot meteors which do nothing.

But I’m still proud of what I accomplished. I have never worked with Unity on this scale before. Heck, I have never even made a 3D game! I am not going to submit it to the competition since it’s not technically a game, but I will post some links just below so you can try it out.

 

Windows

OS X

Linux

Web/Unity

Controls: Mouse to orbit around Earth. Scroll wheel controls zoom. Left click to shoot a meteor. Hold space to change view to the moon.

God rays and explosions!

Posted by
Saturday, December 15th, 2012 4:22 pm

godraysandexplosions

Even though I started a bit late, my game is starting to shape up. Well, that is if you count out the actual gameplay. I’ve been focusing too much on graphics and other novelties when I actually should be focusing on making a fun game. Oh well.

Third time’s a charm, right?

Posted by
Sunday, August 12th, 2012 8:45 am

The last Ludum Dare I was in, I was a complete noob at game development (not to mention the first time). In these couple of months I have evolved a heck of a lot as a game developer and hopefully, this time, my game might actually be decent! We’ll see.

TOOLS
IDE: vim, cmake and gdb (I’m hardcore)
Language and API: C++ and SDL
Audio: BFXR (Since I’m on Linux I can’t use SFXR :( )
Graphics: GIMP

What I have learned from my previous LD is to get the core features done as fast as possible then polish for the rest of the time. So, I’m probably going to do something really simple. Also, the graphics will be simple, since I can’t draw.

I wish you all good luck and I will see you on the 24th! :)

Finished! In the last minute!

Posted by
Sunday, April 22nd, 2012 5:49 pm

My first and definitely not last Ludum Dare.

Here it is: http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=7459

Use the arrow keys to move your sights and C to fire!

 

BTW, is it only me or is the Ludum Dare website lagging as SHIT?


Now, I just need to finish off some parts in the game, polish some more and I’ll be finished! Yey! :)

Damn you collision boxes!

Posted by
Sunday, April 22nd, 2012 3:32 am

After I’m done with the collision boxes I will spend the rest of the time polishing…

Day 1 Complete!

Posted by
Saturday, April 21st, 2012 3:26 pm

Tomorrow I will implement collision detection and polish the SHIT out of it!

Well, some progress is being made at least…

Posted by
Saturday, April 21st, 2012 1:17 pm

So far so good…

Posted by
Saturday, April 21st, 2012 5:56 am

Right now, I’m working on getting the player to walk around the planet. Which is easier said then done…

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