Ludum Dare 30
Ludum Dare 23
The clock is ticking and there is still a lot of stuff I want to add to make the game as good as possible. I don’t want to go to the jam, this shit is getting finished tonight even if it sucks.
Here’s a GIF of how the game looks like right now: (but this gfycat is smoother and loads faster)
I wish I had more time to do better graphics, but even if I had more time I’m not a good artist. OH WELL. The mechanics are pretty good at least.
My goal is always to have the core mechanics finished on day one, which I almost didn’t manage this time. I had to work today, which meant I couldn’t start making the game until late in the afternoon. However, during work I was able to come up with a good idea and even a story to go with it. And now at the end of day one, my goal has been reached and the core mechanics are finished. Tomorrow is all about making fancier graphics, audio, levels, menus, and general polish.
Here’s a little GIF showing where the game is so far. However GIFs suck, so check out this gfycat instead.
Since the last time I participated I’ve fallen in love with Python, so I thought that I would try to use Python+Pyglet this time!
For graphics, I’ll probably just use Paint.net or maybe GIMP. I’m not that good at drawing, but luckily you don’t need to be to make a good looking game! Just look at Thomas Was Alone, simplistic graphics, but it still looks great!
Audio and music is always something that seems to get the short end of the stick when you’re pressed with time. If I get a lot of time over I will probably try to do something cool with the audio, but otherwise, it’s probably going to be at the bottom of the list. The sound effects will probably be generated with sfxr or bfxr.
That’s all, hope to see you on the “battlefield”!
Since real life collided with LD, I didn’t get the chance to work at all on Saturday, but that didn’t stop me! The idea was to make a space shooter where you were supposed to shoot at high populated areas of the earth and try to defend yourself from attacks from the human military. I spent way too much time on graphics and polish when I actually should have been making the actual gameplay. So, the end result is a good looking Celestia clone where you can shoot meteors which do nothing.
But I’m still proud of what I accomplished. I have never worked with Unity on this scale before. Heck, I have never even made a 3D game! I am not going to submit it to the competition since it’s not technically a game, but I will post some links just below so you can try it out.
Controls: Mouse to orbit around Earth. Scroll wheel controls zoom. Left click to shoot a meteor. Hold space to change view to the moon.
The last Ludum Dare I was in, I was a complete noob at game development (not to mention the first time). In these couple of months I have evolved a heck of a lot as a game developer and hopefully, this time, my game might actually be decent! We’ll see.
IDE: vim, cmake and gdb (I’m hardcore)
Language and API: C++ and SDL
Audio: BFXR (Since I’m on Linux I can’t use SFXR )
What I have learned from my previous LD is to get the core features done as fast as possible then polish for the rest of the time. So, I’m probably going to do something really simple. Also, the graphics will be simple, since I can’t draw.
I wish you all good luck and I will see you on the 24th!
My first and definitely not last Ludum Dare.
Here it is: http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=7459
Use the arrow keys to move your sights and C to fire!
BTW, is it only me or is the Ludum Dare website lagging as SHIT?
Now, I just need to finish off some parts in the game, polish some more and I’ll be finished! Yey!
After I’m done with the collision boxes I will spend the rest of the time polishing…
Tomorrow I will implement collision detection and polish the SHIT out of it!