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Day 2 starts now (for us)

Posted by
Sunday, August 23rd, 2015 4:05 am

We are back and we brought some progress! Doom, Death & Destruction Tycoon now has a city that produces villagers.

Still so peaceful...

Still so peaceful…

Day 1 Recap

After a couple of hours for figuring out what to do and how the systems of our game will (probably) work we started making things! Yesterday’s progress included a working simulation for our villagers on the programming side and the sprites for the village and forest. We have yet to put the sprites into the game but our villagers are aleady pretty sophisticated! They decide what resource to get, and if the village has enough food it will produce more villagers to get even more resources. So entertaining to watch!

Our concept: Doom, Death & Destruction Tycoon

Posted by
Saturday, August 22nd, 2015 8:12 am

People are living peacefully in a fantasy world because the heroes have successfully conquered the whole continent. You take the role of a villain monster spirit that has to cause doom, destruction and death. Gain power by causing chaos and create more powerful threats to take over the world!
Planned DLC include a desert world, an ice world and a lava world. Pre-Order now and exclusively get a nice hat for your spirit. If you order your game at GameHalt right now, you’ll receive a coupon code for a gold AK47! (not usable in game)

Map Concept

First map concept showing resource locations and region types.


“Who Is Noah Games” is in!

Posted by
Saturday, August 22nd, 2015 6:03 am

We are just getting started fleshing out the basic design for our entry, I will get into more detail on that in another post a little bit later. First let’s get the essentials done.

So, who is Who Is Noah Games? For this jam it’s going to be:



  • Unity
  • Visual Studio
  • Photoshop
  • Git on Bitbucket
  • Google Drive
  • Slack

Gege and Bart are more active on the art side of things while Peter and I are going to do programming (or whatever you call all that other stuff we are doing in Unity which is not really programming). The design emerges from discussions to make sure we constantly lose focus.


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