My previous post was about starting and choosing between finishing my LD20 entry (link) or possibly my failed LD21 experiment for the October challange. Based on that i originally thought that my LD21 idea deserved more work, that the LD20 game would have “half” the work done by just porting and that i needed “app store experience” i went with planning to make the LD20 game for October challange.
Work went fairly well and as of today i was a few days behind but i had put a lot of time to spare at the end of my schedule, i also figured out a great idea for updated iOS controls and a bit of a difference in the gameplay to make it more accessible. Great so i go out on app store to what the price point of similiar games is… and what do i find at the top of the paid charts but this game that was released on the 6th of october!
Now this isn’t exactly the same game i was going to make but the similarities are close enough that i suspect that my game would have been dismissed as yet-another-clone. (My game would have been more towards a classic RTS with controls more reminicent of flight control and a bit more “realistic” gameplay)
So where does that leave me? Well i could try finishing the game for Android instead, betting that they don’t have an Android port hitting soon and doing something on Android for the very first time. Or i’ll cut it and go for making the LD 21 game or some other idea. I’m still open to input and am heading to bed now to sleep on this, but right now i’m heavily leaning on dropping the current game and plan, but do i really have anything better to do? Got some conceptual ideas around the LD21 experiments and old mini-LD ideas but not concrete enough and nothing that immideately says “great game”.