About WetDesertRock (twitter: @wetdesertrock)

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Ludum Dare 36
 
Ludum Dare 35
 
Ludum Dare 34
 
Ludum Dare 33
 
Ludum Dare 32
 
Ludum Dare 31
 
Ludum Dare 30
 
Ludum Dare 29
 
Ludum Dare 28

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WetDesertRock's Archive

Flap flap flap!

Posted by (twitter: @wetdesertrock)
Friday, April 22nd, 2016 10:45 pm

Flap flap flap!

woo_out

Just a post because I’m pretty proud of my animation. The gameplay is extremely lacking (ran out of time), but play it if you want! 

Good night!

Posted by (twitter: @wetdesertrock)
Sunday, April 17th, 2016 4:10 am

Have one final update before bed. Got all of my hard art done. Tomorrow is easy art, music, and maybe gameplay?

Only gameplay is what you see at the moment. Hah.

transitions

For more frequent updates and more pictures, follow my Twitter

And we have lift off!

Posted by (twitter: @wetdesertrock)
Saturday, April 16th, 2016 8:25 pm

Now to spend another 3 hours drawing my other main sprite.

Progress thus far

Posted by (twitter: @wetdesertrock)
Saturday, April 16th, 2016 3:23 pm

Hey all!

Most of my progress is getting posted to my twitter, so check it out there if you want: https://twitter.com/WetDesertRock

 

My idea thus far:

  • You can either walk or fly
  • You have to step on a “switch” or something to change your movement type
  • Doing that shifts your shape (wooo…)
  • All art will be hand drawn (except maybe the writing)
  • My code is surprisingly nice for LD Jam code. That will change.
  • Going slow because I’m using no basecode, just libraries and such.

Here is a scan of my player ball (“walking”):

Ball_Idle_03

Learning to Dance — PostMortem

Posted by (twitter: @wetdesertrock)
Wednesday, December 23rd, 2015 5:10 pm

Banner

This was probably the first Ludum Dare in which I was actually almost completely happy with the end product. What I amount that happiness to is the personal goals I set for myself. Instead of having my goal be about making a complete game at the end, I made it about having a game full of music and art that I was happy with. Another goal I had was to try to make another story-based game. I wanted a cohesive experience that used art, and music to help the story telling. My last goal was to not get bogged down by programming. I didn’t want something difficult, I wanted something simple that I could whip out. I knew that programming was the one aspect of LD that (at least in recent times) has bogged me down and de-motivated me to the point where I was not happy with my product. Don’t get me wrong, I love programming, but gamedev programming has been hard for me recently and I wanted to continue my break from it. I also had a bonus goal, which was this: Live record my music. Instead of using all of the software instruments to create my music, I wanted to record it myself. At least a little bit. I succeeded.

With these goals in mind, I knew there was a high likely hood that my success hinged on the theme. So I decided that if a theme was chosen that I didn’t like, I would go with my own theme (I choose the theme “Isolation” for this). A lot of people wouldn’t agree with this, however this time around I didn’t want the theme to be the challenging factor, I wanted it to be a guiding factor. Sometimes if I make a game based off of a a theme I don’t like, I’ll produce a loveless game. Luckily there were two themes for me, which worked out super well. I think that the dual theme was a great point about this LD, many games were produced that were fantastic, as well as a good variety of games.

What follows is a day by day account of my process.

(more…)

Abstract Dancing, with video!

Posted by (twitter: @wetdesertrock)
Saturday, December 12th, 2015 9:08 pm

This is what I have thus far. No real gameplay yet – that comes last, right?

 

Haven’t been posting a lot here, as its mostly been on my twitter. Follow me there for more frequent updates!

MiniLD 61 Weakness

Posted by (twitter: @wetdesertrock)
Thursday, July 9th, 2015 4:03 pm

MiniLD61

Its MiniLD time!

The theme is: A Necessary Weakness

(more…)

Unnamed Game Progress

Posted by (twitter: @wetdesertrock)
Saturday, April 18th, 2015 11:31 pm

Look! Progress!

Today was largely unproductive, but I did finalize my concept of the game. Basically a puzzle as well as avoiding the enemies. With your hairdryer.

Flashlight Game Progress

Posted by (twitter: @wetdesertrock)
Saturday, April 18th, 2015 12:18 am

Thusfar the idea is to turn on flashlight to freeze enemies, explore and find neat things, as well as figure out story.

Art wise, trying to go for a patchwork colorfield style thing.

Here is my current art style (its my game tile map if you couldn’t tell)

 

Its what the title says. I will participate this LD, making it my fifth. In terms of my toolset it will most likely be what it was last time. Probably going to use LOVE, or a similar software-rendering engine that rxi has been working on that allows me to have fine grain low level access to the audio. Music will be done on Logic, with sound effects being recorded and edited using MaxMSP, Audacity, SPEAR or maybe even Kyma.

In terms of art, I am most likely going to try to play around with the particle based color-field-esc art that I’ve been playing around with.

Something like this:

If you want to follow my progress, I’ll post onto this site and probably twitter as well, so feel free to follow me!

https://twitter.com/WetDesertRock

LD31 Progress #1

Posted by (twitter: @wetdesertrock)
Sunday, December 7th, 2014 4:42 pm

Click on the image to see it in the correct resolution.

WetDesertRock LD31

 

Started a day (more) late. Finishing up on this. Currently need ideas for names. What do you see? I just need some ideas for a name.

I might be in.

Posted by (twitter: @wetdesertrock)
Wednesday, December 3rd, 2014 3:21 pm

Hey!

Pretty vague title, but I have no idea if I could participate in the whole compo or not. If I do, it might be a 1-day challenge for me. Or maybe even a 1/2 day challenge. Who knows. All I know is I want to do audio for a game, thats always fun. Anyways, here are my tools of choice:

  • LÖVE
  • Inkscape (If I draw my own art, I might just program it in)
  • Logic + Spear + Audacity + Possibly Max MSP for sound
  • Custom Timelapse Script
  • The code that can be found in “base/” (my base code) and “lib/” (set of libraries I use) in this game that I made: https://www.dropbox.com/s/qxq07ittly9tbkx/0hZombies.love?dl=0

Best of luck to you all, hope to see you on the other side!

Drempt – Progress #6 Music!

Posted by (twitter: @wetdesertrock)
Sunday, August 24th, 2014 11:17 am

Music is finished and added into the game.

 

Here is the current title screen for your enjoyment:

Drempt Title

 

Previous progress post

Drempt – Progress #5 Audio and Video!

Posted by (twitter: @wetdesertrock)
Saturday, August 23rd, 2014 9:33 pm

I have spent all of today getting over my aural creative block! This video is meant to show off the audio in my game. Tell me what you think about it, I’m not quite sold on the sound effects.

Also, try to see if you can start spotting which enemies are dreams and which aren’t! (Hint, some turn faster than others).

Previous Progress Post

Drempt – Progress #4 (End of Night 1)

Posted by (twitter: @wetdesertrock)
Saturday, August 23rd, 2014 3:10 am

I now have two different kinds of enemies. One is “real” and the other is a “dream” enemy. They have slightly different behaviors. The dreams are smoother, slightly slower, and turn slower. Your goal is to shoot the dreams with dream bullets, and the real ones with real bullets, if you misjudge and mismatch it, you lose points.

Here is the video:

 

Previous Update

Drempts – Progress #3

Posted by (twitter: @wetdesertrock)
Saturday, August 23rd, 2014 1:17 am

New shiny gif, its over 2MB so I uploaded to to dropbox. Click the link and enjoy!

http://gfycat.com/RadiantTinyAmericancreamdraft

 

Previous progress

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