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Ludum Dare 23

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LD Update

Posted by
Sunday, December 16th, 2012 12:28 am

Many necessary random features have been added. Some of them are not shown here.

Some hours in.

Posted by
Saturday, December 15th, 2012 11:43 am

images and pathfinding

https://pbs.twimg.com/media/A-LUOQ2CcAAsqSF.png:large

I’m in

Posted by
Friday, December 14th, 2012 6:40 pm

I’m probably going to do the jam instead since I’m going to be a little busy on the weekend.

Language : Java

Compiler : JCreator

Art : Gimp

Sound : possibly not…

I’m in

Posted by
Thursday, August 16th, 2012 11:12 pm

This is the second LD that I’ve been able to join.

I’m going to be using..

Language – Java

IDE – JCreator

Graphics – Gimp

Sound – (maybe)

I’m going to use my own libraries, which I’ve shown earlier but I’ve recently updated them. http://www.mediafire.com/?astkz2k3y3xu7bp

Personal Java Libraries

Posted by
Monday, August 6th, 2012 6:50 pm

For a while, I’ve been reusing files for projects I’ve been working on.  So I’ve decided to make a jar file and post it so that I or others could use it.

http://www.mediafire.com/?ymokzoynzu8jg3c

The download includes not only the jar file, but also the source, java docs, and an example class for anyone who wants to look at it.

fishies

Posted by
Saturday, April 21st, 2012 1:00 pm

woke up and got something done, the other fish now follow the player.

Posted by
Saturday, April 21st, 2012 3:59 am

First hours

I’m able to get the movement and collisions done.
tomorrow I will work on AI and more images.

I’m in

Posted by
Monday, April 16th, 2012 10:13 pm

I tried to join the previous LD, but was too busy.

Language : Java

Graphics : Gimp

IDE : Jcreator , simple and easy to package everything together

Sound: I don’t really know what I’ll be doing.

I’m not planning to start out with any engines.

First ludum dare

Posted by
Tuesday, April 26th, 2011 6:54 pm

I’ve been watching the side for about a year, and I finally got enough experience to actually create something.

I will usually use java, gimp, sfxr, and lmms.

Can’t wait to see what it’s actually like.

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