About Wertle (twitter: @Wertle)

I'm a professional game designer by day, by night I'm asleep.


Ludum Dare 35
Ludum Dare 33
Ludum Dare 32
Ludum Dare 31
Ludum Dare 30
Ludum Dare 29
Ludum Dare 27

Wertle's Trophies

you have been in Helevenium #LD29
Awarded by alvivar
on May 19, 2014
Has Beaten SnakeFormer And Lived To Tell The Tale
Awarded by TobiasW
on May 18, 2014
Cutest Game Award
Awarded by Soundless_dev
on September 11, 2013

Wertle's Archive


Posted by (twitter: @Wertle)
Monday, April 18th, 2016 7:34 pm

I had a delightful time making this game with Will White and Tony Manfredoria. This game was inspired by a childhood of anxiety from playing Perfection. I hope you enjoy it!

Play it here


Favorite Entries + Sick Sick Solitaire Postmortem

Posted by (twitter: @Wertle)
Wednesday, September 16th, 2015 12:25 am

Ludum Dare 33 was a little rough for me, as I had to stop my game early for illness. However, I did a fair amount of streaming and played some great games! Here were my favorites, followed by a postmortem for my own entry at the end. (more…)

Warmup Stream Extravaganza!

Posted by (twitter: @Wertle)
Saturday, August 15th, 2015 2:00 pm

Hey all! I’m streaming Warmup Weekend, and am going to try and hit a bunch of different engines (Unity, Construct 2, Unreal, Twine, Puzzlescript…).

My goal is to go through the process with engines that I’m both familiar with and completely new to, so it should be…interesting.

Feel free to stop by!



I’m In!

Posted by (twitter: @Wertle)
Wednesday, April 15th, 2015 11:16 am

In for my something-somethingth Ludum Dare! (I lost count). This year I’m going to be traveling a bunch during the jam weekend, so I’m keeping it simple and portable.

I figured it would be a good opportunity to give Twine a try, since I have never made a Twine game before, nor have I ever made any interactive fiction!

(Well, unless you count that TI-83 choose-your-own-adventure game I made in Pre-calculus in high school)

So, Twine it is. Twine 2, I guess?

Posted by (twitter: @Wertle)
Friday, December 19th, 2014 11:08 am

2014 has been the year of many game jams (for me, relatively), and one consistent trend has been that each jam gets more and more chill than the last. LD31 is probably the most low-key, easy-going jam I’ve done to date. All the same, I’m quite pleased with our game, One Does Not Simply Walk Into More Doors.


Looking back on why this jam felt so relaxed,  I think most of it came down to experience and attitude and how that shaped our process. Also, figuring out a jam workflow between two designers who have different game-making tool preferences ended up being really efficient…


Afterlife Dance Party Post-Mortem

Posted by (twitter: @Wertle)
Friday, August 29th, 2014 11:04 pm

This was my third Ludum Dare, and although I did Afterlife Dance Party within 48 hours and mostly solo, I decided on the last day to switch to the jam so I could have someone help me with music (John Fio to the rescue!) Now, goals and lessons learned and stuff…



In for 30!

Posted by (twitter: @Wertle)
Wednesday, August 20th, 2014 10:54 pm

Third LD, second time doing 48 hour compo, ADVENTURE! I’m swamped at work so I’m gonna try and keep this weekend way more down-scoped than usual.

Engine/Tools: Construct 2

Graphics: Gimp

Sound: sfxr

Music: maybe inudge?

Not sure if I’m gonna stream this time (http://www.twitch.tv/wertle), but if I don’t I’ll time lapse for sure. Weee!



Rosa Neurosa: Post-mortem

Posted by (twitter: @Wertle)
Monday, April 28th, 2014 8:56 pm

This was my second Ludum Dare, and my first one as part of a jam team. I had great fun working with my good friend, Will White. It’s been ages since we collaborated on anything, so it was a blast to meld creative minds once again (fun fact, Will was one of my team members on my very first game jam ever).




Posted by (twitter: @Wertle)
Thursday, April 24th, 2014 6:54 pm

My official “I’m in” post for LD29!

I’m doing the jam this time around with my good friend, Will White (of Willmanda Games). I’m super pumped because it’s been years since we collaborated on anything, and I was getting pretty lonely with my recent solo jams. We will be streaming development at http://www.twitch.tv/willmanda

I had hopes of switching up my tools this time around and having a go at Gamemaker instead of my fallback jam-and-prototype-tool, Construct 2, but some busy times came up that makes me not quiiiite confident with Gamemaker just yet, but we’ll see. And there’s always Unity as an option, I suppose.

I also have an additional personal constraint this jam. I’ve been taking an Information Theory class with Mike Acton, our Engine Director at work, and my “final” homework is to apply something I’ve learned in the class while doing the jam. Hopefully I can pull it off!

My Favorite LD27 Games

Posted by (twitter: @Wertle)
Sunday, September 15th, 2013 5:18 pm

I’m not sure if I’ll reach my goal of playing at least 100 games from Ludum Dare 27, but I’m getting pretty close. All the same, I figured it would be a good time to give a shout out to some of my favorite games that I’ve come across so far. Here they are!

Keg Quest (Jam Entry)

I thought this game pulled off the whole “simultaneous actions performed asynchronously” mechanic in a brilliant way. I had seen several other games that played around with a similar thing, but Keg Quest framed it in a way that was easy to work out the puzzle through trial and error and then easily reset everything to “perform” correctly once you had mentally solved the puzzle.


The Exploratite Mitae (Jam Entry)

This was a great moody piece. The mechanic is simple enough to be represented without UI, so they were able to focus on the beautiful art and use that to convey all the critical game information. I think the storytelling moments in this game are absolutely fantastic, especially (SPOILERS) the moment at the end when you start encountering dead mites near the surface. If you had just reached the top without them it would have been kind of frustrating, but that tiny detail gave juuuust enough of a foreshadowing moment that reaching the surface nailed that sense of despair.


ONEMOC: 1 MINUTE OF COLORS (48 hour comp)

I thought the mechanic in this one was very clever (and very simple). It wasn’t quite like anything I’d encountered before, though something about the “walking” feeling from square to square reminded me a little bit of InnerCube. The interface for how the desired color changed over time merged with a timer bar was really nice.


The Ones You Love (48 hour comp)

This was like a fast-form adventure game. I enjoyed it because it had nice puzzle and story elements without all the extra fuss you have to deal with in a standard adventure game (I’m not normally a fan of point-and-click adventures). Like, there is still trial and error with things, but the framing around 10 seconds really makes it efficient and fun. Plus it’s a nice, touching story.

So, there you have it, my favorite 4 of LD27. Even still, I’ve played a ton of other games that have done impressive work, so fantastic job, everybody!

Lastly, if you want to check out my own 48 hour compo entry, 10 Second Dragon Feeder, you can view it here:


Thanks All!

My First Ludum Dare: Postmortem

Posted by (twitter: @Wertle)
Monday, August 26th, 2013 10:32 am

Though this was my very first Ludum Dare, and the solo competition at that, I feel like it went really well for me! (My entry can be found here) I ended the weekend happy with my game and with a nice mental tiredness that was not crippling exhaustion. I’m going to write about my process and the things I think helped make this Ludum Dare a pleasant and successful experience…


In for 27!

Posted by (twitter: @Wertle)
Friday, August 16th, 2013 9:13 am

I’ve participated in game jams before, but this will be my first Ludum Dare and my first time doing a solo competition. Adventure!


Engine: Probably Construct 2, as I’ve been using it to prototype recently so it’s fresh on the brain. There’s always a chance of Unity, though. It will depend on the game.

Language: If Unity, C#

Graphics: GIMP

Sound: Probably SFXR

Music: This is the one area that will be an adventure for me, as I can art and code it up and design games for a living, but I’ve never written a song in my life. I asked if the Disasterpeace “January” tool was valid for the solo competition but never received a response. Any thoughts on that? Otherwise I’ll give PXTone a try.

[cache: storing page]