About Weloxux

Amateur programmer, game developer during Ludum Dares. Part of the Capitalist Crayfish.

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Ludum Dare 34
 
MiniLD #56

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Garbage Can you escape? – Post Mortem

Posted by
Tuesday, December 22nd, 2015 8:19 am

”Garbage Can you escape?” is the game I entered together with Daniel, a friend of mine this Ludum Dare. It’s about a nefarious garbage-stealing villain that tries to escape from prison. Check it out here (please do 😉 ).

What went wrong

  • Graphics could’ve been more polished: we’re both not spriters, but we tried our best. If we would’ve had some more time, I would at least have redone the prisoner sprite
  • We had no time for power ups

What went right

  • We didn’t run out of coffee
  • The teamwork went well. I was afraid that Daniel would get left behind because he has less experience programming, but that didn’t happen, and collaboration went smoothly
  • Music went at least sorta well. That is, I was completely new to tracker software (which I’m gonna keep using from now on, loving it), so I had to figure out some things still during the Dare.

To boast my ego a bit, here’s the theme for the main menu:

Okay, that’s all! Please give Garbage Can you escape? a try!

More tracker music.

Posted by
Sunday, December 13th, 2015 11:50 am

Slowly getting better at it.

Music!

Posted by
Sunday, December 13th, 2015 2:36 am

I finally actually got started on music tracking. Not very good at it as of yet, but I can work on that.

We’re in!

Posted by
Saturday, December 12th, 2015 4:18 am

I am in again, for the third time, this time with a friend who doesn’t have much programming experience. We’re going to program our game together, in hopes that he learns something from it.

We’ll both be using these:

  • Language & Engine: Lua and Love2D
  • Versioning: Git via Github
  • Communication: Tox

My tools will be these:

  • Code: Vim
  • Audio: Milkytracker and Bfxr
  • Graphics: GIMP, Krita, Wacom Bamboo Pen And Touch

…and he will be using this:

  • Code:  Geany
  • Graphics: GIMP

Good luck to everyone participating!

Cellular Automata Dungeon Generator

Posted by
Monday, August 17th, 2015 6:00 am

Hello everyone!

Last night and this morning I’ve been coding a small dungeon generator in Lua that uses cellular automata, to train for the Ludum Dare and to perhaps use as base code. It consists of 102 lines of, if I say so myself, pretty clear code (there’s even comments! woah!). Its git repository (including example dungeons) can be found here. It basically does the following:

  1. Generate a 60×30 grid (although the dimensions can of course be changed) and make each tile randomly either a wall or an open space.
  2. Count for each tile the amount of neighbouring (horizontal, vertical, and diagonal) walls.
  3. Decide the type (wall or space) of the tile based on the neighbouring amount of walls.
  4. Finally, draw the map (in a terminal, that is, but the code could easily be changed to draw graphics in for example Love2D)

Although the generator in its current state is very primitive, it can easily be extended to something more complex and useful, and I hope someone can profit from it this Ludum Dare, like I might. Good luck everyone!

I’m in!

Posted by
Tuesday, August 11th, 2015 3:11 pm

I could try to be original with my title, but screw that. So yeah, I’m in. I haven’t found any people to collaborate with this year, so I’m gonna give the compo a try for the first time.

My stack has changed little from the last time:

  • Language: Lua
  • Engine: Löve
  • Editor: Vim
  • Code management: Git with GitHub
  • Spriting/art: GIMP, Krita and a Wacom Bamboo Pen and Touch
  • Music: Bosca Ceoil
  • Streaming (if any): OBS and Hitbox
  • Sound effects: Bfxr

The best of luck to everyone this Ludum Dare!

Ludum Dare 32 Post-Mortem

Posted by
Wednesday, April 22nd, 2015 10:51 am

Well then, it’s been a few days since the Ludum Dare, and I am relieved. The feedback on our game so far has been very good, other games have been fun to play to, and I haven’t failed any exams after completely ‘wasting’ my weekend. Well, on to..

WHAT WENT RIGHT

  • First off, communication went pretty great. Of course, there was some disagreement here and there, but all in all, we came to decisions pretty quickly.
  • We actually finished! Of course, more polishing could always be done, but I’m very satisfied with the end product.

WHAT WENT WRONG

  • I got distracted a lot, by looking at the Ludum Dare site, for instance.
  • Bugs. Bugs everywhere. In the end I decided to call them features, and people still seem to think the game is supposed to crash when starting and wipe your hard drive. I’m so smooth
  • Implementing all features. A lot of them where cancelled in the end, because I simply didn’t have the time. Poor Brzoz made tons of unused sprites, too.

In the end, this whole jam has been big fun, and I’ll certainly try to join again next time. Until then!

 

(subtle second link to our game that nobody will notice)

Progress!

Posted by
Saturday, April 18th, 2015 5:35 am
Prepare your hands and fingers to fight using your H.A.N.D.S (Handy Armed'N'Dandy Ship) - the experimental war solution.

Prepare your hands and fingers to fight using your H.A.N.D.S (Handy Armed’N’Dandy Ship) – the experimental war solution.

We’re in!

Posted by
Saturday, April 11th, 2015 5:14 am

The Capitalist Crayfish is in, and these are our tools:

Weloxux – Programming:

  • Language: Lua
  • Engine: Löve
  • Editor: Vim
  • Code management: Github
  • Surviving: Coffee

Ness and Brzoz – Graphics:

  • Spriting: MS Paint and Paint.net
  • Other art stuff things or something: Photoshop and GIMP

For audio, we will use Bfxr and Audacity. A friend of mine is planning to drop by and do some music, too, but I haven’t the faintest what he’ll use.

MiniLD #56 – CATS (kitty-Cat Arnold’s non-Typical Stroll)

Posted by
Monday, February 9th, 2015 12:24 pm

Well then, a precisely counted 18 cups of coffee after we began, The Capitalist Crayfish’s game for the MiniLD is done, and available here. It features cool things, like cats, and lasers, and puns.

menu

What went right:

Things like collaboration went swimmingly, and the engine listened to me too, which is nice for a change. I didn’t run out of coffee, which was also good. Can’t program without coffee.

What could’ve went better:

We probably could’ve planned things better, since in my local time zone there is now only some two hours left until it is Monday the ninth. Oh well, lesson learned.

 

All in all, this has been great exercise for the big Ludum Dare in April, and I’m really looking forward to that. I bid you all a good night, and hope you’ll enjoy the game.

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