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so does this count as a game?

Posted by
Saturday, April 16th, 2016 3:56 am

Well I just finished the idea I wanted to make. Take a look:

My idea was: “Press shift to create a shape”

 

But seriously, I can’t think of anything as idea. I think I might skip this LD because I just can’t think of anything for this theme.

Day 1 progress

Posted by
Saturday, August 22nd, 2015 3:43 pm

I’ve made a game where you are the bad guy but the others don’t know at first. For no reason you need to do many evil things. However you should be careful that nobody sees you or otherwise they would kick you out of the group and you won’t get to the precious /dev/null machine! This is how it looks:

Gameplay

Gameplay

Never Ending Challenge

Posted by
Sunday, August 16th, 2015 6:58 am

This time I’m in again and I’m gonna stream most of the development I’m doing to my hitbox channel. To make it a bit more interesting I thought that you could donate to me, and every time I receive a donation it deletes a file in my project. Or for higher donations the entire project. Just an idea but tell me what you think about it. ^^

Tools I’m using:

Language: D
Engine: D2DGame
Graphics: Paint.net
Sounds: bfxr
Editor: Atom + atomize-d

I’m in

Posted by
Saturday, August 8th, 2015 5:14 pm

Once again I am going to use D and my game engine for the second time: https://github.com/WebFreak001/D2DGame

Gonna add some features like sounds to it in the two weeks now!

I wonder if anyone else uses D 😀

Some progress

Posted by
Sunday, April 19th, 2015 4:11 am

It does not have any sense to it yet, but I like the effects. I was going to make it like these browser games where you need to restart the whole time and upgrade your items to progress.

Ingame footage

Ingame footage

I’m in

Posted by
Friday, April 17th, 2015 12:27 pm

Gonna participate again! This time gonna use D again with my new engine. Its basically SFML in D with a small engine thats like XNA in D.

It can be found over at https://github.com/WebFreak001/D2DGame

Im Out

Posted by
Sunday, December 7th, 2014 9:26 am

Frustated about my original game idea. A Game like SimCity cant be done in 2/3 days with everything I wanted to add on my own. I will try something different next time! https://github.com/WebFreak001/LD-31

Pathfinding

Posted by
Sunday, December 7th, 2014 4:34 am

Whoo! It even cares about traffic lights!

Particles!

Posted by
Saturday, December 6th, 2014 3:54 pm

so much smoke!

Progress!

Posted by
Saturday, December 6th, 2014 8:13 am

Getting there 😛

GameObjects & Materials

Posted by
Friday, December 5th, 2014 10:58 am

The Engine is getting to a usable state! There are now GameObjects and Materials. Its based on SDL and OpenGL 3.3 written in D so I can use features not implemented in ludum dare too. The engine and an example are on github. The engine will get more updates in future. https://github.com/Naronco/EncoXD

So I guess im in because I have my engine!

I will program in Visual Studio with the Visual D plugin and the package manager dub.

For the assets I will use Paint.Net, Blender and sfxr

 

This will be the first time I will make a 3D game for ludum dare! :) And of course I will stream everything to http://www.hitbox.tv/WebFreak001

Model loading works

Posted by
Friday, December 5th, 2014 6:50 am

DEVELOPMENT! WORK FASTER, ME!

Displacement Shader

Posted by
Thursday, December 4th, 2014 11:46 am

Need. To. Work. Faster. Potato.

BRICKS

Posted by
Thursday, December 4th, 2014 11:35 am

GO GO GO! Extreme Programming, need to get this engine done

Engine

Posted by
Thursday, December 4th, 2014 11:10 am

Only a quad with shaders? I need textures and import stuff from my older engine as quickly as possible so I can publish it before Ludum Dare!

DEEE!

Posted by
Thursday, December 4th, 2014 10:58 am

Im in! This time with the D programming language and the derelict libraries. If its ready until then I will use my most recent game engine EncoXD (as in EncoX written in D, EncoX is Enco3D rewritten)

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