Well I just finished the idea I wanted to make. Take a look:
My idea was: “Press shift to create a shape”
But seriously, I can’t think of anything as idea. I think I might skip this LD because I just can’t think of anything for this theme.
Ludum Dare 35 | Ludum Dare 34 | Ludum Dare 33 | Ludum Dare 32 |
Ludum Dare 30 | Ludum Dare 28 |
Well I just finished the idea I wanted to make. Take a look:
My idea was: “Press shift to create a shape”
But seriously, I can’t think of anything as idea. I think I might skip this LD because I just can’t think of anything for this theme.
I’ve made a game where you are the bad guy but the others don’t know at first. For no reason you need to do many evil things. However you should be careful that nobody sees you or otherwise they would kick you out of the group and you won’t get to the precious /dev/null machine! This is how it looks:
This time I’m in again and I’m gonna stream most of the development I’m doing to my hitbox channel. To make it a bit more interesting I thought that you could donate to me, and every time I receive a donation it deletes a file in my project. Or for higher donations the entire project. Just an idea but tell me what you think about it. ^^
Tools I’m using:
Language: D
Engine: D2DGame
Graphics: Paint.net
Sounds: bfxr
Editor: Atom + atomize-d
Once again I am going to use D and my game engine for the second time: https://github.com/WebFreak001/D2DGame
Gonna add some features like sounds to it in the two weeks now!
I wonder if anyone else uses D 😀
Gonna participate again! This time gonna use D again with my new engine. Its basically SFML in D with a small engine thats like XNA in D.
It can be found over at https://github.com/WebFreak001/D2DGame
Frustated about my original game idea. A Game like SimCity cant be done in 2/3 days with everything I wanted to add on my own. I will try something different next time! https://github.com/WebFreak001/LD-31
so much smoke!
The Engine is getting to a usable state! There are now GameObjects and Materials. Its based on SDL and OpenGL 3.3 written in D so I can use features not implemented in ludum dare too. The engine and an example are on github. The engine will get more updates in future. https://github.com/Naronco/EncoXD
So I guess im in because I have my engine!
I will program in Visual Studio with the Visual D plugin and the package manager dub.
For the assets I will use Paint.Net, Blender and sfxr
This will be the first time I will make a 3D game for ludum dare! And of course I will stream everything to http://www.hitbox.tv/WebFreak001
Need. To. Work. Faster. Potato.
Only a quad with shaders? I need textures and import stuff from my older engine as quickly as possible so I can publish it before Ludum Dare!
Im in! This time with the D programming language and the derelict libraries. If its ready until then I will use my most recent game engine EncoXD (as in EncoX written in D, EncoX is Enco3D rewritten)