About WASDMagician (twitter: @WASDMagician)

Second year Games Programming student at the University of Bolton.

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Ludum Dare 34
 
Ludum Dare 33

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WASDMagician's Archive

Where does the time go?

Posted by (twitter: @WASDMagician)
Tuesday, April 12th, 2016 5:00 am

A lot of school work to do and not much time to do it in, I’m thinking of trying to do a 1 day game, should be interesting if nothing else.

 

Psycho – finished and uploaded!

Posted by (twitter: @WASDMagician)
Monday, August 24th, 2015 5:44 pm

Web and Desktop versions available, tried to do the embeded thing but it wasn’t working properly so it’s on itch.io instead.

 

Wow that was a slog, lots of tweaking, a LOT of time spent working out the AI lines of sight, I think I’m going to make a bit of a study of that, it’s interesting.

startmain

 

 

 

 

I hope I haven’t made it too difficult, that’s a problem I’ve had before xD

 

Linkage: http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=55751

 

@WASDMagician

http://wasdmagician.wordpress.com

Argh

Posted by (twitter: @WASDMagician)
Sunday, August 23rd, 2015 3:49 pm

I know what I want to do but I don’t know how to do it, what should have worked didn’t :/

Blaaaahhhh…

@WASDMagician

http://wasdmagician.wordpress.com

Sharp spaghetti

Posted by (twitter: @WASDMagician)
Sunday, August 23rd, 2015 9:27 am

Well this evening promises to be fun, just took a step back and looked at my AI code… it’s horrific.

So the next few hours are going to be spent going through and refactoring the hell out of it.

@WASDMagician

http://wasdmagician.wordpress.com

Day the second

Posted by (twitter: @WASDMagician)
Sunday, August 23rd, 2015 2:39 am

Managed to get some player animation in last night, that was nice, I struggled with it on my last game jam, still not sure how to get uninterrupted animations per state though.

Today is going to be fixing up the AI and implementing some more behaviours.

@WASDMagician

http://wasdmagician.wordpress.com

Reactions

Posted by (twitter: @WASDMagician)
Saturday, August 22nd, 2015 11:31 am

Finally got my AI reacting properly and not using they psychic abilities to clock the player through the wall.

 

This is taking longer than I had anticipated, still need to get them to run to different places of safety, currently it’s just wherever they started from.

@WASDMagician

http://wasdmagician.wordpress.com

Flee!

Posted by (twitter: @WASDMagician)
Saturday, August 22nd, 2015 7:40 am

I’ve got the enemy seeing the player in place, it switches target from where it wants to go to it’s last known place of safety, though I need to put in place the safety positions.

@WASDMagician

http://wasdmagician.wordpress.com

Update 1

Posted by (twitter: @WASDMagician)
Saturday, August 22nd, 2015 5:08 am

It’s taken about 4 hours but I finally have an idea, really not a fan of this theme.

Trying to implement vision cones for the enemies and it’s not working, going to go with a straight box collider, that will have to do.

 

In we go!

Posted by (twitter: @WASDMagician)
Monday, August 17th, 2015 11:26 am

Finished my first GameJam in Unity just in time to get ready for the next one!

Trying to put something together in 72 hours is going to be… fun?

The only tool I know I’m going to use is Unity, not sure what I’m going to do for all the other assets I’m going to need, probably raid the unity asset store and openGameArt as usual.

Really hoping for a good theme, people seem to have a propensity to pick the themes that are hardest to come up with ideas for.

@WASDMagician

http://wasdmagician.wordpress.com

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