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Ludum Dare 36
 
Ludum Dare 36 Warmup
 
Ludum Dare 35
 
MiniLD #65

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Awarded by Jupiter_Hadley
on March 17, 2016

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The robot wants to tell you a story.

Posted by
Thursday, September 1st, 2016 1:52 pm

ARTYS

Click the image to play :)

ARTYS: The robot is looking for a friend

Posted by
Wednesday, August 31st, 2016 2:21 am

Click the image to play ARTYS

ARTYS now on Mac and Linux too (untested )

Posted by
Monday, August 29th, 2016 10:46 pm

test

 

Click the image to play

ARTYS is now playable!!!

Posted by
Monday, August 29th, 2016 12:30 pm

 

Click the image to play :)

 

Progress

Posted by
Sunday, August 28th, 2016 3:02 am

One old robot…

 

Will there be a MiniLD this month?

Posted by
Wednesday, May 18th, 2016 3:03 am

GeoShift – PostMortem

Posted by
Friday, April 22nd, 2016 11:32 am

 Play it here

GeoShift is a 2D platformer basically. But there is a shift :) To the rhythm of the background music, the world performs shapeshifts. And there is more. You can control the speed of the music to change the rhythm of the world to solve platformer puzzles.

 

### The PostMortem ###

Well here we are… and I dont know where to start.

 

It was our first Ludum Dare as a team and for two of us the first game jam ever. I participated only in MiniLD#65 so far. So we are quite unexpierenced when it comes to planing and working as a team, which can defently be seen in our game. So let me start with the bad things.

What went wrong:

 

  • I can only speak for myself but i ate and drank way to less. I was so focused in programming and trying hard to get things done that i completely forgot to eat and drink, i remember that moment when i realized that 8 hours just passed by with me not leaving the chair a single time. This is the reason i had to stop Sunday afternoon because i was so tired, hungry and thristy that i couldnt concentrate for more then 5 minutes anymore.
    • Defently going to set a timer on my cell phone about 2-3 hours intervall to take small breaks in the next Ludum Dare J
  • A big loss for us was the fact that everyone had to work on Monday, even though we entered the jam, because we are a team, we only could use about 48 hours instead of 72
  • The level design:
    • We kept the level design as one of the last tasks and that was a bad idea, especially for a platformer game
    • The difficulty was a bit to hard I guess, I did most of  the puzzles and I think the reason why its so hard, is the fact i tested this game so much that i got really good at it and solved every puzzle with ease. I personally think a platformer should be hard to play but in the focus of a game jam where people need to test and rate this game, its been a bad idea to make it that hard, that many people didnt finnished it and maybe rated our game with a pinch of salt left  😛
  • The mechanics:
    • We tried to give the player control over the pulsing effect, which didnt worked out that well. While the slowdown effect needs to be used to solve some of the puzzles the speedup hasnt any use despite from lower the waiting time to adjust the pulsing cycle. But none of that felt right and we didnt really came up with a better usage of these features

 

What went right:

  • The communication:
    • From the brainstorm to the finished product our communication was always perfect. At least in my opinion. There was no time where somebody didnt know what to do next or how a detail is going to work out in  the final product.
    • We had that very clear vision of this game and couldnt wait to see how everything combined is gonna work out
  • The learning factor:
    • You learn to make games by making games. Thats how it is. And i learned a ton of new stuff this time.
    • One of our programmers hasnt made a single game before and isnt a professional programmer neither is he working in informatics, its just his hobby. And i guess he even learned more
    • Our artist did such a great job adapting these simple shapes to three amazing background themes
  • The fun factor:
    • Even though it was a pain. And yes it was a pain. I was busted and ruined and whacked and broken-down after this marathon BUT I WOULD DO IT AGAIN. And I guess thats what Ludum Dare is about. At least for me. Its about the fun and joy and the passion and love to make games

 

Thats it from me ladys and gentlenerds. Have a good time and good luck during the voting

See you next Ludum Dare

GeoShift – WebGL is now supported

Posted by
Wednesday, April 20th, 2016 12:05 pm

 Play it here

### The Game ###

GeoShift is a 2D platformer basically. But there is a shift :) To the rhythm of the background music, the world performs shapeshifts. And there is more. You can control the speed of the music to change the rhythm of the world to solve platformer puzzles.

GeoShift is to hard? Can you beat it?

Posted by
Wednesday, April 20th, 2016 1:24 am

 Play it here

### The Game ###

GeoShift is a 2D platformer basically. But there is a shift :) To the rhythm of the background music, the world performs shapeshifts. And there is more. You can control the speed of the music to change the rhythm of the world to solve platformer puzzles.

GeoShift

Posted by
Tuesday, April 19th, 2016 9:31 am

Hello Community,

today we fixed some small bugs in our LD35 entry GeoShift. Give it a try :)

 

Play it here

 

### The Game ###

GeoShift is a 2D platformer basically. But there is a shift :) To the rhythm of the background music, the world performs shapeshifts. And there is more. You can control the speed of the music to change the rhythm of the world to solve platformer puzzles.

GeoShift is in!

Posted by
Monday, April 18th, 2016 12:54 pm

 

### The Game ###

GeoShift is a 2D platformer basically. But there is a shift :) To the rhythm of the background music, the world performs shapeshifts. And there is more. You can control the speed of the music to change the rhythm of the world to solve platformer puzzles.

Play it here

### The Team ###

This was our first Ludum Dare ever and we are pretty happy with our result, even though we had to cut some features to submit in time. We all learned so much from this and look forward to compete in the next jam as a team aswell.

Thanks in advance for your feedback and we hope you have some fun with our approach to the theme Shapeshift.

Patrick Becker:
– Programming
– Game Design

Michael WASD:
– Programming
– Game Design

Marius Hubertus:
– Art
– Game Design

### The tools ###

– Unity
– Visual Studio
– Adobe Illustrator
– http://www.bfxr.net/
– freesound.org ( The reason we opted-out in the sound category )

Theme reveal

Posted by
Friday, April 8th, 2016 12:00 am

Good morning dudes,

im from germany and I wonder when exactly the theme will be revealed/ ludum dare starts?

With my calculations I landed at 3AM Saturday. Am I right? It would help me a lot with planing because….

WE ARE IN !!!
:)

#Hello World

Posted by
Wednesday, March 16th, 2016 4:31 pm

Hi im new here and just wanted to say hi.

 

greetz

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