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Cutthroat You, Homesick Me

Posted by (twitter: @warlorddreadful)
Wednesday, August 26th, 2015 12:47 pm

Play the game here!


And now for a more story-based game.  This is my first game ever in Unity, made with the help of Fungus.

The story of a guy sent to a monster-inhabited city, Ollie soon finds himself more at home there, than the human-inhabited town he grew up in.


And thanks to the help of BluShine, I now know how to capture gameplay gifs!  Here’s a few:

What Went Wrong

  • Organization.  Less so planning-wise, more so within the Unity interface and organization of objects, graphics, etc.  Got very messy towards the end and difficult to find what I needed without a lot of headache.  Familiarity with Unity and organization is something this jam made me realize would be good to work at.
  • Animation.  Or a lack of it.  I was hoping to have time to do some simple animations with the backgrounds (lamp flickering, stars fading in and out) and didn’t have the time.
  • Planning.  More like changing plans.  Everything from Day 1 was scrapped towards the beginning of Day 2 after I realized that what I wanted to do wasn’t something I’d be able to accomplish in the 72 hr. timeframe.  Not something I’d like to repeat.
  • Interactivity.  It’s not nearly as interactive as I’d hoped, and much more focused on the dialogue.  I wasn’t able to find the time to implement more exploration or any puzzle-solving like I’d wanted.

What Went Right

  • Story.  While the story is a lot more hollow than planned, I feel like it’s still a complete, mostly-coherent one.
  • Visuals.  I’m pretty happy with both the style and amount of art assets.
  • Also interactivity.  Even though it’s primarily story-based and I was hoping for the gameplay to be more prominent than the dialogue, having a (very simple) usable click and drag inventory (thanks to Fungus!) + navigation is a step in the direction I want to take towards making point and clicks in the future.  Not as interactive as I was hoping, but more interactive than anything I’ve made in the past.
  • Becoming familiar with Unity and Fungus.  This being my first game in Unity – while it did become disorganized towards the end – I learned a lot about the process of using this game engine in a full development cycle.

Well, I hope you guys enjoy it, and thanks for reading this far.  Despite some headaches, I learned a lot and had fun!

Play the game here!

Update #2: Change of Plans

Posted by (twitter: @warlorddreadful)
Sunday, August 23rd, 2015 10:03 pm

Scrapped the other idea since it just wasn’t working out for various reasons.  It happens!  It was for the best.

On this new one: inventory is working, exploration is working, got a good chunk of the writing done.  GUI, finished.  Sprites done.

Still lot’s to do.  Brain is frazzled.  Need more caffeine.

Here’s a little preview primarily of the art style since I can’t figure out how making gifs of gameplay works for the life of me.


Update #1: Story, Art, Planning

Posted by (twitter: @warlorddreadful)
Saturday, August 22nd, 2015 2:41 am

Update behind the cut!



In For LD33

Posted by (twitter: @warlorddreadful)
Friday, August 21st, 2015 12:05 pm

Hooray.  This will be my first Ludum Dare and I’m excited.

My team’s just me, and my toolset is:

  • Unity3D with Fungus
  • Photoshop
  • Fruity Loops, Audacity
  • Endless caffeine

This should be fun, and I’m looking forward to playing all the new games made from this jam.

Good luck, have fun, drink coffee!

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