About
And now for a more story-based game. This is my first game ever in Unity, made with the help of Fungus.
The story of a guy sent to a monster-inhabited city, Ollie soon finds himself more at home there, than the human-inhabited town he grew up in.
Previews
And thanks to the help of BluShine, I now know how to capture gameplay gifs! Here’s a few:
What Went Wrong
- Organization. Less so planning-wise, more so within the Unity interface and organization of objects, graphics, etc. Got very messy towards the end and difficult to find what I needed without a lot of headache. Familiarity with Unity and organization is something this jam made me realize would be good to work at.
- Animation. Or a lack of it. I was hoping to have time to do some simple animations with the backgrounds (lamp flickering, stars fading in and out) and didn’t have the time.
- Planning. More like changing plans. Everything from Day 1 was scrapped towards the beginning of Day 2 after I realized that what I wanted to do wasn’t something I’d be able to accomplish in the 72 hr. timeframe. Not something I’d like to repeat.
- Interactivity. It’s not nearly as interactive as I’d hoped, and much more focused on the dialogue. I wasn’t able to find the time to implement more exploration or any puzzle-solving like I’d wanted.
What Went Right
- Story. While the story is a lot more hollow than planned, I feel like it’s still a complete, mostly-coherent one.
- Visuals. I’m pretty happy with both the style and amount of art assets.
- Also interactivity. Even though it’s primarily story-based and I was hoping for the gameplay to be more prominent than the dialogue, having a (very simple) usable click and drag inventory (thanks to Fungus!) + navigation is a step in the direction I want to take towards making point and clicks in the future. Not as interactive as I was hoping, but more interactive than anything I’ve made in the past.
- Becoming familiar with Unity and Fungus. This being my first game in Unity – while it did become disorganized towards the end – I learned a lot about the process of using this game engine in a full development cycle.
Well, I hope you guys enjoy it, and thanks for reading this far. Despite some headaches, I learned a lot and had fun!