About Wan (twitter: @AlakajamBang)

I'm Wan, a hobbyist game dev from France, gone semi-pro in 2015. Hopefully a first commercial game will be out soon... ish...

I make HTML5 entries, usually with a couple friends. Our entries typically feature story-based games with original mechanics and average art! Here are quick descriptions if you want to try some:

Top 100 Entries

Squircle (love story set in a blocky platformer) #8 Overall, #7 Fun
Corponnected Ltd. (mix between a management sim and a puzzle game) #14 Overall, #12 Fun
Sisyphus (difficult platformer where you place your own traps) #46 Overall, #3 Innovation
The Voynich Experiment (puzzle platformer played on parchment) #2 Overall, #5 Audio

Other entries

Minotaur (gloomy platformer where you can move any wall) #61 Innovation
Squ (cute running game with a leaderboard) #1043 Theme
L'hypnose (experimental, silent point & click) #20 Mood
Pacbreakoban (mashup of three classic games into puzzles)


MiniLD 74
MiniLD #72
Ludum Dare 37
Ludum Dare 36
MiniLD #67
Ludum Dare 35
Ludum Dare 34
Ludum Dare 32
Ludum Dare 30
Ludum Dare 26
Ludum Dare 25
Ludum Dare 24

Wan's Trophies

The Awesomest OST Award
Awarded by toasty
on July 26, 2017

Wan's Archive

A gaming competition… on jam entries!

Posted by (twitter: @AlakajamBang)
Wednesday, May 23rd, 2018 7:21 am


Hi guys! At the neighbor Alakajam! community, we have hosted something special this month: 8 games from Alakajam! and Ludum Dare have been handpicked for people to compete on them, post high scores, and climb the leaderboard!

leadWe’re having a lot of fun so far, and it’s quite a different experience to really play and try to master the games, rather than just test them to give feedback. The competition is fierce but there’s still a chance for good players to get a spot in the podium.

Of course this is all just for fun, with no prizes or anything :)

The competition ends on May 31st, before we switch to the next big jam, planned for the 22-24 June week-end. The last Alakajam was pretty exciting as well, with 71 entries on the theme “You can’t see everything”. We hope to see you around for the end of the Tournament, and hopefully the next jam!

EDIT: The tournament is over, the site has now switched to launch the 22-24 June jam!

2nd Alakajam scheduled for February 23-25th

Posted by (twitter: @AlakajamBang)
Thursday, February 8th, 2018 5:41 pm

UPDATE: The jam is on, and the theme is “You can’t see everything!


With two months having passed since the last LD, some of you might miss jamming already… Well good news, the 2nd edition of the Alakajam! event starts soon!

If you’re free on February 23-25th, you might be interested in joining our young community for a week-end of jamming:

  • The two weeks prior to the jam are dedicated to an original 2-step voting system (Week 1 = submission/voting, Week 2 = shortlist ranking
  • The jam itself lasts 48 hours, both for solo & team entrants, with start/end times suited to Europeans (7pm GMT)
  • Two weeks of community voting then take place until the winners are announced!

Our first jam back in September was great fun, ending with 50 games and some really awesome entries! We hope to see you there :)

Alakajam! launches a month-long event

Posted by (twitter: @AlakajamBang)
Tuesday, October 17th, 2017 7:31 am

 Last Friday started the 1st Kajam, a regular event inspired by MiniLDs. The main difference with MiniLDs is that Kajams are actually rated competitions, focused on learning a specific aspect of game development.

For this month, the topic is Game Juice! The goal is to make a small game with the best Game Juice (or Game Feel) as possible.


  • Oct. 13th – Nov. 19th: The jam. You have around one month to work on your game and submit your entry! (see also the event rules)
  • Nov. 19th – Nov. 26th: The rating phase. For one week, all entrants will rate how juicy the other games are – and that’s it: no Overall, no Originality ratings, just Juiciness!
  • Nov. 26th: The definitive rankings of the most juicy games are announced :)


A list of videos and articles on game juice/game feel is available on the announcement post.

Bonus: 1st Alakajam results


The 1st Alakajam! starts today

Posted by (twitter: @AlakajamBang)
Friday, September 22nd, 2017 3:17 am


We are just a few hours away from the 1st Alakajam, a new 48 hour long competition hosted on a dedicated website. This is your last chance to join the launch of this young but enthusiastic community! We’re planning for around 50 entries this week-end, which looks just about the right size to get to know each other, yet big enough for proper competition.

You can still help choose the final theme by ranking the theme top 10. See you there!

Update: The theme is ALCHEMY!


1st Alakajam: Theme submissions and voting are open!

Posted by (twitter: @AlakajamBang)
Friday, September 8th, 2017 3:57 pm


The new Alakajam! site, founded by Ludum Dare veterans is hosting its first competition on the 22-24 September week-end! Since it’s only two weeks from now, we have just launched the theme selection phase for the event. In a variant from Ludum Dare, people can simultaneously suggest theme ideas and rate them. Come & contribute your theme ideas!

Theme submission/voting page


Poll: What would be your ideal rating categories?

Posted by (twitter: @AlakajamBang)
Tuesday, August 22nd, 2017 4:35 am

If you were to reinvent Ludum Dare, what rating categories would you pick?

We have a poll going on currently at Alakajam!, for a new 48-hour long competition held in between Ludum Dare events. Among the topics we’re trying to figure out, we’re wondering what would be a good improvement over the current rating  categories, which are as we speak: Overall, Graphics, Audio, Fun, Innovation, Theme, Mood & Humor.

If you have suggestions, make your voice heard by answering this quick form! Thanks for your contribution :)

EDIT: The submissions are now closed, thank you everyone! You can see the results over there. If you’re interested in joining us, the first competition will be held on the 22-24 September week-end, see you there!


Alakajam! competition categories form

The One Room Club: A game of dwarves, elves and disco

Posted by (twitter: @AlakajamBang)
Saturday, December 10th, 2016 2:16 pm

The One Roome Clube Logo

Night fever, night feveeeeer… We know how-to-dooo it!

Imagine you’re a dwarf, and you’re in desperate need for your daily beer. Now imagine the only place miles around where you can get your fix is a strange tavern where elves dance to even stranger music. Imagine the only way to get that sweet sweet beer is to go past those disgusting drunk elves, to avoid the orc bouncers and find your way to the VIP Room.

Do you know what happens next? Mayhem!


The One Room Club is a blend of card & rhythm game, where your  dwarves will have to progress through a tavern dancefloor to reach the VIP room. Day after day, security will be made tougher to prevent you from reaching your goal. Use your wits and fight your way through the place, to get the well-deserved reward :)


This first day went by quite smoothly, with the core gameplay code mostly working. Things are still pretty ugly and rough on the edges, but hopefully we should be able to run a level from start to end before we sleep. On the art side we already have a good part of the character design done, and a pretty good idea of the direction we want to take! Since the core gameplay is not too complicated, we plan to spend more time than usual polishing the experience and making things fun!

character design (1)

Character design


We’re a team of 4 this time, including two Ludum Dare veterans (Wan & Manu, both coders/game designers), an artist/game designer (Prohibé) & a composer (Kay Lo). Some previous entries from the team:

Robot Forest (by Manu/Prohibé/Kay Lo)

Minotaur (by Manu/Wan/Jack)

Corponnected Ltd. (by Manu & Wan)

“Results” for Ludum Dare 36

Posted by (twitter: @AlakajamBang)
Tuesday, September 20th, 2016 2:46 pm

Feedback Friends! results

1910 games have been made during the LD36 jam, and in the weeks that followed, they gathered no less than 18983 19000 comments! Congratulations everyone. While there’s no winner everyone is a winner due to the lack of ratings, we just unlocked for you a couple new ways to browse the LD36 entries:

Browse coolest entries

(gave the most feedback)

Browse most popular entries

(got the most feedback)

Of course you can also still browse games randomly or through the usual Ludum Dare 36 event page.

Dare to play: the best of LD36

Some of our streamers released compilation videos curating their favorite games, go check them out!

Larry Chupacabra

Featured games
Cave (man) Story by Culturebosh_games
On Fire by dietzribi
KMF by godjammit
Channel 83 by S0lll0s
The Late Fee by Hjalte500
Write Only by randomhuman

Molpe the First Siren

Featured games
On Fire by dietzribi
The House Abandon by jon_nocode
The Cave of Wonders by Noval33t
Curious Dinos by RafaSKB
Pyramid by metalhaze
The Polaroid by dissonent
Poramid by unphook
My house is over there by kynninen
Frog Whisperer by felixsoum
Rock ON by terryg



Did you make a best of video/article of your own? Let us know in the comments!

(NB. trophy icons are made by Patacorow)

Who are the oldest LD36 submitters?

Posted by (twitter: @AlakajamBang)
Wednesday, August 31st, 2016 6:04 pm

Using the data scraped for Feedback Friends, I just ran a little query to answer some questions like “Who are the oldest LD36 submitters?” or “I am older than the average submitter?”.

Note: by “old” I mean “who subscribed for the longest time”, which is easy enough to figure out by looking at UIDs, those incremental, public numbers assigned to each account. You can check your own UID by looking at the URL of your game.

For instance, the elder of LD36 is Jovoc (UID 34), who apparently was here since the very first Ludum Dare, and still takes part regularly! Here’s the top 10:

| rank | pct  | uid    | author                        |
|    1 |    0 |     34 | jovoc                         |
|    2 |    0 |     55 | negativegeforce               |
|    3 |    0 |    169 | joss                          |
|    4 |    0 |    484 | Sébastien Bernery             |
|    5 |    0 |    547 | ladybenko                     |
|    6 |    0 |    627 | Atridas                       |
|    7 |    0 |    680 | Arowx                         |
|    8 |    0 |   1012 | Tange                         |
|    9 |    0 |   1049 | AtkinsSJ                      |
|   10 |    1 |   1066 | jplur                         |

View the complete list on Pastebin

You can use this list to find your own name and figure out where you rank in terms of seniority 😉 I for instance am among the 7% oldest members who took part in the event, my first event being LD24 [/bragging]. Also:

  • The median user is from LD33
  • At least 1/4 of the users are new accounts who never took part in an event before, LD or MiniLD
  • As shown by Tijn’s work on past events, the turnover is especially big for the Jam category, which can be explained (in part) by the fact that teams come and go with each event, often requiring people to create new accounts.


Introducing the “Feedback Friends” mini-site!

Posted by (twitter: @AlakajamBang)
Thursday, July 28th, 2016 4:46 pm

Previously, in Ludum Dare…

In case you missed it, LD36 will be a little bit unusual, in that it won’t feature ratings.

To bring everyone up to date, the reason behind that is that PoV, when announcing his break from running the August LD, has also raised concerns over the ratings system. He recommended not to use it for this event, and following a poll made by Sorceress, we voted in majority to follow his advice.

Now, some of us really wanted to still find a cool incentive for players to play each other’s games. Ludum Dare may be enjoyed for the competition, but getting loads of playtesting and sharing feedback with each other is also a great part of what makes the event special.

So here comes our little experiment:


The Feedback Friends mini-site

Here’s how it works:

Right after LD36 ends, you’ll be able to use this little thing to browse games and find those who need feedback the most. The more games you comment on, the higher you’ll be featured! The goal, of course, is to make sure everyone gets some comments on their games, and reward the more active commenters with more feedback.

If you’re curious, you can already browse the games from Ludum Dare 35 to get an idea of how it works.

Open beta: MiniLD #69

Starting today, the mini-site will be open for the current MiniLD in order to test things out, gather opinions and make some tweaks.

Please share your suggestions & bug reports in the comments. And if you’re curious, feel free to check the Github repository!


[Update] The Ludum Dare world map

Additional announcement: Will Edwards is looking for contributors (artists/programmers) to upgrade a project he made for LD30.

It featured a nice map of the world, where people could place their entries and find their neighbors. It also encouraged commenting on other games, which is exactly what we’re trying to do. It would be a nice way to complement the Feedback Friends, so if you have some skills & free time, you know what to do!

Pac-Man + Breakout + Sokoban = Pacbreakoban!

Posted by (twitter: @AlakajamBang)
Monday, May 30th, 2016 2:04 am

Wow that name is bad! I guess I was too busy squeezing out a couple levels 😛 Anyway…

Pacbreakoban is a small puzzle game, and my first attempt at using Unity. It should take between 5 & 10 minutes to finish its 8 levels.

I’m quite happy in the end with the depth of the game, as the later levels turned out a bit challenging to play, yet interesting I think. The physics are a bit wonky at times, but hopefully the game remains enjoyable.

Your feedback is welcome, I’m curious to see whether it’s fun enough for people to finish it!

And the winner for the Graphics award is…

Posted by (twitter: @AlakajamBang)
Sunday, April 17th, 2016 7:16 pm


Look at that magnificent background gradient! And look at that clean, white square! And those spikes, so original & pointy!


I just released Squircle – graphics are quite basic but it was fun to make. Hopefully you can enjoy it too.

Good luck everyone for those last couple hours :)

Squ Original Soundtrack

Posted by (twitter: @AlakajamBang)
Sunday, December 27th, 2015 8:00 pm


I uploaded Squ’s soundtrack for fun on my SoundCloud account! You can play and rate the actual game on this page.

The music was largely influenced by Mario games – I actually listened to recent Mario Party soundtracks in particular to get an idea on how to get the sound I want. I’m not used at all to make this kind of joyful music so it was a pretty new experience.

Here’s the complete list of what I used to make the music & sounds of the game:


  • Propellerhead Reason 8 (DAW, see screenshot below)
  • Audacity (conversion and mastering)


  • M-Audio Keyrig 49 (MIDI keyboard)
  • Shure SM58 (voice mic)
  • Focusrite Scarlett Solo (sound card/audio input)
  • Audio Technica ATH-M50 (headphones)
  • Those $20-something speakers I’ve got since high school


Ho ho ho!

Posted by (twitter: @AlakajamBang)
Friday, December 25th, 2015 5:39 am

Squ’s time management in a graph

Posted by (twitter: @AlakajamBang)
Wednesday, December 23rd, 2015 3:15 am

Here’s how our time management looks like for the Squ Jam entry!


Here’s a quick list of lessons learnt:

  • Art takes time – for the first time, I (Wan) planned to focus on art rather than code, and unexpectedly I ended quite happy with the results, given my average drawing skills. The hard part instead was that I’m not used to spend that much time squeezing out assets, and for a rushed coder like me it certainly was a good lesson in patience.
  • Review your technical bottlenecks *before* the jam – Every other LD we end up making a platformer, and every. single. time. We spend ages on issues with collisions management and the integration of TilEd (our map editor). The main reason, in the end, is just that we’re not very experienced with physics engines, and it shows: a large part of our time & energy was spent on it, instead of happier things such as level design.
  • Spend more time on level design – Of the total 5.5h logged as “Level design”, maybe 3h max was spent on the final levels. It’s still more than our previous entries, but we do seem to procrastinate that task… Too bad because that’s where you get to show that cool gameplay mechanic, and overall, for a platformer, good or bad level design make or break the fun of a game (emphasized for future me :P).
  • With good hardware, audio is easy – It’s a more advanced lesson targeted at musicians, but I just discovered how important a good audio interface is. I bought one right before the jam, and not only I was finally able to record noise-free voices, but also the overall mixing and sound-picking for the music felt much easier. The game features no less than 6 – short – music pieces, yet I managed to wrap up satisfying tracks in less than 4 hours.
The making of Squ's art probably deserves its own post :P

“How to make art as a s***ty artist”. The making of Squ’s assets probably deserves its own post :P

Overall we still made a great deal of progress in time management since our last entry together, learnt a lot of things and had a huge amount of fun as usual. Thanks for reading! Now go play and rate our game 😉

Say it with a gif

Posted by (twitter: @AlakajamBang)
Sunday, December 6th, 2015 11:42 am

We're in

Hi! We’re a team of two from France, and we’re in for a… hey sixth Ludum Dare already! It’s still as much fun as the first times, if not more.


  • Engine: PhaserJS (with a custom game template built from previous entries, feel free to reuse code)
  • Music: Propellerhead Reason 8, Audacity
  • Graphics: Photoshop
  • Editor: Notepad++
  • Other optional stuff, depending on the game: JXFR, TilEd…

Previous entries made together


LD32 – #61 Innov., #131 Overall

(Management Sim)

LD30 – #12 Fun, #14 Overall

(Buggy platformer)

LD25 – #46 Overall, #48 Fun

Have fun everyone!

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