About Wampus (twitter: @olicoombs)

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Pixel Hippie Award
Awarded by MadGnomeGamer
on April 26, 2012

Wampus's Archive

Still going…just

Posted by (twitter: @olicoombs)
Monday, December 8th, 2014 3:43 am

Congratulations to everyone who submitted for the Compo! Such a challenging thing to do.

Our Jam game is quite behind schedule and the artist/musician is working tomorrow so it’ll just be me coding and throwing stuff together alone. Quite a few features will have to be dropped but hopefully nothing essential. Mostly what will be left out is just polish like visual and audio effects that would make the game more intelligible to play. This is a quick screenshot of what the game is looking like at the moment. Its playable but a core mechanic, fighting the evil Squirmies, isn’t done yet.

basicdone

Getting there

Posted by (twitter: @olicoombs)
Saturday, December 6th, 2014 9:47 pm

On schedule, for the first time in a Ludum Dare! Doing the Jam instead of the Compo has been a lot easier to manage. I can even squeeze in a night out. Yeeeeah.

Below is a screenshot of how our game looks at the moment. The tile images are not final, just borrowed so have something to work with. Hopefully the game will be playable and balanced by the end of tomorrow night so Monday can be polishing and getting it working in HTML5 and Android. The Game on One Screen idea made me want to pack in as much stuff to click on or keep track of as possible. I actually had a much more ambitious idea to begin with, which I might do after Ludum Dare because it will be at least a month’s work. Night all!

 

gamesofar

All on one screen! Gonna be tough

Posted by (twitter: @olicoombs)
Saturday, December 6th, 2014 1:53 am

Progress so far: Drinks and sushi while discussing ideas, drawing up plans on our whiteboards, then splitting up so one of us (me) can start to put the game area together in Photoshop while Kerri works on the music. No code yet. Below is a screenshot of where we’re at right now.

designsofar

I’m in

Posted by (twitter: @olicoombs)
Wednesday, December 3rd, 2014 1:52 pm

Third Ludum Dare and this time my wife will be helping me, so it’ll be a Jam entry. That extra 12 hours will no doubt come in handy.

I’ll be using GLBasic one last time for nostalgia purposes. Same old basecode from 2012 and same tools: Audacity, Inkscape, Photoshop, TexturePacker, Notepad++, FL Studio and OpenMPT.

I’m in

Posted by (twitter: @olicoombs)
Friday, August 24th, 2012 1:01 pm

I feel like I’m late for a meeting! So anyway, yes, I’m in. This will be my second Ludum Dare. My first attempt started overambitiously and ended underwhelmingly. I learned my lessons though:-

  • Do not get gloriously drunk on the Friday. Saturday will hate you for it.
  • Do not spend a third of your time writing a library to deal with the loading, sorting and displaying of sprites. You will feel like an idiot.
  • Expect and work with these stages of the creative process: 1) Excitement, 2) Bewilderment, 3) Panic, 4) Meltdown, and 5) Grim acceptance of failure.

I’ll be using GLB as the IDE and any or all of the following: Audacity, Inkscape, Photoshop, TexturePacker, Notepad++, FL Studio and OpenMPT. I’ll also be using a small collection of code that I’ve previously released for general use and will be declared prior to starting. Here is the code.

My aim is for the game I produce to be touchscreen friendly and work on multiple desktops and mobile devices.

OK, now entering the first of those phases I mentioned: Excitement!

I’m in

Posted by (twitter: @olicoombs)
Monday, April 16th, 2012 8:42 pm

I’m in. Raaaaaaa!

Had a warm up attempt a few weeks ago by creating Wampus’s Basement. Now I’m excited about trying Ludum Dare Compo for real (and alone). Feel its going to be tense but fun. Next time I’m hoping to join a game jam. For now, some details:-

IDE: GLBasic. Simple and adaptable. I’m hoping (not guaranteeing) to make whatever game results from LD as widely compatible with different platforms as I can so this is an ideal tool.

Art: Photoshop and/or Inkscape.

Sound: Sfxr. Might use some CoolEditing for added impact.

Music: If I have the time; SunVox, Open ModPlug Tracker and/or FL Studio. If I don’t have the time then maybe some auto-generated tunes with possibly maybe some polishing.

Other tools I likes: Notepad++, paper notepad, HxD and my collection of calculators.

Wishing you all good luck with your games.

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