About wademcgillis (twitter: @wademcgillis)

Entries

 
Ludum Dare 33
 
Ludum Dare 32
 
Ludum Dare 31
 
Ludum Dare 30
 
Ludum Dare 29
 
Ludum Dare 28
 
Ludum Dare 27
 
Ludum Dare 26
 
Ludum Dare 25
 
Ludum Dare 24
 
Jam o'Clock #01
 
Ludum Dare 23
 
SOPAJam
 
Ludum Dare 22
 
Ludum Dare 21
 
Ludum Dare 20

wademcgillis's Trophies

Plz Forgive Me Award of Forgiveness
Awarded by Sos
on August 17, 2011

wademcgillis's Archive

I’m in!

Posted by (twitter: @wademcgillis)
Friday, August 21st, 2015 6:48 pm

I’m using this Ludum Dare as an opportunity to learn PICO-8.

Tools: PICO-8

I’m in!

Posted by (twitter: @wademcgillis)
Thursday, December 4th, 2014 8:47 pm

This will be my 12th consecutive and 12th overall Ludum Dare.

Graphics: Paint.NET and maybe Blender?

Audio: Audacity and BeepBox.co

Coding: Visual Studio C++ Express 2008

Pre-written code that I am required to share to be able to enter the competition: WadeWork haha i’m dumb.

I’m In

Posted by (twitter: @wademcgillis)
Monday, August 18th, 2014 10:38 pm

Code: Flashpunk or Game Maker or the underlying framework of code I made
Art: I’ll be using Paint.NET or Pixelmator or the Game Maker Sprite Editor.
Audio: I’ll be using http://www.beepbox.co and or Audacity. Or I’ll synth sound myself by writing bytes to a buffer.

I’m in

Posted by (twitter: @wademcgillis)
Friday, April 25th, 2014 3:19 pm

I’ll be using Flashpunk or Game Maker or the underlying framework of code I made for my Ludum Dare endeavors.

For art, I’ll be using Paint.NET or Pixelmator or the Game Maker Sprite Editor.
For sound, I’ll be using http://www.beepbox.co and Audacity

Wumbo

Posted by (twitter: @wademcgillis)
Friday, April 25th, 2014 3:19 pm

Wumbo is the name I bestowed to of the lump of code I use to make cross platform software. It runs on top of SFML for Windows & OS X, and runs on top of GLkit for iOS. The base code provided is what runs the in-development Windows, OS X, and iOS versions of the hit cult game FJORDS

Download

SCIENCE

In

Posted by (twitter: @wademcgillis)
Friday, December 13th, 2013 4:47 pm

Hello. I am in.

Code: Visual Studio/Xcode and Wumbo, a lump of interconnecting C++ files for easy C++ game development.
Graphics: Paint.NET, MSPaint, Game Maker 8, Pixelmator
Sound: Beepbox.co, Audacity

hope the theme is good!

I’m in

Posted by (twitter: @wademcgillis)
Wednesday, August 21st, 2013 5:17 pm

I’ll probably be using flashpunk and paint.net and audacity or http://beepbox.co

I’m in (maybe)

Posted by (twitter: @wademcgillis)
Tuesday, April 23rd, 2013 2:46 pm

I’m probably going to be in. I don’t have Internet access at my house at the moment (I’m at a friend’s.) Friday night I’m going to check the theme on my dumbphone, and hopefully service will be restored by Sunday night so I can upload my creation.

GFX: Paint.net &/ Pixelmator
Code: AS3&Flashdevelop / SFML & VS/Xcode.
SFX: SFXR&Beepbox.co / My voice

I’m in

Posted by (twitter: @wademcgillis)
Friday, December 14th, 2012 4:51 pm

I’m in, again!

I’ll probably be using flash again, AND against what it recommended, I’m going to learn starling or some other 3d toolkit during this LD.

Yay.

I AM IN ME

Posted by (twitter: @wademcgillis)
Thursday, August 23rd, 2012 6:47 pm

I’m in! This is my fourth or fifth time. Uh….. Fifth.

I’m probably going to use flashpunk and flashdevelop for code.
Gimp/paint.net for graphics.
Audacity + Me for sound.

I hate typing on an iPad.

SPACE COWS

Posted by (twitter: @wademcgillis)
Friday, April 20th, 2012 6:31 pm

IN SPACE.

YES.

I AM TIRED.

LUDUM DARE!

I’m in for the 4th time!

Posted by (twitter: @wademcgillis)
Monday, April 16th, 2012 8:50 am

This will be my 4th time, and 4th consecutive time, participating in the Ludum Dare competition.

I’ll be using:

Graphics: Game Maker 8 and/or Paint.NET and/or Microsoft Paint
Sound/Music: SFXR and/or Beepbox.co and/or Audacity
Code: AS3 with Flashpunk or C++ with SFML 2

Shouldn’t Randomly Generated not be a theme? Certain people (not me), particularly those new to the field of game making won’t be able to create much that is randomly generated.

Sure, names. But not levels or worlds.

This Sentence is False.

Posted by (twitter: @wademcgillis)
Sunday, December 18th, 2011 7:31 pm

Woo

As much as I didn’t want kittens, I would have preferred it to this theme. Ugh.

Also, between my internet speed and this website, my game took way too long to get online.

This site is dead.

Yay.

Time for bed / What I’ve got so far. ~18 hours left!

Posted by (twitter: @wademcgillis)
Saturday, December 17th, 2011 10:16 pm

As of 12:16 AM (00:16 for the ones who are too lazy to think) this is what I have for my game.

TODO:

  • ALMOST EVERYTHING

Click image to play. ~128 KB

Public Screenshot #2

I had to redo collisions, scrap the way the level was rendered, and get rid of cool liquid splashy effects because the game took up 700 MB of RAM. The game no longer uses enormous FlashPunk canvasses for everything anymore.

The build is a little wonky with spots where you have to restart to get out, messages are behind everything, and a few other problems.

What I’ve got so far.

Posted by (twitter: @wademcgillis)
Friday, December 16th, 2011 10:32 pm

As of 12:28 AM (00:28 for the ones who are too lazy to think) this is what I have for my game.

TODO:

  • EVERYTHING

Click image to play.

Public Screenshot #1

p.s. this theme sucks.

I’m in!

Posted by (twitter: @wademcgillis)
Monday, December 5th, 2011 8:20 am

This will be my third, and also third consecutive, LD.

Code: AS3 with Flashpunk in Flashdevelop or C++ with SFML 2 in Visual Studio 2008 / XCode 4 / Code::Blocks
Audio: SFXR and or Audacity & I
Graphics: Paint.NET or Game Maker 8
I’ll probably use OGMO Editor also.

I haven’t submitted my I’m in! video yet, but I’m going to do that soon.

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