I’m using this Ludum Dare as an opportunity to learn PICO-8.
Tools: PICO-8
Ludum Dare 33 | Ludum Dare 32 | Ludum Dare 31 | Ludum Dare 30 |
Ludum Dare 29 | Ludum Dare 28 | Ludum Dare 27 | Ludum Dare 26 |
Ludum Dare 25 | Ludum Dare 24 | Jam o'Clock #01 | Ludum Dare 23 |
SOPAJam | Ludum Dare 22 | Ludum Dare 21 | Ludum Dare 20 |
![]() Plz Forgive Me Award of Forgiveness Awarded by Sos on August 17, 2011 |
I’m using this Ludum Dare as an opportunity to learn PICO-8.
Tools: PICO-8
This will be my 12th consecutive and 12th overall Ludum Dare.
Graphics: Paint.NET and maybe Blender?
Audio: Audacity and BeepBox.co
Coding: Visual Studio C++ Express 2008
Pre-written code that I am required to share to be able to enter the competition: WadeWork haha i’m dumb.
Code: Flashpunk or Game Maker or the underlying framework of code I made
Art: I’ll be using Paint.NET or Pixelmator or the Game Maker Sprite Editor.
Audio: I’ll be using http://www.beepbox.co and or Audacity. Or I’ll synth sound myself by writing bytes to a buffer.
Hello. I am in.
Code: Visual Studio/Xcode and Wumbo, a lump of interconnecting C++ files for easy C++ game development.
Graphics: Paint.NET, MSPaint, Game Maker 8, Pixelmator
Sound: Beepbox.co, Audacity
hope the theme is good!
I’ll probably be using flashpunk and paint.net and audacity or http://beepbox.co
I’m probably going to be in. I don’t have Internet access at my house at the moment (I’m at a friend’s.) Friday night I’m going to check the theme on my dumbphone, and hopefully service will be restored by Sunday night so I can upload my creation.
GFX: Paint.net &/ Pixelmator
Code: AS3&Flashdevelop / SFML & VS/Xcode.
SFX: SFXR&Beepbox.co / My voice
I’m in, again!
I’ll probably be using flash again, AND against what it recommended, I’m going to learn starling or some other 3d toolkit during this LD.
Yay.
I’m in! This is my fourth or fifth time. Uh….. Fifth.
I’m probably going to use flashpunk and flashdevelop for code.
Gimp/paint.net for graphics.
Audacity + Me for sound.
I hate typing on an iPad.
IN SPACE.
YES.
I AM TIRED.
LUDUM DARE!
This will be my 4th time, and 4th consecutive time, participating in the Ludum Dare competition.
I’ll be using:
Graphics: Game Maker 8 and/or Paint.NET and/or Microsoft Paint
Sound/Music: SFXR and/or Beepbox.co and/or Audacity
Code: AS3 with Flashpunk or C++ with SFML 2
Shouldn’t Randomly Generated not be a theme? Certain people (not me), particularly those new to the field of game making won’t be able to create much that is randomly generated.
Sure, names. But not levels or worlds.
As much as I didn’t want kittens, I would have preferred it to this theme. Ugh.
Also, between my internet speed and this website, my game took way too long to get online.
As of 12:16 AM (00:16 for the ones who are too lazy to think) this is what I have for my game.
TODO:
Click image to play. ~128 KB
I had to redo collisions, scrap the way the level was rendered, and get rid of cool liquid splashy effects because the game took up 700 MB of RAM. The game no longer uses enormous FlashPunk canvasses for everything anymore.
The build is a little wonky with spots where you have to restart to get out, messages are behind everything, and a few other problems.
This will be my third, and also third consecutive, LD.
Code: AS3 with Flashpunk in Flashdevelop or C++ with SFML 2 in Visual Studio 2008 / XCode 4 / Code::Blocks
Audio: SFXR and or Audacity & I
Graphics: Paint.NET or Game Maker 8
I’ll probably use OGMO Editor also.
I haven’t submitted my I’m in! video yet, but I’m going to do that soon.