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Check out my game!

Posted by
Monday, April 25th, 2016 11:56 am

In the game you are a shapeshifting shape, there are enemies that come from the sides of the screen and you have to defend yourself. You can become any one of the three different enemies at the same time. When you are a certain shape then enemies of that shape won’t try to attack you, and you won’t be able to attack them. You must use this skill to try and survive as long as you can (score based on how many enemies you kill).

51564-shot0-1460870479.PNG-eq-900-500

Link: http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=51564

 

Icon

Posted by
Friday, April 15th, 2016 10:52 pm

I made my icon better!

Icon

I’m in!

Posted by
Friday, April 15th, 2016 10:41 pm

I am in this year!

Here is a game logo that I made:

Icon

(I know that it’s really basic, but I don’t care, it’s good enough.)

I’m done!

Posted by
Sunday, April 19th, 2015 4:45 pm

I just finished my game!

The link is: http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=51564

Enjoy!

I’m stupid!

Posted by
Saturday, April 18th, 2015 8:42 pm

I spent a lot of time making a really cool Shape class for my engine and i don’t need half the code. I just wasted time!

Progress!!!!!!

Posted by
Saturday, April 18th, 2015 5:53 pm

Here’s what my game looks like now!

progress

What I came up with

Posted by
Saturday, April 18th, 2015 1:27 am

So this is my first ludum dare and in my game you play a space ship defending itself from the evil aliens, the problem is that you use the Orion propulsion system. The Orion propulsion system is when you use explosives detonated behind the craft to push it forward. In the game you have bomb droppers on all 4 sides of the ship (it’s going to be in 2d). Using WASD you move the ship and kill the aliens in an arcade styled game where you get high-scores and it’ll be very fast paced. Let’s hope that I don’t mess it up!

Im in

Posted by
Friday, April 17th, 2015 8:32 pm

This is my first ludum dare and I’m very inexperienced but I’ll give it a try in Unity.

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