Hi there everyone! Although I’ve looked at some past Ludum Dare games, this is my first time actually participating in the Dare. And honestly, I’m not really ready, despite being a 3rd year CS major that should know what he’s doing. But hey, it’s a learning experience, right? And a great way to celebrate the start of my Christmas vacation as well!
Anyway, here’s my tools:
Coding: C# w/ XNA 3.1 via Visual Studio 2008. No base code, though.
Graphics: GIMP w/ a Fujitsu Lifebook Tablet PC. Probably won’t actually use the tablet features, though.
Sound Effects: sxfr, which goes good with…
Music: Famitracker. I REALLY like how this allows for pure NES music. No “8-bit” midi conversion, the real thing.
Time Lapse: Chronolapse. Just the screen though. The webcam built into the laptop is terrible, and honestly I really don’t like showing my face to the Internet. At least right now.
Considering all this, and the fact that I am a decent programmer and composer but a terrible artist, I’ll probably be going for a “retro” look no matter what the theme.
One more thing: I also happen to be the vice president of my college’s game development club, and by coincidence our last game jam of the semester is this Saturday. I told the group about Ludum Dare, so maybe a few will sign up or maybe they’ll be a jam game from the group. We only do 12 hours of work at our jams, so I wouldn’t expect much for Ludum Dare itself, but a lot of the time we do expand on the concepts we create. So, something good will come out of it no matter what.
Hope to have some good news at the end of all of this!