About Ivan Volkov

Hi! I'm Russian game developer from Chelyabinsk (meteor city). I'm writing music, making mobile apps and games!


Ludum Dare 34
Ludum Dare 33
Ludum Dare 32
Ludum Dare 31

Ivan Volkov's Trophies

Ivan Volkov's Archive

Last post!

Posted by
Monday, January 4th, 2016 7:50 am

Only 13 hours before the end of the rating and this is our last post!

It contains only one message to you:



HERE IT IS: Play Glow&Grow



Help us to improve our game!

Posted by
Saturday, January 2nd, 2016 4:58 am

Hey, guys!

There are less than 3 days left until the results of LD 34, and we really want to collect all the possible feedback to improve our game before the time runs out.

For you it would be just about 5 minutes of your time, but it will be really important for us to hear your thoughts about our game, especially:

  1. What do you like about it
  2. What you do not like about it
  3. What do you think would be cool to add to the game
  4. Your idea about improving the mechanics

That’s it, we really hope you will help us to make our game better!

Link to our game: Glow&Grow

And the trailer, we are a bit proud of:

Glow&Grow Post Mortem

Posted by
Tuesday, December 29th, 2015 1:43 pm

What Went Wrong

  • We’ve got just two days instead of three.
  • Sleep
  • Organization of work between two of us
  • No beer that LD

What Went Right

  • Visual style of the game. Its awesome.
  • Game design and game mechanics development
  • The fun we had in the process
  • Better organization of our code than before


We really like the result we have now. It was a great Ludum Dare, we think the best game from all our entries by its visual style and gameplay.

We were planning to make not something silly and fun as always, but something serious and interesting. We have made it. We made it like we wanted to for these two days. And after the results of this Ludum Dare we are planning to work on it more and maybe make some android/iOS version of the game. Even just for ourselves it would be great :)


Here you can check out our game:  Glow&Grow

Leave your comments or questions where you want to, we will be glad if you would give us a feedback.

Thank you!

We are on GameJolt!

Posted by
Monday, December 21st, 2015 1:00 pm

Hey, we added our game to the GameJolt and now you can play it from there!

Play our game!

Glow&Grow update!

Posted by
Sunday, December 20th, 2015 5:22 am

Hey there! We’ve made a trailer for our game! Check it out here:

Also we uploaded our game to itch.io, so now you can play it from there!

Play our game!

Beautiful and challenging

Posted by
Wednesday, December 16th, 2015 5:52 am

It’s here, and you surely can and need to check it out! Glow & Grow – try it now and tell us in the comments your record!


A lot of things was made for this game and a lot more wasn’t.

Hope we will make find a time to make a post-jam version of the game

Also we’ll make our postmortem soon and maybe there will be an awesome trailer for our game, so stay in touch!


First working prototype!

Posted by
Sunday, December 13th, 2015 1:27 pm

It looks really pretty already!

Now we need to add stage system and connect the music.

We are in! Our first scratches

Posted by
Saturday, December 12th, 2015 1:57 am

Hey guys!

We are in for the third time and are willing to make some reaction game that will be somehow connected to music. As always we will participate in Jam section, but anyway we have only two days, because of we will be busy some time.

But here is our first scratch:














Also will be really glad if you would recommend us some free melodic calm music. :)

MO & STER TV right here!

Posted by
Wednesday, August 26th, 2015 7:38 am

Hello everyone! This is our 3rd LD and we are ready to present you our game! Try it and don’t become the monster!

You can check it right here: http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=44824

I hope soon we will make the post about our thoughts and process of development

What do i need for a time lapse?

Posted by
Friday, August 21st, 2015 1:47 am

Hey guys!

I’m really excited about new LD33 and this time I want to make a time-lapse video with my friends of our game-making process.

So I want to ask you, experienced participants, what are the best programs to do that? App for an iPhone for video and app for PC for screen capture. Also maybe someone can give us some advices on creating a stream?

Bears in the Dark – postmortem

Posted by
Sunday, May 10th, 2015 9:47 am

Finally I decided to make a postmortem post about our game and our experience.

So, this is was my 2nd (1st for my buddy) LudumDare entry and our 3rd Jam experience, and this is the first time I really enjoyed the game that we made in the result.

Link to the game, btw: http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=44824

2dlqkDIJk34The game itself


And before I start, sorry for my English, we are Russians and this is not our fluent language.

So, let’s start!

1st day

It was lost. We didn’t start makin our game at the first day, just because we were busy and couldn’t get together to start.

2nd day

This is the day when everything started. We sat and brainstormed about the idea for about hour and half. From the beginning we decided that this is will be replayable game. There were a lot of ideas, but they were too hard to make for the two days or  too strange and not interesting. So, from the “killing bugs with swatter” idea we came to the “throwing cones at bears in the darkness” thing.

Then we were thinking about mechanics, how could it all work, how to make it more hard and simultaneously more interesting. So we came to the idea with flashlight and fear mechanics, but we have not discussed how it would work exactly, and left it for later.

Снимок экрана (269)

Fear effect (screen is also shaking)

We setted up the unity and github and started making a test level. At the end of the day we made these things: moving toward the mouse, bears spawning and cones throwing.

3rd day

This is was most hardcore day, cause this is where all the programming, sprites/sounds searches and UI was done. A lot of times we were changing sprites and how mechanics and difficulty works.

My friend stayed at my place that night and we went to sleep at 4 am at our local time, cause after finally making the game at 2 am we were debugging it and trying to publish it to the site.

What was wrong

  • Time-management. We could’ve done much more to the game, if we started earlier.
  • Materials preparation. We should’ve prepare the sites where we will search all the music and sounds. But a lot of time eas spent on finding free sprites, sounds and music for our game.
  • Setting up the projectsA lot of time were spent oon merging our projects, setting-up the scenes again. If we would spend a little bit of time to prepare our machines, work with github would becomemuch easier.

What was good

  • Time-management. Although we were left with much less time than we needed, it helped us to not became bored or tired, so all the time we were fresh and ready for work.
  • The mood. Everything was easy and fun and we haven’t got any disagreements, so this Ludum Dare went like knife through butter (idk if there are such a phraseologism in English)
  • The coding. When you have an expirience in coding, it’s much more easy to do what you want in the game. I’m certain that we couldn’t do such a game a year before.

That’s it. There are a lot of thoughts in my head and I don”t know how to transfer them even in the Russian language :)

So if you have any questions-you welcome, we are ready (and want) to answer them!

You can contact us here and via twitter and email: @volkoivan; volkoivan74@gmail.com, okeyka74@gmail.com

running bear

Thanks to everyone for the feedback and for every artist who’s sprite/music was used in our game, they are really cool!

Also, if you still didn’t check it out – go ahead! This is the link to it, again: http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=44824


I’m in! I think so

Posted by
Friday, December 5th, 2014 1:16 pm

A lot of things to do at morning, hope that later that day I’ll find a time to give it a try..)

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