About voidqk (twitter: @voidqk)
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Ludum Dare 31 | Ludum Dare 30 | Ludum Dare 29 | Ludum Dare 28 |
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![]() Has Beaten SnakeFormer And Lived To Tell The Tale Awarded by TobiasW on May 19, 2014 |
voidqk's Archive
Hi All,
I made a tool for downloading the LD30 raw data. I’ve posted it as CSV and JSON on my website here:
https://smashware.com/articles/2014/09/15/everyones-ludum-dare-30-results
I also made a tool for analyzing results, which you can access here:
https://smashware.com/articles/2014/09/15/results.html
Here’s a screenshot:
Happy analyzing! Let me know if you find any bugs…
~voidqk
LD48, hurray!
I will live-blog again on my website, smashware.com, and you can follow me on twitter @voidqk.
Platform: JavaScript, HTML5, Canvas, SoundManager2
Tools: Notepad++, Photoshop, FL Studio, sfxr
After the results are announced, I will also attempt to analyze them using my analyzer from last time.
Good luck everyone!
-voidqk
Hi All,
I made a tool for downloading the LD29 raw data. I’ve posted it as CSV and JSON on my website here:
http://smashware.com/articles/2014/05/25/everyones-ludum-dare-29-results
I also made a tool for analyzing results, which you can access here:
http://smashware.com/articles/2014/05/25/results.html
Here’s a screenshot:
Happy analyzing! Let me know if you find any bugs…
~voidqk
This will be my second LD48 attempt — hoorah!
I will live-blog again on my website, smashware.com, and you can follow me on twitter @voidqk.
I would like to use Unity… but I will probably end up using JavaScript and Canvas, since I can work faster. We’ll see :-).
Good luck, all!
-voidqk
Let’s do this!
I’m thinking of using HTML5, using SoundManager2, and perhaps Three.js for 3D stuff if the game calls for it. FL Studio for music/sfx, if I have time. Photoshop/Paint for graphics.
I will publish my game on my website, smashware.com.
Can’t wait!
EDIT:
Live-blogging here
Twitter for feedback @voidqk
-voidqk