Ludum Dare 31
December 5th-8th, 2014

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Failure

Posted by
Sunday, August 26th, 2012 8:24 pm

Having about only 2 hours to work on my entry this week-end, I didn’t have enough time to do something playable.

 

One of my goal of this LD was to find a pretext to implement pathfinding, and it’s about the only thing I did :)

Sorry, no entry this time, but a screenshot:

 

Engine declaration

Posted by
Friday, August 24th, 2012 11:55 am

Hi! Second LD for me (LD23 was my first), and like the last time, I’ll use my small home-made engine.

Language: c++

Libraries: opengl, bullet, devil, glew, sfml, boost

Engine: TAK (https://github.com/voidah/tak)

Platform: Development is done on linux, but it is also compiled on windows

 

Not sure I’ll have a playable game this time, I can’t work on it saturday, and on sunday I’ll be with family almost all day. Good luck everybody!

I’m in :)

Posted by
Friday, April 20th, 2012 3:10 pm

This is my first LD.

I will use my small engine: https://github.com/voidah/tak

C++, opengl

The game will me made under Linux, and ported to windows if I have enough time.

I’ll probably live broadcast at: http://www.twitch.tv/voidah

 

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