About VLTRAUIOLET (twitter: @VLTRAUIOLET)

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Ludum Dare 31

VLTRAUIOLET's Trophies

The "OOPS! PoV Accidentally Deleted Your Account Fighting Spammers" Apology Award
Awarded by PoV
on April 28, 2014

VLTRAUIOLET's Archive

“i” can now be played on Mac too!

Posted by (twitter: @VLTRAUIOLET)
Friday, December 12th, 2014 11:56 am

VLTRAUIOLET, presents, i

Posted by (twitter: @VLTRAUIOLET)
Tuesday, December 9th, 2014 2:12 am

do you wanna play our game?

its ok, we’re done with it!

you can have it for a little while.

tak
hahah what the heck is going on here???

POSTMORTEM

credits_mask_tak

“hey cool game. i like that” – our illustrator

credits_mask_hannes

“i’m literally dead. i died.” – our programmer

credits_mask_zen

“ah yeah” – our musician

 

rest in peace johannes, you died doing a thing you did

important

Posted by (twitter: @VLTRAUIOLET)
Monday, December 8th, 2014 5:04 am

SLAMPANTS

 

we find ourselves laughing at a lot of silly things that aren’t funny

gif unrelated

we’re very in

Posted by (twitter: @VLTRAUIOLET)
Saturday, December 6th, 2014 7:36 am

we (@takorii & @funbyjohn) are in!

language// C

engine// SDL 2

graphics// Photoshop

music// probably FL studio??

here’s a concept screenshot of our game so far:

B4LYxPVCEAAoU2B

non-scaling sorted billboards

Posted by (twitter: @VLTRAUIOLET)
Sunday, August 24th, 2014 9:32 am

TURBAN2

wooooooooooooooooo

– @funbyjohn

in! + mock-up screenshot

Posted by (twitter: @VLTRAUIOLET)
Saturday, August 23rd, 2014 1:37 pm

/ language ActionScript 3

/ engine VLTRA3D (own 3d rasterizer)

audio FL  Studio, microphone, maybe bfxr

 

mostly been doing art today, and thinking about the gameplay and

how to implement sortable non-scaling billboards that won’t

be interacting with the depth buffer, in my engine.

 

here’s a mock-up screenshot, the background will animate

using scanline effects!

ss (2014-08-23 at 10.22.08)

 

8 hours left :0

Posted by (twitter: @VLTRAUIOLET)
Monday, April 28th, 2014 9:25 am

travel

sway

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