About Vinicius Augusto

Student of Technology in Digital Games for PUCPR, since the beginning of this year, now I´m studying the same thing but at UP - here in Curitiba as well. I like to call myself a game designer enthusiast hehehe

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Ludum Dare 37

Vinicius Augusto's Trophies

Ludum Dare - 37
Awarded by Vinicius Augusto
on December 14, 2016

Vinicius Augusto's Archive

Updates On Our Little Protest Game

Sunday, December 13th, 2015 4:33 pm

Hey guys, here I am again!

Well, our development is running well so far. What can I say, we’re putting a lot of effort in the details, to make a impact through the few minutes of the expected gameplay.

Our artist (Christine de Vieldmond) already accomplished a big part of our goals, the programming duo (me and Thiago Kozusko) are working well too (already implemented all the mechanics and began inserting the final sprites a few hours ago). Now, today we worked a little more “distant” from each other – we now what we have yet to do and we now our schedule, so there’s not so many things to talk during the day.

In the morning, we decided to re-do one of the three acts storyline, changing the player point-of-view and trying to do give to it a more realistic tone. Our to-do list, for the next hours, is something close to this:

  • sfx and soundtrack;
  • search for free photographies for our three acts;
  • implementation of  messages and transitions during gameplay.

Although our work today is being done in a nice rhythm, we now that a lot of things will need to be done tomorrow. The details of our work, which we hope that are going to make it cool, will be the last thing that we gonna do.

Here is another sneak peak from the second act of the game (“1970 – Brazil’s Dictatorship”):

Captura de Tela 2015-12-13 às 19.25.01

For those who didn’t read our last post: http://ludumdare.com/compo/?p=515393

See you guys soon o/

Our Pretty Little Protest Game

Saturday, December 12th, 2015 5:49 pm

Hey guys!

It´s been a while since a posted a project in here, my last experience with a ludum dare project wasn’t very good, but here I am again! Today I will present a game that is being done by me and two other folks (Thiago Kozusko e Christiane de Vielmond) from a simple and small indie group called: Ludohood Studios.

Well, first let me show you guys what is our motivation for this project -> look this to understand the context of our game!

We are doing a art protest game (if we can call it that way hahaha) which aims to take you in a short, but deep, travel through our country (I´m brazilian btw) history. It will be a three act game:

  • Act I – 1800: Slavery.
  • Act II – 1970: Dictatorship.
  • Act III – 2015: Schools closures.

Initially you could think that the third act is far less “powerfull” than the others and, in a way, this is true. But, what we are going to show through our game is that, regardless what happened in each of this cases, they all share a same sad thing: They hurted the human rights. For reaching this far in the text, I´ll let you guys see a sneak peak of the work of our artist:

ocupajam

Now, begin to prepare yourself for a awesome short history, where you gonna learn that things don´t always goes the way we want. Keep an eye on our nexts posts to know a little more about our project.

By the way, we are covering the theme “Two Buttons Control” and using Construct 2, for the game development.

See you guys again soon o/

 

 

 

APOCALYPSE CHAIN (PROVISORY, OR NOT)

Saturday, April 18th, 2015 7:50 am

PRELUDE

Initially, we gonna show an introduction of our random initial character in his(her) daily basis. During the middle of the day, while working, he(she) will receive a message in facebook:

“The apocalypse has started! The first object  in your right is gonna be your weapon!

Share this message with at least 10 of your friends and avoid been attacked!”

In this moment, we are going t ogive the player the opportunity to really share tihis message by facebook, if he do – the game ends (he avoided it hahahaha) – if he don’t, than the apocalypse really begins. When this happens, the characther will need to use the first object in his right (“An Unconventional Weapon”) as a weapon, to defend himself.

 

OBJECTIVE

To end “your” apocalypse, you’ll need to share the message with 10 friends during the game. In each stage he’s going to have the opportunity to share the message (which is going to be like an invitation the play our game) with only one of his friends, since something always happens that makes the character run to the next stage.

 

MECHANICS

This will be an action game in isometric-view.

The ideia is that the character uses objects from his daily-baisis as weapons: brooms, stapler, notebooks, a cat (?!) – which will be randomnized everytime that the game is reinitialized (other possibly feature is to use the facebook’s API to get some informations on our logged players and, with that, we’re going to try to generate itens related).

We’re going to try to do, at least, 4 random initial scenes, that will going to be, always, followed by: streets, some comerce and the boss fight. In each one of these, the player will need to find  his “hidden friend” in the map to pass him the message – when he does it in game and in facebook, some in game bonus will appear.

There are going to be three types of waepons: contact, long range and special. The character can equip one item and other in his backpack, sometimes, will be possible to merge both and form an special one.

 

ENEMIES

With the apocalypse starting, who else could be your enemies if not some zombies?

 

NORMAL ZOMBIES:

  • Common(Green): Most frequently enemy in the game. Balance – life 10/ speed 5 / damage 2.
  • Fast(Red): 10% of the commons. Balance – life 8/ speed 10 / damage 1.
  • Slow(Blue): 5% of the commons. Balance – life 15/ speed 3 / damage 4.

 

SPECIAL ZOMBIES

  • Speeder: Really fast! Kill it before he reaches you! Balance – life 10/ speed 12 / damage 3.
  • Tanker: Really tough! He will not fall until he tastes your brain! Balance – life 15/ speed 4 / damage 6.

 

WEAPONS

MEELE: Broom, ruler, umbrella, pillow, notebook…

DISTANCE: Box with chocolates, cat, sheets, fishing net, television control, box full of (sharped) pencils…

SPECIAL: Mace, box of nails…

RECOVER ITENS: Soda, sandwiches, chocolate bars, coofe, energy drinks…

 

STAGES

INITIAL: Home, office, market, metro, game jam;

STREETS: Random format;

STORE: Conventional store; restaurant;

FINAL BOSS ROOM.

 

FIRST THING DONE HAHAHA

First thing done hahahaha

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