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Sleep well everyone.

Posted by
Sunday, December 11th, 2016 10:45 pm

Sleep Well

My entry everyone. Have fun!


sleep well


Posted by
Sunday, December 11th, 2016 12:15 am



Lights go out, creatures start showing up, what do you do?

Back for good

Posted by
Friday, December 9th, 2016 8:31 pm

Hope I can do better this time, yeahh


Tools: Unity, bfxr, Bosca Ceoil

FriendShift Madness – Post-mortem

Posted by
Wednesday, April 27th, 2016 8:11 pm

I introduce, for those that haven’t seen it yet, my game. FriendShift Madness!


What went well!

Compared to my other submit, I thought this one was a great improvement !

  • Way more entertaining concept.
  • Has the silliness some ludum darers like.
  • Has a better art style. (Not graphics, I still sticked with 2D. The building, altought, are 3D, giving it a nice mix).
  • More polished and fluid gameplay.
  • Less stress during development.

What went, sort of not well.

  • Game lacks a proper setting.
  • Game lacks some more particle effects.
  • Not much diversity in terms of difficulty.
  • Little replay value.
  • Could’ve developed the concept a bit more.

No game is really perfect, I understand that. But we always have to point out our mistakes and things we failed to add, this attitude helps it so the next game we make becomes even better!

Rate my game and I’ll help rating yours (fairly, of course).



The water has helped me.

Posted by
Sunday, April 17th, 2016 8:26 pm


We’ve reached this point again, after 48 hours. This madness has happened 35 other times, surprising right?

Well, but talking about my game. It’s fair to say I was more relaxed than last time, and the game came out very easily. I’m gonna do a post mortem about it, maybe tomorrow. But bear with me, the game is fun.



A little bit of development for you

Posted by
Saturday, April 16th, 2016 10:43 pm

View post on imgur.com

Les’ go guys, try your best !

I’m in for the waters

Posted by
Thursday, April 14th, 2016 8:51 pm

Coffee is black,

water is blue,

call me a gamemaker,

and i’ll make love to you.


Ps.: Using Unity3D, GraphicsGale, bfrx, Abundant Music, water OS.

I’m in for the D (of dare).

Posted by
Friday, December 11th, 2015 8:20 pm

Yep, I’m in again, with, hopefully, a better game than last time.

Good luck to y’all.








Posted by
Sunday, April 19th, 2015 11:56 pm

I just can’t put into my mind that I just made a game in 48 hours. Big companies with loads of people take like 1 year to make a game( fair comparation xD). I went through a lot of stressing moments, sometimes I wandered “Why did I join this thing?”, and the last thing I could imagine is that I was gonna be able to complete the game. EVERYTHING was made in these two days, no base code or art. Sound was made in the last hour, but i think it’s pretty nice.

I forgot to say but this is my first Ludum Dare. Everyone that could complete a game( also the ones who couldn’t) I know the struggle you went through.





It is DONE.

Posted by
Sunday, April 19th, 2015 7:44 pm

First LD, can’t believe I actually finished with a playable game, and it fit the theme pretty well!!

It’s called Freakish Revolution and you can rate it as soon as you can ! Some Pics:






I am IN.

Posted by
Tuesday, April 14th, 2015 3:08 pm

First time, gonna try my best at it. I finally have knowledge to make a complete game.

Tools :

  • Fingers (toes also included)
  • Empty containers for food andĀ for drinks.
  • Confortable chair for hours of sitting, also a bed next to the computer for quick naps.
  • And last (maybe least?)Unity 5, Photoshop, Illustrator and a Imaginative mind.

Engine : Unity 5

Language : C#

3D Models : Blender

2D Models : Adobe Illustrator.


If anyone wants to team up e-mail me : marcos.pivetta@hotmail.com

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