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Ludum Dare 31 — Coming December 5th-8th 2014!

  • ??? Begins: in 7 days, 18 hours, 1 minute, 50 seconds
  • October Ends: in 8 days, 18 hours, 13 minutes, 50 seconds
  • Ludum Dare 31 begins: in 43 days, 19 hours, 1 minute, 50 seconds
  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)

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    About vilya (twitter: @vilyah)


    Ludum Dare 29
    Ludum Dare 26
    Ludum Dare 24
    Ludum Dare 23

    vilya's Trophies

    The Touch A Heart Award
    Awarded by MrBlade
    on August 21, 2013

    vilya's Archive

    Rate your own game

    Posted by (twitter: @vilyah)
    Tuesday, May 13th, 2014 3:53 pm

    As a little experiment, now that we’ve all spent a few weeks judging other people’s entries, here’s a question for you: how would you rate your own game?

    Try to forget everything you know about your game and pretend you’re seeing it for the first time, then judge it like you would any of the other entries. If you’ve done any post-compo work, make sure you’re playing the original. Be honest. Apply the same criteria you usually apply when judging other peoples work. What do you think of it when you look through the eyes of a player instead of the creator?

    If you’re comfortable to, post the ratings you gave yourself here. It could be fun to look back on when the results come out: you’ll be able to see how much of a gap (if any!) there is between what you and your audience thought of the game.

    I’ll rate my game in a comment below.

    By the way, I can’t take credit for this idea: Jeremy Nikolai suggested it after LD 24. I just thought it was a cool idea & wanted to bring it back this time around.

    Project Tethys Post-Mortem

    Posted by (twitter: @vilyah)
    Thursday, May 8th, 2014 1:26 pm

    Project Tethys was my entry for this Ludum Dare. You can play it (and rate it!) here.

    I’ve written up a post-mortem over on my blog, for the interested among you. TL;DR – not much went wrong but plenty went right, I just need to get to know my tools better before the next compo.

    In case you’re wondering what the game’s all about, here’s what it looks like:

    That’s right: intense underwater 2D side-scrolling combat! I hope you’ll all have as much fun playing it as I did making it.

    Do you like 2D arcade-style shoot-em-ups?

    Posted by (twitter: @vilyah)
    Tuesday, April 29th, 2014 11:58 am

    If so, you might like my LD29 entry: Project Tethys. Please give it a try and let me know what you think.

    High-speed underwater shooting action!

    I reckon this game is one I’d like to take further, so I’ll probably be doing a post-compo version and any feedback I can get would be great!


    Project Tethys is done

    Posted by (twitter: @vilyah)
    Sunday, April 27th, 2014 4:44 pm

    I’ve just uploaded what will be the final version of Project Tethys. It’s a fast-paced underwater shoot-em-up inspired by such greats as Defender and Resogun. As always I had loads more ideas than I had time to implement, but I think it’s already kind of fun so this seemed like a decent place to leave it. Check it out and judge me. :-)


    Project Tethys at the halfway mark

    Posted by (twitter: @vilyah)
    Saturday, April 26th, 2014 8:29 pm

    So it’s been a long and busy, but fairly productive day. Here’s what I’ve come up with so far:

    Project Tethys

    It’s an underwater shoot-and-rescue-em-up inspired by the likes of Defender and Resogun. You control a state-of-the-art combat submarine tasked with defending an underwater research facility from an invading army. Or at least, that’s what it should be if I can finish it in time…

    The controls are arrow keys or WASD to move, left mouse button to fire.

    There’s still loads left to do, but I think it feels like the beginning of a fun game. Hopefully at least some of you will agree. :-) I wrote a blog post about it too, with a bit more info about what else I’m planning to add.

    Can’t wait to see what everyone else is coming up with… after I get some sleep!

    I’m in!

    Posted by (twitter: @vilyah)
    Wednesday, April 23rd, 2014 4:45 am

    I’m in for the compo. There’s been some great themes so far & I’m getting pretty excited about it.

    I’d like to use Unity this time around now that they have 2D support, but I’m still very much a Unity beginner. If I can’t get up to speed with it in time I’ll be falling back to writing plain ol’ JavaScript, using my basecode library (https://github.com/vilya/LudumEngine).

    Good luck everyone!

    I’m in!

    Posted by (twitter: @vilyah)
    Monday, August 19th, 2013 10:05 am

    I’m in, for my 4th attempt! I’ll be doing the competition, trying to make a WebGL game in 48 hours.

    I’ve got my own basecode library. I’m working on a renderer to go with it and probably will be right up to the deadline. If I can’t get that going in time, I’ll resort to Three.js.

    Tool-wise, it’ll be the following:

    • Graphics: Nuke, Paint.NET and my digital camera.
    • Music: GarageBand on the iPad.
    • Sound effects: Audacity.
    • Project management: pen and paper (sometimes the old tricks are still the best).

    And right now I’m really hoping the theme turns out to be “10 seconds”…

    I’m in.

    Posted by (twitter: @vilyah)
    Monday, April 22nd, 2013 11:18 am

    I’m in!

    I missed LD 25, with the best theme ever, because I was on a 22 hour flight that weekend. I swore to myself then: never again. Never again shall I miss a Ludum Dare!*

    This time around I’m planning to try something in 3D. I’ll be using three.js for graphics, Physijs for physics and my own state machine framework for the game logic. If that doesn’t work out, then I’ll be falling back to hand-coding a 2D game in HTML 5.

    As far as tools go, it’ll be some combination of these:

    And coffee. Lots and lots of coffee. Can’t wait!


    * Unless there’s like, you know, a reason or something.

    Invaders: Evolution – post-mortem

    Posted by (twitter: @vilyah)
    Tuesday, September 4th, 2012 6:16 pm

    Hey everyone,

    I’ve written up a post-mortem for my 48 hr competition entry, Invaders: Evolution. If you haven’t played the game already, you should: it’s fun. :-) Also, it’s in HTML5 so all you have to do to get playing is click that link…

    The first offensive against Earth could have gone better.

    There’s a post-compo version now too, with a few bugfixes already in & more on the way. For, you know, the fans (hi mum!). Hope y’all like it.

    Made it!

    Posted by (twitter: @vilyah)
    Sunday, August 26th, 2012 6:37 pm

    Invaders: Evolution is done! Try it out and vote for it … please? :-)

    I’m in.

    Posted by (twitter: @vilyah)
    Friday, August 17th, 2012 9:41 am

    I’m in. I’ve learnt a few lessons from LD23 & I’m hoping to do a bit better this time – maybe even (gasp!) finish in the top 50%…!

    Code: Javascript + WebGL
    Graphics: Pixelmator, Autodesk Sketchbook, Nuke
    Sound: GarageBand

    Can’t wait to see what the theme is!

    Solar Sailor Post-mortem

    Posted by (twitter: @vilyah)
    Thursday, April 26th, 2012 6:21 pm

    I’ve written up a post-mortem for my 48hr comp entry, Solar Sailor.

    Play & rate the game here:

    … and then read the post-mortem here:

    I’d also like to say a great big THANK YOU! to everyone who’s tried the game & left a comment so far. This is the first time I’ve put an entry into Ludum Dare and the community here is wonderful!

    Solar Sailor Submitted

    Posted by (twitter: @vilyah)
    Sunday, April 22nd, 2012 5:45 pm

    Ready for your playing pleasure, at long last, my first official completed Ludum Dare entry: Solar Sailor.

    You can jump straight in and play it.

    There were a bunch of extra things I would have done if I had time: better AI, more playtesting, better artwork for the planets (any artwork, actually), etc…  But I guess that’s true for all of us. Looking forward to getting comments, criticism, sleep and – most of all – a chance to play all the other amazing looking games everyone’s been posting!

    Progress update

    Posted by (twitter: @vilyah)
    Sunday, April 22nd, 2012 9:43 am

    So after a slow start I’ve got something that’s finally starting to look like a game. It isn’t one yet – you can’t win or lose and the map is randomly generated for now – but it looks like there’s a chance it’ll actually become one before the deadline expires. Whew!

    I’ve been posting details on my blog, but this is what it looks like so far:


    As you can see, it’s a bit light on artwork right now. I’m still working on the game mechanics; hopefully I’ll have time left for some drawing after that.

    All posts, images, and comments are owned by their creators.

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