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Surprising amount of fatigue this time

Posted by
Sunday, August 25th, 2013 1:14 am

Not from myself, really. I’ve been more or less going at it all weekend. But something about the 10 seconds topic – or maybe it’s just the time of year? – seems to be throwing people off this time. Not totally sure why, but there you go. I think part of the issue that’s throwing some people is that a lot of people try to avoid the obvious 10 seconds interpretation, but all the witty interpretations are really narrow and touchy to base a game around. You know, like, “Seconds, seconds… well, there’s sloppy, but…” Yeah, no, I think I’ll just rely on ten second timers.

I’m about halfway done with my entry (measured in arbitrary made-up estimations) though I haven’t even started on the audio and music. That part bugs me, and it’s a serious weak spot I have. I was messing around in Milkytracker a year ago, but I just haven’t hit it like I have programming and pixel art to produce anything of note. Oh well, I think there are some resources that qualify for LD27? I’ll use those.

I suppose this would be a bland update without a picture, so here’s a hastily cropped portion of my introductory movie thing!


Mysterious! Isn’t it? Can you tell that’s a horse? Not the blonde.

Anyway, I hope everyone’s having fun with this one and I look forward to your entries. Good luck!


Ten Second Samurai!

Posted by
Friday, August 23rd, 2013 7:22 pm

Wouldn’t that be a great name for a game? Not one I’m making, of course. I still haven’t decided what to come up with yet. But I’ve got almost 47 hours left, and I’m throwing someone’s hat into the ring. Not mine – I don’t wear hats. I’ll have to find someone with a fedora.

So I’ll be using Haxe 3.0 and the dev build of HaxeFlixel this time around. Doing my spriting work in GraphicsGale, should any need for such arise. An open source old-school sound effects generator and maybe some music will be key too, since really, I don’t think I can swing making either right now – I still have to get in some MilkyTracker experience. Oh, and general music theory while I’m at it. What’s a harmony again?

Good luck all, see you at deadline.

Quest Space completed

Posted by
Sunday, April 28th, 2013 6:01 pm

My first Ludum Dare entry ever. I had a different idea at first, but halfway through scrapped it and ended up going with a very bare-bones, on-rails RPG. Well, “RPG”. Minimal graphics, minimal interaction, minimal just about everything. Except effort. (Not sure if that comes through.)

Either way, here’s the link to my entry. Now, to go vote on everyone else’s entries…

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