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UDK – Jam entry – Yay I finished

Posted by
Monday, August 26th, 2013 5:55 pm

I am Pretty happy with the end result. It was quite the experience.

10 Second Zombies

Build is uploading, will update when it’s done.

UDK – Jam game, day two

Posted by
Sunday, August 25th, 2013 7:10 pm

Today went more smooth than yesterday, though I didn’t put as much effort in today as yesterday.

I got the first steps of my “10 seconds” theme going with the AI and introduced some player side stuff; HUD for the health and ammo, as well as reload animation and magazines that spawn and drop when the player reloads. Tomorrow will be making the level and some final testing to make sure none of the AI is too buggy.

Like yesterday, I put together a time lapse of today’s work:

UDK – Jam game

Posted by
Saturday, August 24th, 2013 10:24 pm

This is my second Ludum Dare and I feel much better about this one. I am using a lot of random assets that have been collected over the course of the last year, or so. This is also my first FPS game done with UDK, which I find somewhat amusing.

I had a few issues with the weapon placement as well as the hand rig but it only cost a couple hours to figure out.

Tomorrow I will get the AI working as well as the “10 second” theme involving them. I will also start to work on the level as well as the menu, before wrapping up the game elements on Monday.
Day One Image

If you want, I put together a time lapse video of today’s effort.


HUD, color scheme, and basic controls done!

Posted by
Friday, April 26th, 2013 10:43 pm


I have the health bar working for both taking damage and increasing health. Tomorrow I’ll work on projectiles and the ammo bar.

Also added some Kismet additions to manage turning off some, or all of the HUD.

First Ludum Dare

Posted by
Friday, April 26th, 2013 7:14 pm

Minimalism is an interesting theme. I’m not sure how I will tackle this, yet.

I will be using:

Visual Studio Express 2008

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