About VAMflax (twitter: @https://twitter.com/jamielowesdev)

Indie game developer. Maker of Chopper Mike: http://vamflax.com/ChopperMike/ChopperMikeInfo.html.

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Ludum Dare 28
 
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VAMflax's Archive

I would like to present to you the world’s first “athletics rock simulator game”, VAMflax Rock And Field™. Completely free, and available for PC and Mac now, download at vamflax.com.
I made it in a 24 hour period, using Unity. A practice run for the upcoming LD!  😀
Think of it as an homage to Konami’s legendary Track & Field fused with the hot new Rock Simulation genre.
Rock And Field features three time attack modes: 10,000, 100,000, and the gruelling 1,000,000 mode. So, whether you’ve got a minute or an hour to spare, you’ve always got the time to improve your best times!
As you can see in figure 1 below, it also features high end graphics including soft shadows, image-based lighting, and some excessive post-processing.
Figure 1. A rock, in a field.
I also have Super Something Squad™ in development. A mission-based vehicle-playground type of game that builds on VAMflax’s first release, Chopper Mike. In addition to this, my 11-year-old son is developing his first game, Spacial Invadeners, due out later this year. All this can be seen and played to various degrees at vamflax.com.
Enjoy!! 😀

Done!!

Sunday, December 15th, 2013 5:23 pm

You Only Get One.. Slot! is complete! I got to spend a whole weekend writing a brand new game.. That’s so cool  😀

I’m pretty happy with it too! I’m liking these modular 3D abstract worlds. I could put some time into developing this one further.

My entry is here: link
In case that doesn’t work, the DropBox link is here: link
And the source is here: link

Enjoy!! 😀

Final screenshot:

Click image for full resolution, (looks cooler!)..

The music is a very tight loop. But.. I made it on my phone, so that’s fully okay! I used NanoLoop, which is excellent! 😀

Learned a few things in Unity over the weekend too. So that’s cool!  😀

All in all, I love Ludum Dare!  ;D

Day One Screenshot and Video

Saturday, December 14th, 2013 5:39 pm

Here’s a screenshot for convenience. Click picture for video..

The glass box holds a feather powerup, which cancels your current weapon or powerup.. because….. you only get one slot!!  😀

The cubes are actually very scary monsters… (imagination may be required here…).


I‘m going to play some CoD now, to recharge!!  😀

End of Day One!!

Saturday, December 14th, 2013 5:02 pm

I have the core of the theme in!! You can only hold one item at a time.. mind blowing, huh?

Video here: VAMflax LD48 28 YOGO

I am underway…!! :D

Saturday, December 14th, 2013 5:12 am

 

 

So, I have settled on You Only Get One.. Slot!! 1 powerup/weapon/key at a time. Locked door? Pick up a key, but you have to put down the hammer!!

postandexit

Morning!!

Saturday, December 14th, 2013 2:56 am

Theme was announced 2am here, so I set some stuff up and went to bed. It’s now nearly 10am and… I’m still not sure what the game will be!!

I think it might involve… planes! Or it might not…

Oh well… I can always set up the UI… I’ll probably need a score or something..!  😀

VAMflax is in!!!

Friday, December 13th, 2013 4:42 pm

Yo yo yo!!

This’ll be my second full LD, I messed up last time. Got the dates wrong and tried to cram a game around a normal weekend…

Anyway, this weekend is reserved and I’m hyped!!

I will be using:

Unity (C#, NGUI, Marmoset and Colorful shaders), Photoshop, Blender, sfxr, Nanoloop, Garageband, Goldwave, and maybe the Korg iPad app 😀

Will post back when underway!! 😀

Running out of time…

Monday, August 26th, 2013 5:25 am

Well, given that I got the weekends messed up, (I thought LD was on next week!), I’m happy with the experimental aspect of what I’ve made.

I’m not happy enough with it to submit as a Jam entry though. Not enough of the framework is in place to call it a game, or even a worthwhile experience.

But! It has seeded something in my brain, and I will continue to develop it and see if something comes of it.

And with that, I shall go for a nice pub lunch and a walk in the sun  😀

 

See you around!

Jam – Part 2

Sunday, August 25th, 2013 6:40 am

To be honest, I don’t think I’m going to score very highly on the theme. But that’s only because I haven’t had any good ideas..

And, it’s not really a ‘game’ either.. so a bit of a poor show all round..

 

However, I’m at least 30% sure of making something vaguely entertaining… I’m calling it ‘Schmetails’ and it all works  around hunting for clues. I’ve just got to decide what the clues are, and what they lead to… But there are definitely going to be clues.

 

It looks like this right now…

 

 

I probably spent a bit too long on the glowing cube. It doesn’t actually do anything..

I think a beer may be in order..

I’m Jammin’!!!

Friday, August 23rd, 2013 2:29 pm

Time didn’t work out for the 48hr, so I’m dropping down to the Jam.

Been flexing in Unity tonight, this may be the style I go for, whatever the theme. Cut-out, shadow-casting,  flat-plane characters in a lo-fi, story-driven something something…

I AM EXCITE!!! 😀

 

P.S. I found a pretty cool free texture resource here: http://seamless-pixels.blogspot.co.uk/

And remember, google fonts are pretty rad too!

LD27… I’m in!!

Friday, August 2nd, 2013 3:31 pm

I’ve had a break, but I’m mentally ready for this!

I’ll be using Unity to put together an arcade game, bent to fit the theme.

Expect silliness and rad controls!!

 

Can’t wait. I am excite!!! 😀

MatterSplatter – Post Mortem

Tuesday, August 28th, 2012 4:01 pm

MatterSplatter: Play in browser here: LINKY-LINK

 

This is my first LD, and I’ve loved it from start to finish. The build up, the frantic two days of cobbling something together, then the playing and rating. This community is brilliant.

So then, I guess we start with…

 

What Went Right

While it was my first LD, I do make games as a day job, so I knew not to try to put too many features into the game and end up with a bunch of half finished junk. No, my junk is as intended! I pretty much got all I wanted to in the game, and the bits I left out made room for a bit of polish. All in all I got a playable, sort of fully featured game done between 6am Saturday and 9pm Sunday, and got a walk round the park with the GF and a couple of pints down the pub on Sunday afternoon before the final push…!! Pacing was spot on!!  :)

I am way proud of the music. The sfx are amusing, but sfxr does that by its nature, so I can’t really take credit for that. But the music was laid down note for note in Garageband. Death music is cinema epic, IMO!  :)

Environment. I’ve been doing some development in Unity so I knew it would do for a platform, but in the whole 48 hours the game didn’t crash once. If a script hits an exception it just drops out and the game keeps running. It’s brilliant.

Controls. I wanted to make an semi-hardcore arcade game that played using keys in a browser. That I did!

Bizarro. When someone leaves the comment: “Sex and defecation: precisely what I want from my games. We only took 31.231 seconds to inseminate the queen. Beat that!  The music is really nice, and the game itself is hilarious XD”, you know you’ve done something out of the ordinary!

 

What Went Wrong

Well, I concentrated on gameplay and sound, leaving the graphics functional at best… Which really doesn’t leave much for screen shots. I was worried whether anyone would actually play the thing, but such is the rad votes/cool system, that’s not been a problem!

I’ve watched family and friends play the game… it’s waaay too hard! The positive being that I’ll take this lesson into future games.

Experimentalism. Seeing the super-badassedness of other entries, I’m kind of down on the base game I came up with: move and shoot – yay! Next time I think I’ll gamble on total commitment to experimental gameplay.

Timelapse video – I forgot to restart it on the second day… Oops!!

 

Closing…

The game does a few cool things in Unity though, (a core object to store persistent state, cheap shadows that follow an object, spawning prefabs, collisions that respect layers, floating physics). So ask any questions you want, probably best to ask at VAMflax@gmail.com as I might not be monitoring this site regularly after voting is done.

I think the 48 hour challenge will be a once a year event for me as it’s pretty disruptive. But I do fancy the Jam, as I could get a few friends over and it be a bit more laid back, (not that it was entirely un-laid back this time!).

Next up is to bring out my current game, Chopper Mike. I’m going to do iOS and Android versions. Check progress at VAMflax.com!

 

To the dudes who organise this… you rule! And to the dudes who participate… you doubley rule!!

High fives all round!!!   XD

You know what would be good…?

Tuesday, August 28th, 2012 1:11 pm

A filter on the games list, so you can set which platform you’re on. Currently fishing for web or windows… Gaaaarrrrrggghhh!!!

Timelapse…

Sunday, August 26th, 2012 1:45 pm

Watching your own timelapse is good fun…!!

Need to edit it before uploading, as there are lots of long pauses, for dinner, etc…

What a weekend…!  😀

MatterSplatter – Submitted…!!!

Sunday, August 26th, 2012 1:20 pm

PLAY: MatterSplatter

 

I’ll write it up next week…

Way tired now.

But it has been fantastic. The whole community have been AWESOME!!! You lot are the best.

Take it easy, and good luck…!

Game nearly “complete”…!!

Sunday, August 26th, 2012 4:50 am

Added a play timer, and an insemination timer, complete with rankings for speedy/reasonable and slow inseminations…

The Queens really do stack up with shit when you get them cornered…

 

PLAY: http://dl.dropbox.com/u/21495867/LD24/Sunday12pm/WebPlayer/WebPlayer.html

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