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POTATOSAURUS SCREENSHOT

Posted by
Saturday, April 27th, 2013 1:33 pm

screenFirst screenshot of the minimalist potatosaurus.

 

DESKTOP pic

Posted by
Saturday, April 27th, 2013 11:12 am

this my my desktop this noon.

ludumdaring between work hours.

obligatory um num pic

Posted by
Saturday, April 27th, 2013 12:51 am

WP_001141banana + yoghurt  + cereals +  cane sugar

first bit

Posted by
Saturday, April 27th, 2013 12:27 am

minimalism /ˈmɪnɪməlɪzəm/
N
the act of eating small things.

From the Kaiju dictionary, under the Potatosaurus subpart

LD25 over real fail

Posted by
Sunday, December 16th, 2012 11:16 am

04

I gave up. Not enough confident on my ideas to continue. Plus running into browser compatibility problems. I’m too new to javascript & generally speaking programming to understand and find a solution.

Anyway the prototype is 54kB so you can try it here It will load quickly and seems to run fine under chrome, but not firefox.

there is timelapse of day 1 & 2:


Timelapse Day 1 31kB

Posted by
Saturday, December 15th, 2012 2:06 pm

03

http://www.youtube.com/watch?v=8G-zNHnrmuU

Game is 31kB now, I’m cleaning my noob javascript code tonight.

Hope to release a stable beta tomorow on the morning.

You can now steal but that’s not a game yet.

Goin to party now.

now the game is 18kB a bit less than 5 hours of work

Posted by
Saturday, December 15th, 2012 8:00 am

02Here is where I am so far got the main engine, clouds floatin’ let’s add some people.

In my future game, you will have to find a way to fight against your will of robbery , crime, fight, drugs… let’s add all that.

here is the first step

Posted by
Saturday, December 15th, 2012 3:37 am

01

 

That’s where I am right now, still far from what I have in my mind. I want to make a game where can’t control your impulses of being a villain. You will have to deal with that.

It’s in javascript, with hardcoded sprites, 96x96px low res. Music n sounds will be hardcoded too and might use timbre.js to vibrate.

 

TTPKM -Post Mortem-

Posted by
Thursday, April 26th, 2012 2:36 am

Post mortem time: ( As you will see English is not my native language, I can add that I’m French, there is probably a lot of syntax error in this :) )

Theme reaction:

I always try to anticipate the theme before knowing it, it’s stronger than me. From the themes proposed in round 5 I knew I wanted to do something “rpg”.

Bim! Tiny world!

First thing came to my mind, I have strong memories of Zelda -The Wind Waker- Especially how the island looked so small when you were far from them and then when you were on it there was ton of things to do! I don’t do 3d, so I went for an old school rpg aiming to have a small island with a ton of things to do, so the idea was at this moment to have a rich life and diversity on the smallest island possible.

First steps, graphics:

I started to draw 10x10px tiles and went into this:

I found that was cute but I I thought that a lot of people, since the theme is “tiny world”, will do small resolution worlds so I wanted something a little different.

I opened my island inside inkscape, set the grid to 1px and start to redraw everything adding some angles and went into this:

I loved the render, I knew that Processing open svg files, big plus I can scale them easily and make the island slowly scale down, that give me some ideas for a story :)

I realised at this time that half a day was spent on gfx, redrawing them under inkscape cost me a lot of time ! I knew that I will not have the time to do characters animation for example so I started to draw waves for the water and makes them moves thru sine movement to turn the visual more “alive”. Then I draw all the character I wanted for my game hoping to have finished the gfx and start coding for real :) I used the same process to draw them, then I added a small shadow to make them more visible on the map since I used the same 10 colors for drawing them.

hero, mother, princess, king, wise, bad tiny pirate knows magic

Coding:

Then I started coding, everything went well quickly but I was a little bit worried of all the other works I had to do this weekend that I wasn’t doing because I decided at the last time to do LD#23. To avoid stress and keep focusing I worked with this patern all saturday afternoon:

1h00 of coding – 0h30 of making music-sound effect – 0h30 on graphic polishing – 1h00 of codi….

Spend the time before sleeping thinking about a stupid story, I went into something big I will not detail here since I didn’t had the time to implement in the final game.

Sunday afternoon, I knew that I saw to big had to make a choice, I knew the game I will upload will not be finished. Had to make choices, I don’t like uploading something that looks unfinished, so I programmed a quick combat system and wrote an anticipated end.

Now I’d like to thanks all people who commented my game, it really warm my heart and makes me want to continue this project!

Play it here if you didn’t :http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=4651

the end

Posted by
Sunday, April 22nd, 2012 9:32 am

I absolutly have to work on other things before tomorow.

that’s the end for the competition for me, play “THE TINY PIRATE KNOWS MAGIC” here (http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=4651) tiny sailors!

it’s short, unfinished, but made with love :)

 

TTPKM intro

Posted by
Sunday, April 22nd, 2012 3:03 am

first video, I”m moving slowly but surely :)

My video capture software is laggy, everything is running smoothly as a wave on a pirate boat.

THE TINY PIRATE KNOWS MAGIC

Posted by
Saturday, April 21st, 2012 12:17 pm

Guess what magic power he has ?

Time to go to bed left to do for tomorow= storywriting / fighting system / incorporating audio

first ingame render

Posted by
Saturday, April 21st, 2012 6:28 am

When I do the title gfx before coding gameplay, it’s usually a bad sign :)

Ingame render this time, it’s coded in processing, gfx are vecto.

I’m aiming something rpg, there will be a princess to save eventually

guess who’s the bad guy

Posted by
Saturday, April 21st, 2012 4:53 am

On my tiny world there’s is something like 0.5 people per tile square

frist pots

Posted by
Saturday, April 21st, 2012 1:37 am

To much work to do for this week end but nevermind, I choose LD48

 

tinyworld for my LD48, gfx done at 50%, music done at 80%, now start coding :)

little question

Posted by
Thursday, August 25th, 2011 2:55 am

Is it allowed to update during voting ?

I have a little perfomance update to do, as well as a missing key!

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