About UndergroundPixel (twitter: @twitter.com/undergroundpixl)


Ludum Dare 33
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Underground Pixel is in!

Wednesday, August 21st, 2013 4:03 pm

Joining LD for the 4th time in a row! You can follow the progress via our Twitter (we’re @undergroundpixl!). Linking Underground Pixel’s previous entries below, so you’ll have something to play while you’re waiting for the next one! And all of these are available for sale in FGL’s game shop on the cheap, if you’re interested. :)

Beast Feast: http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&uid=7580

Holly Jolly Pyromaniac: http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=7580

Colossal Clean-Up: http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=7580

Holly Jolly Pyromaniac: A Ludum Dare Postmortem

Monday, December 17th, 2012 7:57 pm

What to say about Ludum Dare Jam…

Well, I could say that the competition was fun. That is as exciting. That it was a great opportunity to meet new people and to build stronger bonds with the ones I already know. This is all true.

Ludum Dare 25 was amazing. My team made a little game called Holly Jolly Pyromaniac and I’m absolutely in love with it. (Of course, I guess I am a little biased.) It boasts retro pixel art, catchy chiptune tracks, and shockingly addictive gameplay (and a maniacal santa, frantic elves, and GOATS). And before I go any further, I’ll ask you to play a round or two so you can take my word on this. And put in some ratings too. We’d really appreciate that. http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=7580

The development process was frantic, but I loved every second of it. It took about two hours to come up with our gameplay concept. It would be about a Santa Claus who is pure evil and wants to bomb every house he visits. Of course we eventually decided we’d be bombing elves, rather than kids, so that nobody is offended.

The ideas just kept on coming throughout the entire 72 hours. New houses, panicking elves, snowmen, pine trees, GOATS, reindeer, Rudolph, and so much more. It was great letting everybody get their say in and making a game we all enjoy. And thanks to a little Skype group chat Icreated (with over 20 amazing developers in it) we were also able to get input from other competitors while helping them improve their own games along the way.

In the end, I couldn’t be happier with our game. There were hardly any instances of “man, I wish we had time to add that.” We’ve been getting a lot of good feedback from players, so we’re also happy with the community’s response as well.

I’ll leave you with this. Next time you’re considering Ludum Dare (or the jam, which is what we did), don’t consider it. Just do it. The days spent creating these games will never be forgotten. They’re fun, frantic, and exciting. Everybody should participate at least once. I promise, you won’t regret it.

P.S. Here are some devlogs from our artist. They showcase him at his best: drawing!



P.P.S. In case you haven’t played the game yet, and you still need further convincing, here’s a screenshot. :)


Holly Jolly Pyromaniac: Status Update #2

Saturday, December 15th, 2012 4:52 pm

Well I’m back again to show you what we’ve been up to since the last status update. Less than five hours of sleep for me so far, but still going strong for Underground Pixel’s sake. Added the sleigh, reindeer, houses, and more. Really coming along now!

For those of you who don’t know, Santa is the villain here. He’s sick and tired of working hard all year and never getting a single thank you note in return. So this year, he’ll deliver the presents again. But this time, there are explosives inside! Like the title suggests, Santa is a holly jolly pyromaniac. Just make sure you hit every house! Miss three and you’ll meet a bitter end!

(follow us on twitter for more updates: https://twitter.com/UndergroundPixl)

Screenshot (zoom 2x for best image quality):

Holly Jolly Pyromaniac: Status Update 1

Saturday, December 15th, 2012 2:51 am

4:45 AM. Time for our first blog post.

First programmer bailed after two hours. Found another one almost immediately. So Underground Pixel’s jam team now consists of four people for this project: Kevin Drew (I’m first!), Johan Vinet (Frenchie), Gabriel Jean (Canadian), and Harrison Kalman (punching bag).

Game is dubbed Holly Jolly Pyromaniac. Santa is tired of never getting thank you notes for all the presents. So now he’s dropping presents once again, but this time, they’re bombs. Time for revenge says Old Saint Nick. Thoughts?

First mockup:


Second mockup:


Well now that the jam has been over for 72 minutes, it’s probably a good time for me to write my first blog post for the event. :)

My team and I created an arcade game called Beast Feast. It’s hip, happening, and all around groovy. It’s got retro pixel art, jamming chiptunes, and is very, very fun. You blow up monsters with egg bombs and eat the meat that they drop to evolve. Reach 50 on your food counter to win! Just don’t get caught up in your own bomb blast and don’t run into enemies or else you’ll lose 5 food! Try to beat the game in the lowest time possible and HAVE FUN!!




A Ducky’s Tale: Update

Tuesday, December 20th, 2011 11:59 am

Well we didn’t make the deadline for the Jam, but we’re committed to finishing the project regardless. We just rushed into this thing too quickly and got in over our heads. The physics for our original idea were too complicated and everything just fell in. Here’s our latest mockup, programming starts tomorrow. If you’re interested in following our progress, check out @undergroundpixl on Twitter. We mainly focus on iOS development, but plan on participating in Ludum Dare Jams into the foreseeable future!

Underground Pixel needs help!

Saturday, December 17th, 2011 7:12 pm

Well we have all the art we need for programming and almost all of it period. However, our coder got caught up in other priorities and bailed. :/

If you or someone you know would be interested in helping us out, there’s still 48 hours left in the Jam and this game we’ve been creating is very simple but fun. We think the graphics are pretty good too. If interested, email undergroundpixel@gmail.com.

Thanks guys, and here’s our latest mockup!

Underground Pixel: A Ducky’s Tale: Update 3

Saturday, December 17th, 2011 1:49 pm

Well let’s just say I’m relieved to be writing this post at all.

Our original sidescroller idea got smashed into little pieces due to the complicated physics. We couldn’t get it right in our limited time period. Now we’re working on a new idea based around the original. You move left and right to collect and avoid raindrop auras, plus pick up coins for bonus points.

Underground Pixel: A Ducky’s Tale: Update #2

Saturday, December 17th, 2011 3:06 am

Here we go again,

Okay, so we’ve just started programming A Ducky’s Tale 8 hours into the Jam. We have a decent amount of the art and music done and should have a build within hours. I’m pretty excited to play it. We named the suicidal duck Jared. It is the perfect name.

Producer: almost dead

Composer: asleep

Artist: drunk (heh)

Programmer: programming

A Ducky’s Tale

Saturday, December 17th, 2011 1:44 am

Well this is my first blog post, let’s hope for everyone’s sake that I don’t massively screw it up. :)

So basically you play as an adorable rubber ducky. Unfortunately, this one suffers with severe depression because he is the only rubber ducky who is actually alive. He takes a trip down a water slide and collects auras along the way. Positive is good, negative is bad. Get too depressed and you’ll commit suicide. Collect coins along the way to boost your score.

We’re coding it in Flash and drawing it in Photoshop.

What do you guys think of our main character? 😀

Also, be sure to follow on Twitter @undergroundpixl and please grab our retro iOS game, Holiday Havoc, free today only for the Appvent Calendar!

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