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Ludum Dare 35
Ludum Dare 34
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I am in…

Posted by
Friday, April 21st, 2017 3:56 pm

I am using will be using Unity, and Inkscape/Photoshop, bxfr, Audacity, probably Otomata (earslap.com) maybe Blender (not sure if 2d or 3d is my route)

I really am excited about this one, since I have been doing prework – making sure everything is ready to go so at 9pm, I can hit the ground running. :)  I never have done well with sound, but been practicing with music generation and sound in test games. I thinks I am ready to make sure I add some this time!  Got the website ready to take in the new code when I have a prototype, so I am really doing well on my prep.

Still not sure how much sleep I will schedule, I want to see how long I can work, but as I get older, I know I am NOT my best on just a few hours of sleep. LOL

Uncle Chris


LD #35 – Uncle in the Attic is In

Posted by
Tuesday, April 12th, 2016 7:09 am

After fixing a scheduling issue, I will be entering the compo – and hope to have an awesome time as I have the last two events I entered.  I have been learning as much as I can since last time, playing and going through tutorials online just to learn HOW to make things happen as I want them to.

Pre launch testing has been complete, except for Version Control – still working on getting that set up but will be done by Friday evening – ESPECIALLY after losing my entire scene during the last LD near the end and having to recreate from memory. :(

I will use Inkscape/Photoshop/Illustrator for art.

Unity 5.4 as my engine

Sound has to be a key component this game – last two games suffered for not having – Bxfr & Audacity probably.  I had even recorded some sounds for last game, but sadly didn’t get them in and would have probably pushed me up through the 100 on humor (108 last LD).

Oh, and can’t forget the thing that is most important – Red Bull, Red Bull and some Toro Rojo just in case – for energy! 😀

Bring on the theme!


Day of the DustBunny

Posted by
Saturday, December 12th, 2015 9:13 pm

Mabel has had a make over, and I have been getting things tuned.

A few more housekeeping things (loose and win screen updates), then I can have auto level design and Mabel will clean up! 😀  Feeling really good about this Ludum Dare (and only four hours of sleep to boot!) 😀

Uncle Chris



Prototype – Dawn of the Dust Bunny

Posted by
Saturday, December 12th, 2015 3:58 am


You are a dust bunny and are attempting to grow big enough to escape.  This will incorporate both two button & growing.  You are able to become DUST DEVIL and rise up, or PAUSE in place.  Mabel is always moving and she will have a duster of some sort.  As you roll over dust, you will pick them up and grow, eventually being big enough to escape the room. :)

I need to get some sleep, but feel really good about getting stuff accomplished over the weekend to clear it up a bit.

Uncle Chris

LD #34 – So in!

Posted by
Monday, December 7th, 2015 1:07 pm

I will be entering the compo – and hope to have an awesome time. I have been learning as much as I can since last time, fine tuning my comp entry.  My game last time finished and it was a fun ride and I learned sooo much.

I have cleared the weekend of social obligations, and the kids in the house will be away all weekend! I tested my development computer – we are go for launch!

I will use Inkscape/Photoshop/Illustrator for art (been practicing the last few months with this and some amazing tuts online).

Unity 5 as my engine

Just not sure on sound (barely got any in last game) Bxfr & Audacity probably.

Oh, and most important – Red Bull, Red Bull and some Toro Rojo just in case – for energy! 😀

Bring on the theme!


Working on it

Posted by
Sunday, August 23rd, 2015 11:06 am

I am psyched.  I have all the pieces, and a little graphics update.   Today need to stitch them together.  under 9 hours… eek. :)


Here is screen shot of Sparks ‘N the Knight



I am in! :)

Posted by
Thursday, August 20th, 2015 8:58 am

Second time in, and now feel I understand my tools MUCH better this time around.  I am still working on my game from Ludum Dare 31, but learned a lot since last year. 😀

Engines/Frameworks: Unity 5.0

Graphics: Inkscape, Photoshop


I am actually doing it

Posted by
Friday, December 5th, 2014 8:44 pm

Engine: Unity

Graphics: Inkscape/Photoshop

Audio: Not sure yet. :)


I think I have an idea, starting to prototype and then to bed.  Graphics on a fresh mind, since Photoshop/Inkscape and I battle often and I rarely get to win.


I am in – I think – therefore I am. :)

Posted by
Thursday, December 4th, 2014 1:17 pm

I think I am going to attempt this – :)

Been tinkering with a game in Unity for awhile now and have learned a lot, soo let’s see how this plays out.

Nanowrimo got me to complete two first draft novels, so I hope this helps me to get a game FINISHED. :)




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