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Heavy Download Award - 500MB+ Category
Awarded by DesignerNap
on December 8, 2014

tyty5949's Archive

Alternating failure and success?

Posted by
Sunday, December 13th, 2015 8:33 pm

First LD – Success

Second LD – Failure

Third LD – Success

This LD  – Failure

So the premise of my game was to successfully manager, or grow, a business. It was a simple design with only 4 tabs. The problem arose when I realized about 5 hours ago that all I had worked on was the UI. While the individual buttons and sliders has functionality, they affect nothing but move the numbers around. The goal was to implement an economy but now that I look at it, I would’ve probably needed all day today to do that.


Because I started with no engine, all of the ui elements had to written in Java along with the rendering code for them. So next time I will try to get away from the gui style gameplay and try to either a scroller or top down game that requires a lot less base engine and backend functionality.

Standard “I’m in” post

Posted by
Wednesday, December 9th, 2015 11:33 pm

// Standard stuff goes here

for (int i = 0; i < ; i++) System.out.println(“I\’m in!”);

Now seriously, I’m in for my 3rd Ludum Dare! I haven’t done any competitions since last year at this time but instead been working on a solo game. I feel like my skills have improved not only in coding but in game design overall. I’m hoping for my best LD yet!

Language: Java

Libraries: LWJGL 3 (No engine, writing backend the first night)

IDE: Intellij (I like the way it integrates with git)

Graphics: Photoshop

Audio: FakeMusicGenerator

I finished, even after sitting around for 4 hours this morning.

Posted by
Sunday, December 7th, 2014 7:39 pm

I did it folks. I was able to complete my second Ludum Dare. I took a weird approach to the theme and used an actual screen as my one screen. A virtual cell phone. You play the actual game on it while waiting for your friend to come and pick you up (he never does).

Play it here: http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=29117

screencap1 screencap2

I’m in for 31!

Posted by
Wednesday, December 3rd, 2014 7:44 am

This will be my 3rd ‘attempt’ at the Ludum Dare. My first ever one was LD28 and it worked out. Then LD29 rolled around and I was unable to finish a game. So hopefully this time I can actually finish a game. I will be going to the Baylor vs. Kansas State game on Saturday night. I will be taking a computer to work on it in the car during the drive from Dallas to Waco. I hope I will be able to get something out. I am one of the weirdos who starts from a totally empty project and codes everything in.

Language: Java

Libraries: LWJGL, SlickUtil

IDE: Eclipse

Graphics: Pickle, Gimp

Audio: FakeMusicGenerator


My computer getting into the Christmas spirit:


In for my second!

Posted by
Tuesday, April 22nd, 2014 5:08 pm

I’m in for my second Ludum dare with my first not going so bad. Pretty crappy game but I hope I have improved.

I will write it all in java using LWJGL for the graphics and window. I will also be using Pickle Editor for the pixel art (because that is all I can do) and Tiled for making worlds. My IDE will be IntelliJ Community mainly because I like the way it integrates with git. I will also be using FamiTracker to make some ChipTunes for what ever game I make.

What I’m using: IntelliJ, Java, LWJGL, Pickle Editor, Tiled, and FamiTracker.

Here’s my FIRST LD submission!

Posted by
Sunday, December 15th, 2013 6:40 pm

I think it turned out real nice for this being my first evey LD. I really am a game dev noob. But I’m more or less satisfied with my submission. I do like the story though.


Here ya go – http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=29117

I’m new and I’m IN!

Posted by
Tuesday, December 10th, 2013 7:43 pm

This is my first time competing in the LudumDare and first formal competition for that matter. It’s not really into the graphical stuff I more of like the code of  program. To make the game I’m going to make a Java Applet. I chose Java because it is the only language where I know about graphics. I chose to make an Applet so it will be easy for the judges to view.

ENGINE: I’m not going to be using an engine. I’m one of those people who have to start from complete scratch or not start at all. I have written many games and sort of intertwine the engine components into it.

IMAGE EDITORS: I will be using Pickle and Gimp for the majority of the image editing

SOUND/MUSIC: I will be using Bfxr for sound effects and Musagi for music

Lets see how this goes…

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