About Tyler

Entries

 
Ludum Dare 24
 
MiniLD #30
 
October Challenge 2010 - More
 
Ludum Dare 18
 
MiniLD #20
 
Ludum Dare 17

Tyler's Trophies

The Award of excellency in Foolproof Concepts
Awarded by moltanem2000
on August 20, 2010

Tyler's Archive

Gameplay Video- With Evolution!

Posted by
Sunday, August 26th, 2012 10:18 am

 

 

Hungry like the wolf!

Posted by
Sunday, August 26th, 2012 7:10 am

Finally! I now have basic AI on the creatures, they now search for food, eat, and even kill! Next is threat detection and then… mating!
Right now, level 1 creatures simply forage on tiles they can find vegetation. Level 2 and above will hunt for the next lowest tier, and will eat them until they are full or the creature is dead. I will have to do some balancing later to ensure they aren’t constantly looking for food, but for now, I will focus on the other behaviour states.

Toolbar, creatures, and more!

Posted by
Sunday, August 26th, 2012 3:26 am

Well, I’ve gotten the majority of the toolbar in place. The 7 main actions are all working. These include adding creatures, lowering or raising ground, changing the temperature, and adding/removing water. The two on the right let you turn on heatmaps for either water amount or temperature. The next (and last) major item is to add the creatures, give them AI, and then I can starting tweaking all the levels. I’ve included some screens of the progress.

Heatmaps, Biomes, and other things

Posted by
Saturday, August 25th, 2012 8:35 pm

Well, I definitely spent a long time getting the world generation working. It’s currently using three layers- height, temperature, and water. Included in the screenshots are two examples with the temp on and off. I have yet to put in a visualizer for the water, but I plan on doing it at some point.

The next major step is to get the creatures and plants in the game. This should take some time, and could take me until the entry time tomorrow. If I don’t have a working game by the compo deadline, I will submit to the jam instead.

The game is a bit laggy when the erosion updates occur, so I am considering doing multi-threading, but I don’t have much experience with threads. That might have to wait til after the jam.

 

Populous + Spore + Falling Sand

Posted by
Friday, August 24th, 2012 11:32 pm

Did the title get your attention? Good!
The three major influences for my LD24 are Populous, Spore, and Falling Sand games. I am doing a top-down game where you must pour materials in the right situations to allow for a specific create to evolve. Is it out of scope for a game jam? Most definitely! Will that stop me? Probably not!

Here’s a screenshot of the terrain. It’s “3d” in the sense that it has a height. My textures are placeholders atm, but I expect to get them to be a nice pixely quality in the near future.

Up next- creature AI!

 

Been waiting a long time for this…

Posted by
Friday, August 24th, 2012 6:13 pm

I’ve wanted to do evolution since the first jam I got involved in, so I am REALLY excited for this LD. I didn’t even consider the possibility of it winning considering its history, so I’m not prepared at all for it. I have a few ideas that are completely out of scope, but whatever…
time to make an awesome game!

Using LOVE2d for LD

Posted by
Friday, August 24th, 2012 3:23 am

I am doing this Ludum Dare simply to compare to the first LD I did in 2010, to get a feeling of how well I’ve progressed over the years. Due to this fact, I will be using LOVE2D, the same engine I started with 2 years ago. I’ve spent the last day or so putting together an engine using some third party libraries and a basic gamestate. I’ve attached it below.

I’ve added quite a bit, including parts of the hump library, Love Frames, TLfres, and of course, the AnAl library.
The one thing I would like to do tomorrow before the jam starts is create some basic assets for the game. Art is usually the element that slows me down the most, so if I can get some basic particle emitters, sprite sheets and other elements out of the way now, it would really help me put on the polish during the 48. Since this is my first solo adventure since 2010, I also plan on doing a stream of my work, most likely using Ustream or another like-product.

Engine- http://dl.dropbox.com/u/16544039/BaseEngine.zip

 

Oh, and the themes I want the most?
Tunnels or Colony.

First time soloing since LD17

Posted by
Monday, August 20th, 2012 4:44 pm

This will be my first LD going completely solo since the Islands themed jam back in 2010.
I’ll most likely be using LOVE2d, but may decide to try Unity or Flashpunk, depending on the theme.

An update- Art!

Posted by
Sunday, November 6th, 2011 4:08 am

The artist on my team came today and helped with the art for the game, so now I have something interesting to show! Here’s a few screens of the game-

Progress!

Posted by
Saturday, November 5th, 2011 3:45 am

So, I took way longer to start then usual (6 hours in), but I have a good, simple idea. My artist isn’t joining until tomorrow, so for now I only have programmer art.

 

I am developing an iPad game using the Corona SDK. The game will be a casual puzzle game. I can’t talk a lot about the mechanics yet, but it should be very easy to implement.

 

Here’s a screenshot of a Level Menu!

The theme of the Mini-LD #30 is: Adaptation

Posted by
Friday, November 4th, 2011 6:03 pm

Adaptation is the theme. Good luck!

If you want to join our Google+ Hangout, please add me here!
https://plus.google.com/113083902335221572750

Introducing the Mini-LD #30 (Togetherness!)

Posted by
Friday, October 28th, 2011 9:39 pm

The Mini-LD #30 will be taking place on November 4th-6th. It will start at 6PM PST.

The theme is: Adaptation!

If you want to join our Google+ Hangout, please add me here!
https://plus.google.com/113083902335221572750

We are also hosting a local game jam here in Phoenix on that weekend. I plan on setting up a live stream of the room as we work.

We would love to see some other communities group up and join us!

In fact, that is the “secondary theme“! Anyone who can, please join this jam with other groups in a community. If you are not in an area with neighbors, set up a Google Hangout! The best part of game jamming is working with a group of fun individuals, so don’t rob yourself of that enjoyment.

Even if you are being a “Lone-Wolf”, join a pack!

If you have any tips or suggestions, or would like to offer help set up an online hangout (Skype, G+, etc), please comment on this to let me know. See you guys on the 4th!

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Halfway done moving, gonna start jam brainstorming

Posted by
Friday, August 19th, 2011 8:32 pm

I’ve been moving all day, and will probably be continuing for the next few hours. Hopefully it will give me time to formulate a project idea. I really like the theme this time, and I’m looking forward to the 100+ Escape the Room games that come from this :)

Moving Day!

Posted by
Tuesday, August 16th, 2011 1:07 pm

I will be moving out of my current apartment into a new house on Friday, so my in-ness relies on whether we can be moved in and running by Friday evening. I will most likely be lacking on the internet over the week, which should add an additional challenge.

I will be using either Love2d, Unity, Flashpunk, or binary.

You put your left foot in…

Posted by
Wednesday, April 27th, 2011 3:54 am

I will be very busy this weekend. However, I am confident that I have built up enough of a game framework in previous LDs to at least compete in the Jam category. On the 30th, myself and a few other regular LD’ers will be spectating/speaking at a local TEDx event. With that said, I will be able to commit at least some of my Sunday, and possibly Monday for a Jam entry. Best of luck to everyone!

November ’11 Mini-LD

Posted by
Tuesday, February 15th, 2011 7:47 pm

I would like to reserve a Mini-LD in November. I added myself to the wiki, but I know its currently being mutilated by those nasty spam-bots. It was empty on the wiki, but I wanted to post here to ensure I get it. I am hosting a local Phoenix game jam in November, and would like to spread that love into the LD community.

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