Ludum Dare 26
Ludum Dare 23
Was fun, first time I entered Ludum Dare.
Check out my game Fracuum here.
I used to make flash games really rapidly as a hobby but slowed down a lot recently when I started focusing on a bigger project, but now that that’s done I want to get back into it and spend some more time on smaller stuff, but was really demotivated lately, so this whole event really helped out with that.
So I just made the first thing that came to mind.
Here’s a SWF history of the development (mostly on newgrounds until the resultion got messed up and I moved it to my own server)
Tiny worlds? Oh hey, could do something fractal, press up/down to zoom in and out [link]
Now with a player and colors but no collision yet [link]
Basic, buggy collision [link]
Redid coloring, thanks to Kyle Pulver for some tips [link]
Basic level design test [link]
went home to compose some music
Full level design [link]
== end of day 1 ==
Title screen [link]
(lots of early day 2 builds were just bugfixes and performance stuff)
Basic collectables [link]
Basic enemies [link]
No history past that point since that’s when I moved the file to my own server
If you’re curious, I made the game in the flash CS5 IDE (yes I coded in the IDE, terrible I know but that’s nothing compared to the other coding atrocities given as a gift to the 48 hour game jam gods I needed to make this game fast)
Sound Effects were made with BFXR
Music was made with GarageBand
There is a hard mode in the game, you gotta find it first though.
Day 2 begins, here’s what I have so far
Just rolled with the first idea I had. Gotta de-bug the collision and add some collectables/enemies/npc’s or whatever and it should be good. I like how its turning out so far.
I’ve never entered a Ludum Dare compo before, but I used to make a lot of small flash games until Closure consumed my life for 3 years.
Been feeling really unproductive lately, so I figured I should enter this just to get back in the hang of making small stuff again.
Gonna use flash, from scratch only reusing the code I normally reuse (a 2D vector class).