About tybantarnusa (twitter: @tybantarnusa)

A hobbyist game developer who has a lot of projects but never get them finished.

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Introducing “Claim Your Color”

Posted by (twitter: @tybantarnusa)
Wednesday, December 14th, 2016 10:15 am

Make sure to check the submission first: http://ludumdare.com/compo/ludum-dare-37/?action=preview&uid=92485

screeny1

Claim Your Color is a game where you have to paint the room with your color and dominate the room with your color. There are four colors available in the room; red, blue, green, and yellow. There are also four power items in every corner of the room. The power items help you to paint the room quicker. It can paint the room with your color horizontally, vertically, crossing, exploding, and scattering. You have two minutes to paint the room. You are also provided with the percentage about which color has painted the room most. Therefore, you can overpaint that more dominating color. But, at 30 seconds, that information is blocked so you have to keep painting the room regardless of anything.

screeny2

The Idea
Once the theme was out, I wasn’t impressed. I don’t really like it. I didn’t know what to make about One Room. Room escape game? Nope. Don’t go with the theme? Nah, I still want to utilize the theme. Skip LD37? NO WAY. So, I need to brainstorm more.

The idea popped out when I was taking a bath. Not really an original gameplay idea, but I want to make it. This game is highly influenced by a game called Battle Painters. If you play them both, you can see how similar they are. That game was my childhood game. I loved that game so much. One day, I wanted to replay that game but somehow the color of the game was weird, I didn’t enjoy it as much as when I was on my childhood. So, I wanted to try to recreate that game. But of course, I have to make it different somehow.

screeny3

The Development
The first thing I do is making the color trails. I’m still learning making video games. This thing is difficult to do for me. After some googling, I found a solution. However, that solution was not what I wanted. The color would not overpaint. So, they were in their own z-axis position. I didn’t know how to fix that. So, I created it with my own idea. The idea was so hacky, I thought it would take a lot of RAM. And boom! That pixelly color trails were born. I didn’t really want to go pixelly, but it went great so I left it be like that.

That rectangle players are interesting. Those are placeholder assets. I didn’t want to make it just a rectangle like that. I wanted to make like a person holding a paint and keep painting the room. But I thought this graphics was OK. So, I just saved time by not making more graphical assets.

screeny4

The Polishing
This game was so simple to make, I only need like 20 hours (cumulatively) to make this. After I finished making the core mechanics and all the stuffs that the game needed. I polished the game a bit. I put screen shake (every game has it!) and title screen. The sound effects was simply generated using LabChirp. That program is awesome. I highly recommend it! Then, I had problem with the music. I suck at art! Music is art too! I’ve followed some tutorials before for making a music. I’ve made several bad music. So I tried to make the music myself. I used Beepbox to create the music since it is very easy to use and randomly putting notes there making it sounds pretty good. So, I made it and the result was not that bad. Then I shamelessly put them into the game.

The Unfinished
Of course there are some ideas that left behind because of the time limit. First, I wanted the player can choose what color the player want to play. I think this is rather easy to be implemented, I don’t know why I didn’t implement it before. Second, I wanted to create more power items and those were not about painting the room, it could be messing around with the players. Third, the AI is not the best. I wanted to do more research about the AI and make it better. Fourth, of course this game is better if it had multiplayer in it.

claimycolor_thoyibantarnusa

I think that’s all from me that I want to share.
Don’t forget to play my submission and don’t forget to rate it.

Have a nice day!

Almost Done

Posted by (twitter: @tybantarnusa)
Sunday, December 11th, 2016 3:44 am

Well, my game is pretty much done.
All the core mechanic, items, winning condition have been implemented.
claim your color

It’s time to create main menu and polishing! 😀

asseting

Posted by (twitter: @tybantarnusa)
Saturday, December 10th, 2016 1:36 pm

Now it looks more like a canvas and image frame than a room.

canvas

Implemented AI

Posted by (twitter: @tybantarnusa)
Saturday, December 10th, 2016 11:51 am

Well actually, I’ve implemented an AI. A very simple AI but I think it’s good enough.

colortheroom

Yes, in this game, you have to color the room with your color.

Dominate the room with your color!

Update

Posted by (twitter: @tybantarnusa)
Saturday, December 10th, 2016 11:16 am

In my game you have to color the room with your color.
tyb

Actually, that’s not it.

No Progress

Posted by (twitter: @tybantarnusa)
Saturday, August 27th, 2016 11:01 am

I don’t know what the heck are my teammates doing. More than 12 hours without any progress report. I can’t progress without their works.

Now I’m getting frustated, I feel like want to do it all over again by my own. I think I will start brainstorming again.

Update #1

Posted by (twitter: @tybantarnusa)
Friday, August 26th, 2016 11:57 pm

I decided to do this in a team instead of doing compo.

After some hours brainstorming, we finally got an idea.

It’s something to do with rope and pulley system.

 

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I don’t know whether pulley is an ancient technology or not, but we’re going with that anyway.

I’m in!

Posted by (twitter: @tybantarnusa)
Monday, August 22nd, 2016 4:52 am

This is my second attempt doing Ludum Dare. I learned a lot from my first LD, I hope I can apply what I learned before for Ludum Dare 36.

The tools I will use:
Engine: libGDX (or maybe GameMaker but I haven’t learned it).
Art: Aseprite (if I go pixel), InkScape (if I go vector).
SFX: LabChirp
Music: still not quite sure if I will make it by myself or generate it procedurally, but if I will make it, I will use sunvox.

I’m still not quite sure what I will use until the theme decided. I think it’s the time to play around with those tools so I can be more prepared. :)

Shifter Slime!

Posted by (twitter: @tybantarnusa)
Tuesday, April 19th, 2016 8:50 am

Submission page: http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=92485

titlescreen

This game is my first game that I can actually finish by myself alone.

It is about a lost slime who lost its magical gem. The magical gem is a device to teleport the slime back to its hometown. The slime needs to find its gem back in order to be able to come back home.

screen3

The slime is not a mere regular slime. It can transform into a tool near it. There are three tools and each tool has its own purpose. The slime has to collect slime essences in order to get the gem works. Collecting slime essences can be done by breaking any resources.

screen1

Well, that was the story that I made up after all of my plans were not going well.

First, this game was intended to be submitted in compo, but I didn’t make it on time so I will just keep developing until it has a decent gameplay. I don’t want to submit an unfinished game.

I wanted to make an Action RPG-ish game using the same transforming mechanic. Then I realized I don’t want to code the AI. :p

I changed my plan to make it into a puzzle-ish game. You have to get out from an isolated place, however you can manipulated the objects near you by becoming them. There would be a key that couldn’t be taken away but we could transform into the key to unlock the door… something like that.

That idea was awesome but I had trouble implemented those in a very short time (intended for compo). So I changed my plan again by making something like the screenshots you just saw. The difference is, the resources were not randomly put, instead I designed where to put them so it would still be a puzzle game. That idea is still considered as a fun gameplay.

I couldn’t do it because my code was so bad that it took a lot of resources for the memory. My game was very laggy. Changed my plan again so the resources location is random.

Well, this is it. A somewhat boring game that I made. To break that boresome, I added a total score feature so it will be challenging to people to beat the game as quickly as possible and get as many essences as possible.

Eventhough it’s considered as boring, I still enjoy playing it, though.

But what I enjoyed the most was the development of this game. It was fun, it was stressful, I was tired, but I am happy. I learned a lot, figuring out why this and that things couldn’t work.

This is my very first Ludum Dare ever. I’m totally going to join Ludum Dare again next time.

Here is my entry: http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=92485

I’m very happy if you want to try it.

Now it looks more like a game

Posted by (twitter: @tybantarnusa)
Sunday, April 17th, 2016 1:55 pm

Added hud, pretty satisfied with the result.

More progress

Posted by (twitter: @tybantarnusa)
Sunday, April 17th, 2016 7:52 am

Breaking stones yeay!

Become that drill thingy, little slimey!

Posted by (twitter: @tybantarnusa)
Saturday, April 16th, 2016 3:19 pm

My progress so far…..

View post on imgur.com

And I’m changing my game concept because the first idea was too complex.

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