About TwittleCreator (twitter: @TD_SMAX)

I am 11 years old, and I love game programming.

Entries

 
Ludum Dare 32
 
Ludum Dare 30

TwittleCreator's Trophies

Joystick of Destiny Award
Awarded by SwedishCheese
on August 19, 2014

TwittleCreator's Archive

I think I am in… We’ll see…

Posted by (twitter: @TD_SMAX)
Friday, April 15th, 2016 6:18 pm

Well it is gonna be a little bit complicated for me right now because I have basketball team evaluations tomorrow and that means I have to get good sleep. it will end up stealing at like 12 hours of my 48 hours leaving me with 36 hours to make it. I think this will be enough time since I have already planned everything out and it seems like I have too much time but we will see. Wish me luck.

Wallpaper color change request

Posted by (twitter: @TD_SMAX)
Thursday, January 21st, 2016 12:53 am

ld wallpaper purple

Someone requested a purple version idk if I like how it looks but maybe you do so there ya go.

Ludum Dare 1920 x 1080 wall paper

Posted by (twitter: @TD_SMAX)
Wednesday, January 20th, 2016 8:49 pm

ludum dare wall paper

Disappointment… Hopefully better next time

Posted by (twitter: @TD_SMAX)
Monday, April 20th, 2015 9:33 pm

I felt extremely confident until a few hours ago when some code created a bug with the AI and health scripts and it just couldn’t be fixed. You can still play my game. It isn’t a full game, and it only runs on web… I am 12 years old, if you guys could play my game and rate it and give me some suggestions that’d be awesome. Link to my Game, thanks!

Help with AI… Doing Jam so I need Help Quick….

Posted by (twitter: @TD_SMAX)
Monday, April 20th, 2015 4:43 pm

I have an animator controller for my AI… I have a script changing the float parameter called, “Action” in the controller. The float in the controller changes like it’s supposed to, but the Blend Tree I have attached to the animator controller doesn’t do anything. It has all of the animations attached with the correct threshold values but none of the animations play at all. I need the animations to play by the time I submit my game or it’ll look like crap.

Animator Controller not working for AI… Help?

Posted by (twitter: @TD_SMAX)
Monday, April 20th, 2015 12:58 pm

I have an animator controller for my AI… I have a script changing the float parameter called, “Action” in the controller. The float in the controller changes like it’s supposed to, but the Blend Tree I have attached to the animator controller doesn’t do anything. It has all of the animations attached with the correct threshold values but none of the animations play at all. I need the animations to play by the time I submit my game or it’ll look like crap.

Unity Lag Spikes… Help…

Posted by (twitter: @TD_SMAX)
Monday, April 20th, 2015 2:42 am

Hi, I am building a pathfinding script and functionality and I have a unit that follows a path to a target and it keeps lagging and has huge lag spikes where it takes 50-90 milliseconds to execute one thing, and I looked in the profiler and it says its from ‘Gfx.WaitForPresent’… anyone know what this mean or how to fix it?

My Game is Working Perfectly so Far

Posted by (twitter: @TD_SMAX)
Sunday, April 19th, 2015 3:01 pm

Hi, my name is Tyler, I am 12 years old and this is my second Ludum Dare. I’ve been programming and doing game development for 3 years. I love Ludum Dare and I am extremely happy because Ludum Dare is about halfway finished and I am much more than halfway done with my game. Hype.

ALL UNITY3D USERS HELP ME!

Posted by (twitter: @TD_SMAX)
Sunday, April 19th, 2015 12:41 pm

Hi, I am using Unity3D for my game and I just added in character animations and now whenever I go to run the game this error comes up:

NullReferenceException: (null)
UnityEditor.SerializedObject..ctor (UnityEngine.Object[] objs) (at C:/buildslave/unity/build/artifacts/generated/common/editor/SerializedPropertyBindings.gen.cs:72)
UnityEditor.AssetImporterInspector.GetSerializedObjectInternal () (at C:/buildslave/unity/build/Editor/Mono/ImportSettings/AssetImporterInspector.cs:57)
UnityEditor.Editor.get_serializedObject () (at C:/buildslave/unity/build/artifacts/generated/common/editor/EditorBindings.gen.cs:142)
UnityEditor.ModelImporterClipEditor.OnEnable () (at C:/buildslave/unity/build/Editor/Mono/ImportSettings/ModelImporterClipEditor.cs:114)

I really need help with this because I want to get started on Level Design but I need to fix this first…

UNITY3D PEOPLE HELP ME [RESOLVED]

Posted by (twitter: @TD_SMAX)
Saturday, April 18th, 2015 7:44 pm

Hi, I am making my Ludum Dare game in Unity3D and I have a thing where after a yield function I use the Application.LoadLevel and load the next level but the next level comes out all dark and it has terrible lighting. Any ideas on how to fix this?

City with 2,700+ buildings

Posted by (twitter: @TD_SMAX)
Saturday, April 18th, 2015 3:27 pm

After a session of 3D modeling that was quite frankly too long, I finished one out of the three cities in my LD game…

 

City

Finally got the intro scene finished… Yay?

Posted by (twitter: @TD_SMAX)
Saturday, April 18th, 2015 1:39 am

I got so much done tonight… well not really… I got one scene… but in less than 6 hours so I guess that is good. Here is the photo of the finished product. In the game it will be a moving scene with sound but just so I can show you guys quick I will just render a picture… Here it is… Gosh I really need to start programming

 

Screenshot5

Spending way too much time on introduction…

Posted by (twitter: @TD_SMAX)
Saturday, April 18th, 2015 12:22 am

Does anyone even pay attention to introduction details? Because I spent almost 2 hours just modeling and texturing some simple buildings that will most likely only be used in the introduction scene. And I’m not even done. Next come cars, fire, and people. I bet I get it done at 12:30… oh god. Whew, Ludum Dare, this is what I signed up for. Anyways this is what I did in those 2 hours… Haven’t even started programming…

Screenshot3

Update on my Game

Posted by (twitter: @TD_SMAX)
Friday, April 17th, 2015 9:40 pm

So I decided I would participate in Ludum Dare 32 about 40 days ago and I am participating. This is my second Ludum Dare (I also did LD 30) and I will be updating every now and then on Twitter, my Twitter is @TwittleCreator, and I really think you should look at my creations so just head over there to see what I am doing. Here is a render from the opening scene of my game… (it is not a final render, just the base models and textures, by the time I release the game it will be different)

Game Screenshot

Any suggestions? I will consider any and all suggestions or ideas. I will also try to make a post on the Ludum Dare website every 5 or so hours.

I’m In for the Second Time

Posted by (twitter: @TD_SMAX)
Thursday, April 16th, 2015 8:15 am

This will be the second Ludum Dare comepetition that I participate in. I did Ludum Dare 30 and I did the 72 hour challenge and at the time I was 11 years old, now I have 12 and more experience. Last Ludum Dare, my team quit on me and I ended up  having to restart from scratch with only 11 hours left and then my computer had a burning rubber smell so I was forced to not use it for a few hours. I ended up finishing the game in 7 hours. I hope this competition goes better for me but I am extremely excited!

  • Unity3D
  • Blender
  • C# w/ MonoDevelop
  • Intuit Tablet w/ Gimp

New Plan For Ludum Dare

Posted by (twitter: @TD_SMAX)
Wednesday, August 20th, 2014 12:23 pm

So maybe some of you saw I posted and I said I might make a game in the Compo, but now that me and my friend are doing it together, I will be doing the 72 Hour Game Jam.

Engine: Unity3D

Language: C#

Modeling: Blender

Texturing: Photoshop & Gimp

Communication: Skype & Twitter

Other Physical Devices:

  • Wacom Bamboo Tablet
  • “Aspire One” acer Laptop

Partner’s Twitter: @SwedishCheese
My Twitter: @TD_SMAX

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