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MiniLD #62
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I’m In

Posted by
Monday, April 11th, 2016 12:55 am

Here for another Ludum Dare!

  • GIMP
  • Sublime Text
  • Love2D
  • Audacity

[Post-Mortem] Antibounce

Posted by
Sunday, December 20th, 2015 12:35 am

I’m glad that I took part in another Ludum Dare. This being the second one, I was hoping for a nice challenge to present itself. The first Dare was not too hard, but this one took a toll on me. How? It had me questioning the very existence of what I was even doing. It took me about half the time of the Compo to think of a proper idea, and I just barely finished in time for it. Instead, I submitted to the Jam since it’s only my second time around. So here’s the good and bad.


Also if you haven’t played this yet, head on over here

2015-12-20 05.14.25

Mobile port screenshot







The Good

So basically there was a lot of fun involved in making this game. I did not put a huge amount of effort, yet I still got some nice positive reviews from various individuals. The game evolved rather quickly from a simple idea of possibly anti-gravitation snake to what it is now: a bouncy fun time of anti-gravity stuff and you dodge spikes while trying to collect coins. Overall, I’d say that not just the idea was the best I could think of at the time, but I had numerous friends who kept me going. As mentioned, it took me 1.5 days to figure out what I actually wanted to do. The original idea was terrible, and my friend xkaype who also entered kept giving me the best optimism I’ve ever heard. They didn’t give up on me, and neither did any of my other friends. To that, I am very thankful towards all of you guys!

The bad

Alright so this is the part where I will tell a story of a guy who entered this Jam and basically had no clue what they were doing. Seriously the original concept was alright, but due to numerous logical flaws in the code, the idea wasn’t going anywhere. You were supposed to be some kind of square shape hopping on platforms to reach either a sun or moon tile which would be the two ‘buttons’. They’d change the time of day and plants would grow and the player would have to traverse the level using this idea. Once I introduced a dual-layer mechanic for more interesting ways to lay out the puzzles or whatever one may call them, it got flawed. I lost interest in it due to this, and on top of it all, the game didn’t feel right to me. I had to start all over which was the best idea, but I hated having to do that.


I’ve looked into all the comments given to me so far which most notably is the complaint that spikes spawn right below you. Yeah that was a bad design choice. To be honest, I couldn’t think of another way to do it. Fear no more! I’ve actually fixed this for the Android port or any future ports. I’ll continue to look at the comments for anything that people may suggest for the future, but right now I think the way the post-jam version has been redone is fine. Anyhow, I hope everyone enjoyed Ludum Dare! Good night!

Ludum Dare 34 – Antibounce

Posted by
Sunday, December 13th, 2015 10:20 pm

Play the game here

Antibounce is a Jam game where you control an infinitely bouncing ball to collect coins. During the middle of Saturday I was going crazy with the first idea I had, but it didn’t work out so well. Mid-day today I figured out exactly what I wanted to do. So, I present this! I’m glad how this turned out. I still have almost a day left in the Jam, but whatever. I hope those who play it enjoy it thoroughly!

Progress gif time!

Posted by
Saturday, December 12th, 2015 1:35 am

Ludum Dare 34 – I’m In

Posted by
Tuesday, December 1st, 2015 1:31 pm

I’m ready for another round of Ludum Dare. I’ll also be streaming again for this, so that’s going to be fun.

Sound: Bfxr

Music: PixiTracker? (maybe something else)

Sprites: Paint.NET

Editor: Sublime Text 3

Framework: Löve

[Mini LD #62 – Complete]

Posted by
Sunday, September 27th, 2015 5:25 pm

Play Eyezor

View post on imgur.com

I’ve finally gotten the time to submit my game, Eyezor. It was a blast making this even though it really only took a few days. I’m glad about how it turned out. The art this time compared to Ludum Dare 33 is much better, audio not so much since I tried to make it different that HAX0R from LD 33.


I hope those that play it enjoy it!

Mini LD – I’m in

Posted by
Saturday, September 19th, 2015 11:22 am

Here’s to another round of making fun stuff!

HAX0R? – Post Mortem

Posted by
Thursday, August 27th, 2015 12:55 am

View post on imgur.com


Play HAX0R?


After many attempts of prompting for me to do Ludum Dare, I finally caved in to Jeviny, who I thank for having me do this. Ludum Dare was definitely a challenge for my first one. I’ve been to a hackathon before, but it was nowhere near as tough as Ludum Dare was.


I have two major weaknesses when it comes to game making. The first is art. While I can make small things look “okay” I’m glad how my art turned out in the long run. The second would be music. The music was originally going to be made with DuncsAlgoMusic which is where you type a name into the program and it generates a song. These turned out bad since it would take forever getting the right music and because the audio was not fitting how my art was reflecting it. I instead used PixiTracker, a much better fit for what I needed. One more challenge was I lost myself through the first day and a half almost not understanding what I was actually trying to do. Then I had random Blue Screens of Death while streaming, which is always fuuun.

What could have been better

I think the game overall isn’t bad, but the internal code is not my usual polish of how I would have normally handled it. I’m not saying it’s due to time constraints, it was more of just-get-it-done hacks, which is never a good idea.


Well, I’ve already begun working on a newer version of the game that supports both Android and iOS, fixes some of the hacky stuff as well, and adds fullscreen. Löve does have ports to Android and iOS but I can only do Android currently (mainly for monetary reasons).



Minor Bugfixes

Posted by
Monday, August 24th, 2015 7:17 pm

View post on imgur.com




Fixed a bug with getting more than 1MB for your score and combos.

I’m Done!

Posted by
Monday, August 24th, 2015 12:59 am


This game took me longer than I expected due to me trying to figure out the best way to do it, almost giving up, and a few bluescreens during streams. Anyway, I’d really appreciate the feedback!

Hoping for the best

Posted by
Saturday, August 22nd, 2015 2:19 am

View post on imgur.com

I have gone crazy as to what I’m doing. I will wake up tomorrow with a better mindset.

I’m in.

Posted by
Wednesday, August 19th, 2015 12:20 am

This will be my first Ludum Dare. I don’t expect to make anything amazing, but I do hope to have lots of fun. Also, thanks Jeviny for making me want to do this.


Framework: Love2D

Editor: Sublime Text 3

Sounds: bfxr

Music: DuncsAlgoMusic (type a name, generates music) or Pixitracker

Graphics: Paint.net

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