About TTLabs

Entries

 
Ludum Dare 35

TTLabs's Trophies

TTLabs's Archive

Ludum Dare 35 Submission: Sidewalk Empire (HTC Vive VR game)

Posted by
Tuesday, April 19th, 2016 3:05 pm

 

Review our VR submission –>

Hey! We’re Tomorrow Today Labs, a VR studio based out of Seattle WA. We made a version of Lemonade Stand in VR, instead of managing the business numbers you’re actually making cups of lemonade for panda customers when they stop by your lemonade stand.

In our lemonade stand VR game, we’re using blocks as liquid (e.g. water, lemon juice) — which means if we have too many of them spawned at once, performance can take a huge hit and frames can drop. In VR, dropped frames = making people sick. :(! So instead, we’ve made it so blocks of liquid slowly fade and disappear once they’ve hit the surface of the stand (or the ground, but that’s not shown in the gif).

What works:

  • physics!! we made a physics interaction system for VR called NewtonVR and implemented it
  • panda customers walk by and queue up if they’re interested in buying lemonade
  • use the knife to slice lemons, so you can juice them
  • juice lemon wedges by hand into a pitcher using the juicer
  • add water and sugar to a cup
  • pour & mix in lemon juice
  • use the cup sensor to see if your lemonade is sweet or tart
  • serve the lemonade to your panda customer
  • next customer! :)

There were some changes made to the design of combining ingredients as we went. We are trying to get sweet/normal/tart variations that are not super frustrating and tedious to make, since you have to manually create each drink as it is ordered. Adding one block at a time is tedious, so we made it possible to toss in another splash of sugar or lemon juice to achieve “sweet” or “tart” lemonade without making users feel like they have to count out each block. Review our Ludum Dare game –>

Things we didn’t have time for:

  • change the price of each cup by writing a new price on your lemonade stand sign
  • weather patterns & forecasting so you can plan for the best (or worst)
  • customer personalities: how long they’re willing to wait, what kind of lemonade they prefer, whether they will visit when it’s raining, how sensitive they are to price, etc.
  • a rival named suzie who sets up shop across the street from you & steals potential customers
  • management features like a traditional lemonade stand game e.g. inventory purchasing system for lemons, fruit, ice, sugar

Added bonus: cup stacking is super fun in VR! We easily spent an hr or two just working on the cup colliders and making cups interact with each other in a way that feels good, since you’ll be handling a ton of them while you play the game

What was super useful:

Should we keep working on this game? Leave us a comment!

Follow us @TTLabsVR on Twitter

Progress report #6: Sidewalk Empire (HTC Vive game)

Posted by
Sunday, April 17th, 2016 8:54 pm

DismalHorribleEquine

The customer queuing system works :) Pandas come from all over the world to sample a taste of your lemonade!

Follow us on Twitter @TTLabsVR for more VR game dev updates

Progress report #5: Sidewalk Empire (HTC Vive game)

Posted by
Sunday, April 17th, 2016 6:57 pm

sidewalkempire_logo

Logo is done! We’re making a lemonade stand type virtual reality game called “Sidewalk Empire” for the HTC Vive. :)

Join us on Twitch and watch a VR game come to life in real-time!

Live on Twitch: Sidewalk Empire (HTC Vive game)

Posted by
Sunday, April 17th, 2016 2:57 pm

We finally got lemon slicing and juicing working in our lemonade stand VR game! As you can see, our customers are particularly cute… :)

Today is all about content completion! We are trying to get sweet/normal/tart variations to lemonade that are not super frustrating and tedious to make, since you have to manually create each drink as it is ordered.

More experimenting will happen today on our Twitch stream… Nick is talking about customer queuing + why ProBuilder is awesome.

Join us on Twitch and watch real-time VR game development live!

Progress report #4: Sidewalk Empire (HTC Vive game)

Posted by
Sunday, April 17th, 2016 1:26 am

We finally got lemon slicing and juicing working in our lemonade stand VR game! \o/ As you can see, our customers are particularly cute… :)

There were some changes made to the design of combining ingredients to make lemonade drinks. We are trying to get sweet/normal/tart variations that are not super frustrating and tedious to make, since you have to manually create each drink as it is ordered.

Some experimenting will happen tonight on our Twitch stream… more progress updates to come tomorrow morning.

Join us on Twitch and watch real-time VR game development live!

Progress report #3: Sidewalk Empire (HTC Vive game)

Posted by
Saturday, April 16th, 2016 7:29 pm

 

In our lemonade stand VR game, we’re using blocks as liquid (e.g. water, lemon juice) — which means if we have too many of them spawned at once, performance can take a huge hit and frames can drop. In VR, dropped frames = making people sick. :(!

So instead, we’ve made it so blocks of liquid slowly fade and disappear once they’ve hit the surface of the stand (or the ground, but that’s not shown in the gif).

Next up: slicing and jucing lemons!

Watch us make a VR game for Ludum Dare 35 live on Twitch!

Progress report #2: Sidewalk Empire (HTC Vive game)

Posted by
Saturday, April 16th, 2016 2:46 pm

We were half-joking about making Cup Stacking Sim 2016 a real thing, and then this happened:

Join us on Twitch and watch us make a VR game!

Progress report #1: Sidewalk Empire (HTC Vive game)

Posted by
Saturday, April 16th, 2016 1:03 am

First test of the block-based liquid system, yum yum 😀

Join us on Twitch and watch us make a VR game!

Sidewalk Empire (HTC Vive game)

Posted by
Saturday, April 16th, 2016 12:06 am

Capture

Hey! We’re Tomorrow Today Labs, a VR studio based out of Seattle WA & we’re just getting started on development after 30 min of talking out the basic design.

Already made a few initial decisions:

  1. We’re not into the theme, so we’ll be working on another brand new idea instead: lemonade stand in VR!
  2. Definitely making a room-scale Vive game
  3. Definitely streaming the game jam on Twitch from our studio

We’ll be making a game where the player mixes different variations of lemonade (more or less sweet, strawberries, small/med/large etc) and serves them to customers that stop by their lemonade stand every day. If we have time, we’ll incorporate management features like traditional lemonade stand e.g. weather forecasts, inventory, ice cubes melt at the end of each day etc.

First thing’s first: get the ingredient combining interactions workings!

You guys can check out the stream here, or follow us on Twitter: @TTLabsVR

 

[cache: storing page]