About TantonXHX

Sharping my skills and striving to be nice at these aspects, Finding these ways to create and express the inner-interpretation with my life....
Ludum Dare just like a grand festival for me , full of magical and really suprising!
also sorry for my not good English, I am working on it and would try my best to express my wishes and give your feedback ;P

Eager to explore some cool games which built with heart warmly, Wish to feedback all from what i felt.


Ludum Dare 37
Ludum Dare 35
Ludum Dare 34
Ludum Dare 33

TantonXHX's Trophies

The Barrels and Barrels of Water Award
Awarded by yuigoto
on January 3, 2017

TantonXHX's Archive

guess for fun

Posted by
Friday, July 28th, 2017 6:40 pm

Ludum Dare 39 ldj.com

All roads lead to Rome, but not every road is precious…..

sad or happy

Posted by
Saturday, April 22nd, 2017 6:07 am


I am in and LD makes me happy,espically LD with friend!

sad or happy

Dance,then say goodnight~

Posted by
Sunday, December 11th, 2016 11:29 am

Dance and say goodnight

Let’s dance for LD~

Goodnight GameRoom



GAMEROOM:coding and building.

Posted by
Sunday, December 11th, 2016 5:53 am


——-Day1 Concept_test

——-Day2 Concept_cover


now:     coding and building……

37 Im in

Posted by
Thursday, November 24th, 2016 8:17 am

Let’s witness the new-site’s growth together~

missed & lagging

Posted by
Tuesday, August 30th, 2016 12:52 pm

Just started to build at this time of yesterday…orz   lagging

circuit gaze

Still trapped in  concept and MVP stages

missed to build the entry-page this morning XoX damn.bad luck.


Then what will be the consequence? although the key essence was not changed..but more inconvenient to centralize key information and get feedbacks… (more and more faster and more and more smaller..)

< Circuit Gaze>

hope i could finish it before next week..

9.20: awhhh! damn it.>o<  still not finish! even not much progress…

i think it will be built slowy in future 😀



Posted by
Friday, August 26th, 2016 1:01 pm

Still struggling and trapped in other work….ToT

Hope everything goes well tomorrow.

(also hope could have more fun this time)

burning the midnight oil…


Hi~ Thanks a lot for your reading !

I have wrote a similary post not long ago, but it seems like there were almost no people noticed it at that time… QoQ  (  i think  it may becasue there were so many people also wrote new post at that time, so my post was pushed to the back page sooo quickly.. otz )

The motivation to add this post is because i relaized that to play these game which have similary theme or have similary emphasis/focus  chooose with me, may  could  provoke more reflection and  introspection from this process for eachother,  also the discovery process  really let me feel happy and exciting !

but because  the final  approaches /time will not enough ,  i think maybe  i should  try to express this information again and let me more easy to found these game which i hope to play .

moreover, i really want to play more game which  may could vibes to me in  the final day…

thus, dear friends

if your game or some other games  you have played in this LD  have similary  theme  with my game

( or  like  this  game  < Flutterby>  which i have played  recently and found have simiary topic but choose different perspectives) 

please leave a comment/link for me.

but furthermore ,  I  also hope to play some game which focus on emotions/psychological

 hope get your could recoomend to me !  I will play it and leave my feedback(as detailed as possible)

T-F-O-S logo

sincere thanks!



     (speed is too slow ToT just finished not a few days…orz)

                     my game ‘s name is <The Flower of Sphinx> ;  

as the title,the topic is about [life-stage] and [flower] (also about some small critters :D)

actually (of course) there are not any super-deeply admonition/sermonize at all, just a simple and short game, I hope could to give player some relaxed feeling by this simple game. ^-^



 Share some fun things:  

-at first ,i think if i hide the key word<sphinx> , it may be better?( for example use T.F.O.S as the title…  oh i really not only for cool :D)

-recently , i have relaized that it maybe not the best practice (,Ծ‸Ծ,) :

—-one aspect  may becasue these tipes /informs/guides  which  in my game was done not good enough ( ok ok… maybe very bad  i think…ಥoಥ)

—-    (L-A and L-B may liitle confused you…so the tip is just . try to [find]  the flower(or leaves?/petals?)  …)

—– another aspect was the title will be seen when player real in game  sooner or later! orz

so, i  start to know: it seems like that i have nothing to be hide…  ( how  torn am i   before > < o) 


Simple summarize :

my game’s elements’s build method was  partly  based on one of my old works which was built for a speed concept painting;

and the other parts (for example this game’s concpet/experience preset  ) was  inspired by @mizou ‘s artwork a lot  (Interestingly,that two image happened to  be set to our page’s banner.> < really fun!)

about that ,it  let me think about [流] [气] [韵]  preliminary.   i even attempt to combine my game’s main rhythm to those feeling which i got from her artwork…  but to be honest, this is   a little bit difficulty for me ( what i done was also not considered to got the core deeply  at the finish …)


(btw, @mizou also participate in this LD and was team with , you must have seen the <LD Picked Volume> which biult by his collect and recoomand in homepage before.

their work < Mountain> this LD also really great !  i’ve always liked  their works )


in addition,there are some design points were  inspired  by  some sketches which from my 2013design-sketch note ,when this game just  at the brain-strom stage…

some sketches from my old design-note.

To a certain extent,these sketches also influenced  this game’s theme and some character’s design.

some sketches from my old design-note.

<—> for example this  shy-boy( i called it prowler)

shy boy

i have tried to set it(he) as an emotion-toggle in the LevelB

just to communicate the world rhythm’s  little shift,  also hope it could as an image for a type of disposition(temperament)

of course, he is also the only character which have eyes in this game   ( i think ,eyes is so impotrant key  espically when we want to build some emotion..)


medium efficiency advancing

Posted by
Sunday, April 17th, 2016 8:43 am


(eh…Why my gif not work again?)

Sound Exploring && Animation building…

There’s still time if I start next level at once


2016 5 6 try start to use imgur

TFOS the anim


Menu &MVP building

Posted by
Sunday, April 17th, 2016 1:50 am

The otomata and the tone-Matrix is so fun and cool.

but music/sound effect still a big problem…..٩̋(๑˃́ꇴ˂̀๑)

hope i could solve these problem before the deadline.


btw, share some cool music:



Main &&MVP biulding

Concept and Sprite building.

Posted by
Saturday, April 16th, 2016 5:38 am

Concept &Sprite

Concept and sprite of  <T F o S >

B&I/Fish / Prowler (cactus )  /Ender-Flower. ….


having a great pressure on the next step— Programming….. ʘʚʘ


Posted by
Friday, April 15th, 2016 11:07 pm

sifenks and 4 2 3

4 – 2 –  3
flower – insects
Fragrance and…

preparing for my first compo…

Posted by
Thursday, April 14th, 2016 8:22 am


@u@   all these days have their moments, and the turning point arriving

a little nervous….

interim summary

Posted by
Sunday, January 3rd, 2016 12:08 pm

Happy New Year 2016!


Really like to record something before the work going to a new stage,in especial when i found that there can be my second blog to record some introspection for my creations and team-work.

moreover, Chris ‘s this LD#33-summary really enlighten me , It is a very good summary and of a great inspiration to me.



There i will mainly review our game’s progress in brief :



blood cleaner concept


This time , i team with woym and Mr.hitman

We spent the first day try to figure out a interesting concept which is worth to build ,and  Most of the thinking are around the topic “two button control” .

At first, only i and Mr.hitman, It really spent a long time.

Thanks to woym close it in time and lock the target finally.


Initial Ideas:

  • 0. Sperm-Egg Interaction [Grow]
  • 1. Music rhythm ,Goblin commander/Conductor /  war drums [two button]
  • 2. Cave exploration,downstream ,firebrand ,Dispel danger [twobutton]
  • 3. Convolution /Conditioned Reflexes/ Absorb and  state‘s switch.[ two button]

in the time of discussion, we mainly talk about  two game <Patapon>&&<Ikaruga〉

in especial the <ikaruga> give so many inspiration to Mr.hitman.


* TeamWork

Woym programming ,he built all the function and explore this mechanism …really building task heavy.


Mr.Hitman build art collaborate with me this time , He  built the enviorment /Hero/atmosphere concept  at the earliest time. then he  built the BOSS-Fight In the following process . now,he is makeing  preparations for some other new level…


As to me , just mainly fight with these enemies(Monster ) and other Anim or Effect as usual.. and I also realised that there are some similar pattern was be found in these MainMenu which I built last few times.

Blood Cleaner

there is something  formulaic about my processing ideas, maybe i need try to more breakthrough  and  trying use some new ways in futrue…

  • btw, our friend  also do a new game with her last group: <awesome>


* Concpet Design

There is a conception in the beginning  which about  ” to  save your good friend Deff”

I attempted to establish links between  [Deff’s daily life] with [ his health].  and  in another hand ,try to give this game more depth and moral in the experience.

BlooCleaner Deff

but this project was not  valued.. or maybe not fit to  express   ..therefore there are still nothing much in progress currently…  Mr.Hitman was conceived in some new scheme.

all in all.  now this game still not complete,we really need to design  a  maturity world concept ,i think the most important things is whether we can solve this problem and  find it in next step, it is so important that  was decided whether  this  game worth to do more levels and how to do.


Blood Cleaner

btw ,this is my the second try  about pixel-art.

blood cleaner scrrenshot

The most Feeling is that i overcome the fear about the   frame-sequence-animation , building these  Effect and Animation are so interesting !

(human-motion anim  may a little bit unaccustomed to me , but these monster ‘s motion is really easy and great fun)

blood cleaenr

some effect work also  let me to pay more attention on these reference and where is it (when the effect was be activated ) contrast saturation …(otherwise ,will endless revise ToT )


cooperate with different people ,let me realize and pay attention on th art-style’s mixture

but how to get the wonderful balance is always a big problem(chanllage)  and also  worth to more analyse.

blood cleaner

oh,about the pixel art , i discover  a small tips in Photoshop  that  may  help to build  pixel feeling,

This is the :  Filter-Pixelate-Mezzotint

I use this method when i built text and some boom effect, really  quickly and full of randomness


* Vision Elements

there is an important element  which is the [energy core] in the middle of our hero’s ship(HEALER)

this ship was Mr.hitman’s design:in original project,there is a  red cross fix at this  position.


before we build the [energy-core],most discussion  was mainly revolves around “how these shield  can more remind palyer”—> which state are we in currently  , and let player to know which weapon you are using…(green/blue/yellow)

but,when discussion about  how to build this [energy-core] and how let it more great , we found  that  there are some different idea and we have different opinion with it…

->< Whether to Add red color in the middle of this ship was also a Discussion point

  •      + it can be a characteristic element
  •       —   there are already  too many H.SAT-Colors in this design
  • bloodcleaner bloodcleaner

->< UI(energy bar)  may need more reset to let it presentation information more clear and flexible …

  • +  display energy by split lattice  or set the color change more significative.

beside this, I also not sure  whether  it is necessary that let the tail shield’s color with the core’s color to  build a color line in potential vision.

blood cleaner

but Mr.hitman recommand that may be more better which  this core to remind player  which color is the next state .i think this is a great idea (becasue palyer always can’t  make judgments quickly  when they were in the furious fight)

meanwhile, this core’s movement (Zoom /Shake or Rotate) could also inhence the player’s control feedback when we let this ship’s jump!


Finally,  I think we really need more overall design and do more  analyse in a macro perspective, only after these step, can we do more level in futrue….. maybe we will get together and talk it over a few days later.

now,we we will give it a finishing touch(also by this post.)

blood cleaner

Before this,Welcome to Play and Feedback our game.


We will thanks to every player’s play and feedback with respect


p:  although there is only  1  Level now,but this  game  is still have some difficult.

If you don’t mind and feel this is too hard ,we recommend you to use our debug-button (the ‘O’ key) to lifting your energy ,maybe it can let you more relax when playing

blood cleaner


GGJ 2016 is coming…

Perhaps it is time to make a plan for next step and what should i mainly be focused on…> <

blood cleaner

Wish Everyone Create Cool Game in NewYear


art building…

Posted by
Sunday, December 13th, 2015 9:31 am

blood cleaner? triangle healer ? fat and virus ?

Man’s fortitude?..

a bit like the Salamander?

“two button”

The triangle.healer


team with old friend again

woym- programming

mr.hitman- build  art collaborate with me this time

creeper and crawler

creeper and crawler


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