All roads lead to Rome, but not every road is precious…..
About TantonXHX
Sharping my skills and striving to be nice at these aspects, Finding these ways to create and express the inner-interpretation with my life....
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Ludum Dare just like a grand festival for me , full of magical and really suprising!
also sorry for my not good English, I am working on it and would try my best to express my wishes and give your feedback ;P
Eager to explore some cool games which built with heart warmly, Wish to feedback all from what i felt.
Entries
Ludum Dare 37 | Ludum Dare 35 | Ludum Dare 34 | Ludum Dare 33 |
TantonXHX's Trophies
![]() The Barrels and Barrels of Water Award Awarded by yuigoto on January 3, 2017 |
TantonXHX's Archive
I am in and LD makes me happy,espically LD with friend!
Let’s dance for LD~
Goodnight.!
——-Day1 Concept_test
——-Day2 Concept_cover
==========================
now: coding and building……
Let’s witness the new-site’s growth together~
Just started to build at this time of yesterday…orz lagging
Still trapped in concept and MVP stages
missed to build the entry-page this morning XoX damn.bad luck.
Then what will be the consequence? although the key essence was not changed..but more inconvenient to centralize key information and get feedbacks… (more and more faster and more and more smaller..)
< Circuit Gaze>
hope i could finish it before next week..
9.20: awhhh! damn it.>o< still not finish! even not much progress…
i think it will be built slowy in future 😀
Still struggling and trapped in other work….ToT
Hope everything goes well tomorrow.
(also hope could have more fun this time)
burning the midnight oil…
tired..
Need some similary game recommend & TimeLapse building..
Hi~ Thanks a lot for your reading !
I have wrote a similary post not long ago, but it seems like there were almost no people noticed it at that time… QoQ ( i think it may becasue there were so many people also wrote new post at that time, so my post was pushed to the back page sooo quickly.. otz )
The motivation to add this post is because i relaized that to play these game which have similary theme or have similary emphasis/focus chooose with me, may could provoke more reflection and introspection from this process for eachother, also the discovery process really let me feel happy and exciting !
but because the final approaches /time will not enough , i think maybe i should try to express this information again and let me more easy to found these game which i hope to play .
moreover, i really want to play more game which may could vibes to me in the final day…
thus, dear friends
if your game or some other games you have played in this LD have similary theme with my game
( or like this game < Flutterby> which i have played recently and found have simiary topic but choose different perspectives)
please leave a comment/link for me.
but furthermore , I also hope to play some game which focus on emotions/psychological
hope get your could recoomend to me ! I will play it and leave my feedback(as detailed as possible)
sincere thanks!
—————————————
Finally done it,and hope recommend me some similary games
(speed is too slow ToT just finished not a few days…orz)
my game ‘s name is <The Flower of Sphinx> ;
as the title,the topic is about [life-stage] and [flower] (also about some small critters :D)
actually (of course) there are not any super-deeply admonition/sermonize at all, just a simple and short game, I hope could to give player some relaxed feeling by this simple game. ^-^
Share some fun things:
-at first ,i think if i hide the key word<sphinx> , it may be better?( for example use T.F.O.S as the title… oh i really not only for cool :D)
-recently , i have relaized that it maybe not the best practice (,Ծ‸Ծ,) :
—-one aspect may becasue these tipes /informs/guides which in my game was done not good enough ( ok ok… maybe very bad i think…ಥoಥ)
—- (L-A and L-B may liitle confused you…so the tip is just . try to [find] the flower(or leaves?/petals?) …)
—– another aspect was the title will be seen when player real in game sooner or later! orz
so, i start to know: it seems like that i have nothing to be hide… ( how torn am i before > < o)
Simple summarize :
my game’s elements’s build method was partly based on one of my old works which was built for a speed concept painting;
and the other parts (for example this game’s concpet/experience preset ) was inspired by @mizou ‘s artwork a lot (Interestingly,that two image happened to be set to our page’s banner.> < really fun!)
about that ,it let me think about [流] [气] [韵] preliminary. i even attempt to combine my game’s main rhythm to those feeling which i got from her artwork… but to be honest, this is a little bit difficulty for me ( what i done was also not considered to got the core deeply at the finish …)
(btw, @mizou also participate in this LD and was team with guoboism, you must have seen the <LD Picked Volume> which biult by his collect and recoomand in homepage before.
their work < Mountain> this LD also really great ! i’ve always liked their works )
—–
in addition,there are some design points were inspired by some sketches which from my 2013design-sketch note ,when this game just at the brain-strom stage…
To a certain extent,these sketches also influenced this game’s theme and some character’s design.
<—> for example this shy-boy( i called it prowler)
i have tried to set it(he) as an emotion-toggle in the LevelB
just to communicate the world rhythm’s little shift, also hope it could as an image for a type of disposition(temperament)
of course, he is also the only character which have eyes in this game ( i think ,eyes is so impotrant key espically when we want to build some emotion..)
(eh…Why my gif not work again?)
Sound Exploring && Animation building…
There’s still time if I start next level at once
—————-
2016 5 6 try start to use imgur
The otomata and the tone-Matrix is so fun and cool.
but music/sound effect still a big problem…..٩̋(๑˃́ꇴ˂̀๑)
hope i could solve these problem before the deadline.
btw, share some cool music:
http://toycompany.bandcamp.com/album/chipspeech-automate-songs-01
Main &&MVP biulding
Concept and sprite of <T F o S >
B&I/Fish / Prowler (cactus ) /Ender-Flower. ….
having a great pressure on the next step— Programming….. ʘʚʘ
4 – 2 – 3
speedexp
abstract
SOOM<>>up
flower – insects
Fragrance and…
love.
@u@ all these days have their moments, and the turning point arriving
a little nervous….
Happy New Year 2016!
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Really like to record something before the work going to a new stage,in especial when i found that there can be my second blog to record some introspection for my creations and team-work.
moreover, Chris ‘s this LD#33-summary really enlighten me , It is a very good summary and of a great inspiration to me.
/////////////////////////////
There i will mainly review our game’s progress in brief :
——————————————————————————————–
day1-day2
prototype
This time , i team with woym and Mr.hitman
We spent the first day try to figure out a interesting concept which is worth to build ,and Most of the thinking are around the topic “two button control” .
At first, only i and Mr.hitman, It really spent a long time.
Thanks to woym close it in time and lock the target finally.
Initial Ideas:
- 0. Sperm-Egg Interaction [Grow]
- 1. Music rhythm ,Goblin commander/Conductor / war drums [two button]
- 2. Cave exploration,downstream ,firebrand ,Dispel danger [twobutton]
- 3. Convolution /Conditioned Reflexes/ Absorb and state‘s switch.[ two button]
in the time of discussion, we mainly talk about two game <Patapon>&&<Ikaruga〉
in especial the <ikaruga> give so many inspiration to Mr.hitman.
//////////////
* TeamWork
Woym programming ,he built all the function and explore this mechanism …really building task heavy.
Mr.Hitman build art collaborate with me this time , He built the enviorment /Hero/atmosphere concept at the earliest time. then he built the BOSS-Fight In the following process . now,he is makeing preparations for some other new level…
As to me , just mainly fight with these enemies(Monster ) and other Anim or Effect as usual.. and I also realised that there are some similar pattern was be found in these MainMenu which I built last few times.
there is something formulaic about my processing ideas, maybe i need try to more breakthrough and trying use some new ways in futrue…
- btw, our friend also do a new game with her last group: <awesome>
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* Concpet Design
There is a conception in the beginning which about ” to save your good friend Deff”
I attempted to establish links between [Deff’s daily life] with [ his health]. and in another hand ,try to give this game more depth and moral in the experience.
but this project was not valued.. or maybe not fit to express ..therefore there are still nothing much in progress currently… Mr.Hitman was conceived in some new scheme.
all in all. now this game still not complete,we really need to design a maturity world concept ,i think the most important things is whether we can solve this problem and find it in next step, it is so important that was decided whether this game worth to do more levels and how to do.
——————————-
btw ,this is my the second try about pixel-art.
The most Feeling is that i overcome the fear about the frame-sequence-animation , building these Effect and Animation are so interesting !
(human-motion anim may a little bit unaccustomed to me , but these monster ‘s motion is really easy and great fun)
some effect work also let me to pay more attention on these reference and where is it (when the effect was be activated ) contrast saturation …(otherwise ,will endless revise ToT )
cooperate with different people ,let me realize and pay attention on th art-style’s mixture
but how to get the wonderful balance is always a big problem(chanllage) and also worth to more analyse.
oh,about the pixel art , i discover a small tips in Photoshop that may help to build pixel feeling,
This is the : Filter-Pixelate-Mezzotint
I use this method when i built text and some boom effect, really quickly and full of randomness
//////////////////////////
* Vision Elements
there is an important element which is the [energy core] in the middle of our hero’s ship(HEALER)
this ship was Mr.hitman’s design:in original project,there is a red cross fix at this position.
before we build the [energy-core],most discussion was mainly revolves around “how these shield can more remind palyer”—> which state are we in currently , and let player to know which weapon you are using…(green/blue/yellow)
but,when discussion about how to build this [energy-core] and how let it more great , we found that there are some different idea and we have different opinion with it…
->< Whether to Add red color in the middle of this ship was also a Discussion point
->< UI(energy bar) may need more reset to let it presentation information more clear and flexible …
- + display energy by split lattice or set the color change more significative.
beside this, I also not sure whether it is necessary that let the tail shield’s color with the core’s color to build a color line in potential vision.
but Mr.hitman recommand that may be more better which this core to remind player which color is the next state .i think this is a great idea (becasue palyer always can’t make judgments quickly when they were in the furious fight)
meanwhile, this core’s movement (Zoom /Shake or Rotate) could also inhence the player’s control feedback when we let this ship’s jump!
———————————–
Finally, I think we really need more overall design and do more analyse in a macro perspective, only after these step, can we do more level in futrue….. maybe we will get together and talk it over a few days later.
now,we we will give it a finishing touch(also by this post.)
Before this,Welcome to Play and Feedback our game.
We will thanks to every player’s play and feedback with respect
p: although there is only 1 Level now,but this game is still have some difficult.
If you don’t mind and feel this is too hard ,we recommend you to use our debug-button (the ‘O’ key) to lifting your energy ,maybe it can let you more relax when playing
———————-
GGJ 2016 is coming…
Perhaps it is time to make a plan for next step and what should i mainly be focused on…> <
Wish Everyone Create Cool Game in NewYear
Cheers~!