Ludum Dare 31
December 5th-8th, 2014

October Challenge 2014
Ending Soon!

ConstructionPlease excuse the site weirdness. Mike is making and fixing things. Clocks are probably wrong. Colors are place-holder.

What is Ludum Dare?
Rules / Guide

About True Valhalla (twitter: @TrueValhalla)

I'm Matthew, a self-employed independent game developer, author, journalist, and coffee addict.

Entries

 
Ludum Dare 26
 
Ludum Dare 23
 
Ludum Dare 20
 
Ludum Dare 19

True Valhalla's Trophies

Most Entertaining Game That Isn't A Game Award
Awarded by Nocturne
on April 24, 2012

True Valhalla's Archive

CAPSULE

Posted by (twitter: @TrueValhalla)
Sunday, April 22nd, 2012 3:59 pm

I’m done!

CAPSULE is a really weird interactive experience. While it is considered complete, it is not really much of a game, and I have no idea if anyone will like it or even get it. But, I had a heap of fun making this game, and I hope you’ll enjoy it too!

Play it here (web)

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Controls:

LMB – positive interaction
RMB – negative interaction

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Find me on Twitter: http://twitter.com/TrueValhalla

 

CAPSULE: Progress @ 26h

Posted by (twitter: @TrueValhalla)
Saturday, April 21st, 2012 8:39 pm

My game, CAPSULE, is progressing well…though I’m not sure if it’s really a game, it’s just some interactive environments that give me an excuse to add weird scenarios and dialogue. I don’t know how it will rank overall, but I’m having fun making it so far.

 

Introducing: “CAPSULE”

Posted by (twitter: @TrueValhalla)
Friday, April 20th, 2012 10:52 pm

First post for my entry , “CAPSULE”. It’s an experimental game, and the plan is to have a strong focus on characters, dialogue, and interaction with the environment. It’s set in platform view, but the player does not control a character (technically).

I’m making the game in HTML5, and while progress is slow I like the direction it’s heading. What do you think?

 

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