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Lessons Learned

Posted by
Monday, December 26th, 2011 10:57 pm

So when I first posted my game, there was a major memory problem. So everyone who played my game experienced a crash 15 seconds in. This clearly sucks. I also originally only put up a .love file because I used the love2d framework, and people hate that. So I have since changed it to the executables.

Overall, this experience of having things not go as planned has been very educational. I obviously need to test my work on more than one computer.

Another thing I’ve realized is the fact that the way I incorporated “alone” in my game is not readily apparent, which I’m sure has cost me. The secret of my game is, once you kill an enemy, they are gone forever. So once you run through the game once, there will only be a few enemies the next time, and the time after that there won’t be very many at all. How lonely is a game where there are no enemies?

Well anyway, if anyone reads this, please give my game a shot. Thank you all.

Post Mortem

Posted by
Tuesday, December 20th, 2011 1:18 am

Before I sum up the experience, I need to mention that I discovered that there is a huge memory leak in love for setFont(), which wasn’t an issue on my dev computer for whatever reason. So I went back and patched that in my game, no other changes made. Alright.

So this was my first time participating in the competition, which is because this is the first time I feel like I’m qualified to make a game, which is because I now work in the industry. Do I really know more than I did before? Maybe a bit. But whatever, I took part in this one, and it was fun.

I’m not an artist or a musician so those bits of my game are complete crap. Oh well. I didn’t know anything about the tools I used, so I probably made some huge mistakes (excluding the memory leak). Too bad. What is fantastic is the fact that in just two days, I started with nothing and ended up with a pretty cool game. Sure its not going to blow anyone away, but it exists, and I made it. So there.

Play my game. In SPAAAAAACCCEEE!

Space Game Nearly Complete

Posted by
Sunday, December 18th, 2011 2:28 pm

This is my first time participating in the Ludum Dare competition, and so far it’s been a really cool experience. I’m working on a side scrolling space shooter. I decided to use the love framework for this, which was an interesting choice, seeing as I’ve never used lua before. I think I made the correct decision however, as my game is looking pretty good. It is finished, but I want to do a bit more play testing before submission. I will include a screen shot though.

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