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Timelapse

Posted by
Tuesday, August 25th, 2015 12:45 am

This is the full timelapse for my entry Groar.

Beware for procrastination on the left screen! For convenience there’s also a timelapse for only the main screen:

Time

Posted by
Sunday, August 23rd, 2015 1:40 pm

Time is running out! At least the more technical parts are mostly done. The ships have an acceptable AI, they have rechargeable shields and they can now even be killed. Currently the game is far too easy, but it’s starting to look a little cooler at least.

lifenshields

Bullets and AI

Posted by
Sunday, August 23rd, 2015 5:40 am

The game is still far from being an actual game but some progress has been made. I fixed most of the collision detection problems and I’m now trying to make some sort of AI working for the ship. It’s a bit hard and time consuming and I don’t know how to make things good.

Maybe some time I need to focus on actually making graphics as well?

bullets_ai

Settled on an unoriginal idea

Posted by
Saturday, August 22nd, 2015 7:01 am

I think I’ve decided what to do. Some very slight progress has been made.

fugly_monster

The Sims!

Posted by
Saturday, August 22nd, 2015 5:17 am

I had a good idea: to make a the sims but for monsters. My childhood memories combined with a healthy pint of humor could make for a really good game.

Unfortunately I have now scrapped it, it’s far too ambitious for me at the moment.

Just in time, I’m in

Posted by
Friday, August 21st, 2015 4:09 pm

One of my goals this year was to participate in a Ludum Dare. I have cleared up my schedule, negotiated with my better half and everything is set up for epicness.

At first the idea was to make a game in rust, even tough I basically haven’t used it in almost a year, but when I tried to set things up (yes today) it was extremely frustrating. Not so much that I couldn’t write rust code but more that documentaion for the game engine I used was lacking. In the end I decided to skip it as I couldn’t get sound to work.

In a bit of a hurry I went back to what I’ve used before. I still couldn’t get the sound to work but I’m suspecting faulty sound libraries in my linux setup.

As usual I will do it by myself. The goal is to make a simple reasonably complete game. The source code will be on github where I have a small code skeleton which I can use as a starting point.

Timelapse

Posted by
Sunday, April 27th, 2014 11:17 pm

So I made a small timelapse for my game Mining Incorporated.

Done but unfinished

Posted by
Sunday, April 27th, 2014 4:05 pm

You know how they always say “don’t make a big game”, “think smaller!” and then when you’re making the game you do the exact opposite. I’ve had the same feeling the few other times I’ve participated, but this time it was for real. I put a lot of effort into it this weekend, but I just could not make it.

Here, have a screenshot!

Mining Incorporated

Mining Incorporated

Anyways I’ve had a blast!

Ores

Posted by
Sunday, April 27th, 2014 10:56 am

Now we can build rooms, we can place objects and the worker will do things for us. Now I’ve added some ores which makes the game look a bit less boring. I realize I’ve spent all my time on these little things and I still don’t have a game! But it doesn’t matter, maybe I can finish the game on a later date.

Oooh, is that diamond?

Oooh, is that diamond?

We can build things!

Posted by
Sunday, April 27th, 2014 2:17 am

Finally we have some sort of progress!

We can now build rooms and place and remove objects!

We can now build rooms and place and remove objects!

Yay!! But we still haven’t even begun with the game logic, resource management, the actual mining mechanic, multiple levels, actual tasks for our workers. But it’s something.

Hard Work

Posted by
Saturday, April 26th, 2014 12:29 pm

I’ve spent literally the whole day coding and it feels like I’ve only done a small parts of the actual game mechanics… I know this isn’t going to end well.

I can allow myself a small pause I feel...

I can allow myself a small pause I feel…

Not sure where this is going to end, but I’m having a blast anyway!

A*

Posted by
Saturday, April 26th, 2014 5:18 am

After a few hours of coding I’ve made a little, little, bit of progress but it took a lot longer than I would have liked.

I’ve basically managed to make a world and some tiles in the world and we have a worker who can move around on the tiles and he can’t move on all tiles.

Pathfind around obstacles

Pathfind around obstacles


*Look! He can pathfind! But here the real coding begins…*

Now it’s time to do the dishes. w00p

An Epic Start

Posted by
Friday, April 25th, 2014 10:13 pm

Oh what a mistake. I woke up at 05.00 when my girlfriend woke up, she’s working early today, and went to the bathroom. After I was done, still pretty tired, I made a big mistake. I checked the current theme for Ludum Dare 29: Beneath the Surface and guess what? Now I wasn’t tired anymore.

So I got out of bed, at 5!, and wrote down some ideas. Now, almost 2 hours later, I’ve had a battle with my makefile and I’ve written a lazy resource management system and a simple state transition scheme. A bit annoying as my previous fast prototyping framework already had all those ready, but in the end I got a bunch of coding done and it’s not that big of a deal anyways.

My idea for the theme is far too big of course. Hopefully I’ll have something to show off in the end. But now I need to eat some breakfast and maybe go sleep an hour or two…

Entry declaration

Posted by
Friday, April 25th, 2014 12:26 pm

It’s time to end my procrastination streak and do something productive!

Repository: https://github.com/treeman/LD29. Going for C++ this time.
Graphics library: SFML.
Sound effects: sfxr
Graphics: mtpaint
Timelapse hack: https://github.com/treeman/Timelapse

Soon it’s time to sleep so I can wake up to an announced theme! Good luck and have fun everyone!

Ugly and Slow Progress

Posted by
Saturday, August 25th, 2012 6:06 am

Ludum Dare is coming along… Slowly. The rust on me is probably so brown it’s nearly black. But I have an idea and it might be good, all I need to do is execute it. Right?


Programmer graphics coming to take you away!

Anyway it’s going to be a risk-like game with a twist: you can change all the rules and victory conditions. I played a pretty cool card game where changing the rules was the core of the game, pretty neat idea actually. As for the theme I wanted to do something with robots taking over the world – it’s only the next logic evolution of computers anyway.

Not sure if the game is going to be anything to celebrate over, but I’m having fun at least. Except for getting annoyed about C++ missing all my favourite features from other languages… But in time I’ll be in love with it anyway.

Better late than never, time for Ludum Dare!

Posted by
Saturday, August 25th, 2012 12:55 am

Yesterday I had a reexam of an exhausting course so I have not prepared anything. I’m doing the complete opposite of recommendations: I have not used the tools for almost half a year, it took me a minute to locate the resizing option in mtpaint for gods sake! But alas, who cares, it’s time to have some fun!

I’ve prepared the desktop at least!


Complete with an inspirational cactus!

I’m gonna use:

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