About Tourgen (twitter: @Tourgen)

engineer and amateur code - ANSI C, C++, OpenGL, Bullet3D, Box2D, GLFW


Ludum Dare 23

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Amazing Constructive Feedback

Posted by (twitter: @Tourgen)
Tuesday, April 24th, 2012 9:11 pm

Wow.  This was my first Ludumdare and honestly my entry wasn’t that strong.  But the feedback I received was very constructive!  With the comments people gave I was able to pin point 3 really nasty bugs – an unthrottled frame timer on some gfx cards (no vsync support) that caused insta-death, a terrible collision detection bug, and a threading bug in the music player that caused random crashes during ogg file loading.

My quest to make a decent SmashTV for the PC continues thanks to the wonderful people here :)

It’s all OpenGL and C so I’m cross compiling to Linux and Mac when I get time.


Pro Stew Chugger .. Day 1

Posted by (twitter: @Tourgen)
Saturday, April 21st, 2012 7:44 pm



Basic pieces working.  I’m finishing off collision detection tonight and hopefully HUD rendering too.  Tomorrow it’s all about building sprites, music, and some static flavor graphics.

I’ll give this a shot

Posted by (twitter: @Tourgen)
Tuesday, April 17th, 2012 9:32 pm

I tried a few mini-LDs a while ago and they went pretty rough.  I’ve worked hard since then though practicing and getting much more familiar with my tools.

I’ll enter the JAM and maybe if I get it done early I’ll submit as a contest entry.  Do the rules allow that?

My big stumbling block is generating content.  I’m starting with that first this time around.  I think I’ll sketch out a very simple game concept and then just blast into painting and playing around with music melodies.

Anyway, C++, Codeblocks/Mingw32, probably using Open Frameworks and GLFW.  Maybe some Box2D.


EDIT: I’ll need to use some Portaudio and Ogg/Vorbis library code for audio playback and mixing.  Link to the code is here 

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