I almost put my head through a wall yesterday trying to brainstorm an idea for a game that fits the theme and sounded interesting as a final product. I woke up this morning and spent another hour or so remaining frustrated. This whole ordeal is a good reminder that I’m currently a much better programmer than I am a designer. However, I’ve finally stumbled upon an idea that will be easy to implement, fun, and minimal. Horray!

Dammit Jim. I’m a programmer, not a designer!
I’ve wussed out decided that my time would be better spent on ActionScript as opposed to my work-in-progress C++ engine. However, I plan to return next LD will a fully featured C++ 3D engine, and being better well versed with the content tools.
Believe it or not, I hammered out the gameplay mechanics for my first ever puzzle game, then did a Google search for light bending game. Imagine my surprise when I discovered a game quite similar to what I had written down in my notepad, Auditorium. I hope that I can make my game unique enough that I won’t bomb the originality litmus test.
What I’ve got so far: A working prototype. Next milestone includes allowing minor modifications of the gates that modify the direction of the flow, a rough art pass, and the ability to load in levels.

Prototyping-programmer art.
Depending on how I feel, I may bring my twitch stream up later.